Pit (SSB4)/Side special/Default: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Upperdash Arm}} | |||
{{arrange|float=right|w=2|h=2 | {{arrange|float=right|w=2|h=2 | ||
|[[File:PitUpperdashArmSG.gif|thumb|200px|Hitbox visualization for Pit's grounded | |[[File:PitUpperdashArmSG.gif|thumb|200px|Hitbox visualization for Pit's grounded Upperdash Arm's search.]] | ||
|[[File:PitUpperdashArmSA.gif|thumb|200px|Hitbox visualization for Pit's aerial | |[[File:PitUpperdashArmSA.gif|thumb|200px|Hitbox visualization for Pit's aerial Upperdash Arm's search.]] | ||
|[[File:PitUpperdashArmHG.gif|thumb|200px|Hitbox visualization for Pit's grounded | |[[File:PitUpperdashArmHG.gif|thumb|200px|Hitbox visualization for Pit's grounded Upperdash Arm's hit.]] | ||
|[[File:PitUpperdashArmHA.gif|thumb|200px|Hitbox visualization for Pit's aerial | |[[File:PitUpperdashArmHA.gif|thumb|200px|Hitbox visualization for Pit's aerial Upperdash Arm's hit.]]}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} | ||
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{{MvSubNavPit|g=SSB4}} | {{MvSubNavPit|g=SSB4}} | ||
[[Category:Pit (SSB4)]] | [[Category:Pit (SSB4)]] | ||
[[Category:Special | [[Category:Special moves (SSB4)]] | ||
[[Category:Side special moves (SSB4)]] |
Revision as of 15:07, May 17, 2020
Overview
For his side special, Pit wields the Upperdash Arm to perform a dashing uppercut. It deals strong vertical knockback, grants super armor during the dash, and it reflects projectiles at roughly 45°.
Hitboxes
Ground
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 11% | 10 | 100 | 60 | 0 | 6.0 | 0 | 0.0 | 4.0 | 9.0 | 1.0x | 2.0x | 0% | Punch |
Air
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 9% | 10 | 90 | 60 | 0 | 6.2 | 0 | 0.0 | 4.0 | 9.0 | 1.0x | 2.0x | 0% | Punch |
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