Mario (SSBB): Difference between revisions
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*Can stutter step. | *Can stutter step. | ||
*Can Cape Glide | *Can Cape Glide | ||
*Can do two Up aerials, two Back aerials, Back aerial to Up aerial, or Back aerial to Neutral aerial in one short hop | |||
===Cons:=== | ===Cons:=== |
Revision as of 07:27, May 13, 2008
- This article is about Mario's appearance in Super Smash Bros. Brawl. For other uses, see Mario.
Mario | |
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Mario | |
Universe | Mario |
Appears in | SSB SSBM SSBB |
Availability | Starter |
Pros and Cons
Pros:
- Solid all-around character with no glaring size or speed flaws.
- Forward Aerial is powerful spike.
- Cape can be used to reflect projectiles and disrupt recoveries; it also has a good Wavebounce.
- With Cape and Super Jump Punch, has good recovery options.
- Fireballs are spammable and can be highly disruptive which help control approach.
- Can Wall jump and is one of the best at it.
- F.L.U.D.D. can be used to harass horizontal recoveries and disrupt final recovery moves.
- Most attacks are quick and have little lag.
- F.L.U.D.D. and Cape can both be used for diverting attacks.
- Great juggler.
- Can combo easily and multiple times while airborne.
- F.L.U.D.D. can be used to push objects and stop certain projectiles .
- Can chain throw many characters at low percentages.
- Jab can "lock" characters in tumble if they tumble in front of Mario, racking up damage across the entire stage.
- Forward Smash is a powerful long ranged finisher which can be angled upward or downward which can help kill at lower percents.
- Cape can be used to easily switch direction in mid-air.
- Can stutter step.
- Can Cape Glide
- Can do two Up aerials, two Back aerials, Back aerial to Up aerial, or Back aerial to Neutral aerial in one short hop
Cons:
- Water from F.L.U.D.D. does no damage.
- Lacks range.
- Forward Aerial is slow and difficult to spike.
- His dash attack has low priority.
- Vertical recovery is limited and can be hard to use.
- F.L.U.D.D. takes a bit of time to charge with some startup lag which in most cases would leave Mario vulnerable.
Changes from Melee to Brawl
- New Down Special: F.L.U.D.D.
- New Down Aerial: Mario Tornado.
- Cape isn't quite as effective anymore as a ledge guarding technique due to the auto ledge grab feature, but is now more effective in assisting in recovery.
- Fireballs travel considerably less distance but have slightly more hitstun.
- Back Aerial has the animation of Mario's Forward Air from the first Smash Bros.
- Forward Smash can KO even without being sweetspotted.
Special Moves
Role in the Subspace Emissary
In the beginning, a trophy of Mario and Kirby are thrown into the Midair Stadium, where they come to life and have a friendly fight. The player chooses the one they want to play as. If Mario is chosen, the opponent will be Kirby, and vice-versa. After the battle between the two, the winner revives the loser, they shake hands, and wave to the crowd. However, red ominous clouds appear above the stadium and the Halberd emerges from it. It releases Shadowbugs which form into the Primid. Peach and Zelda, who were watching the match, come to help, and after defeating all of the enemies, they are all confronted by the Ancient Minister. After seeing the two R.O.B.s setting up a Subspace Bomb, Mario runs to try and stop it, only to be blasted out of the stadium by a cannonball.
During his descent from Skyworld, Pit finds Mario's trophy, and revives him. Once Mario recounts what happened, the two continued the descent from Skyworld. When they reach the ground, they fight Primids across green plains and attempt to stop the Ancient Minister from delivering a bomb. Mario attempts to reach the Minister, but falls short; Pit also tries to get him by using a Footstool Jump on Mario, but he also fails, and they continue on their quest.
At one point in the story, the princess you saved back at the stadium will be turned into a trophy by Bowser. Shadowbugs take over the princess's trophy, creating a dark clone of her which tries to fire a Dark Cannon at Mario, (if the princess was Peach) or Link (if the princess was Zelda). However, Link/Pit destroys the gun, and fights the princess with his teammate. Mario/Link notices them standing by the princess's trophy, which dissentigrates. Enraged, Mario/Link attempts to attack Link/Mario, but he dodges the attack, and Link and Yoshi/Mario and Pit fight the other team. After either side is defeated, King Dedede uses Wario's cargo (which also contains Zelda/Peach, Ness, and Luigi's trophies) to snatch the opponents' trophies with a mechanical arm. Fortunately, Kirby appears from behind and severs the arm while reviving the opponents. King Dedede turns around and tries to get away, but Pit/Link fires an arrow at him, thus damaging the cargo. The five follow Dedede, and after a long journey, Mario and his friends confront Bowser, who escapes in the Koopa Clown Car with the trophy of the princess you didn't save. Mario then leads his team in helping Marth and Ike's group, and helps the other heroes at the end with the help of Sonic when they face Tabuu and the might of the Subspace Army.
Stickers
Mario is fairly well balanced between [Arm] and [Leg] attacks, with a few outliers such as his Down Aerial which does [Spin] damage, and his forward Smash which does [Flame] damage. His Fireball is [Specials: Indirect] and [Flame], while his Cape and Super Jump Punch are [Specials: Direct]. To this end one should use a large sized combination [Arm, Leg] Sticker and then add supplemental boosts to whichever attacks you favor most.
Exclusive Stickers
The following stickers can either only be used by Mario, or can only be used by a select few, including Mario:
- 1-Up Mushroom: [Leg] Attack +4
- Bowser (Dance Dance Revolution: Mario Mix): [Throwing] Attack +20
- Bowser (Mario Cart 64): [Weapon] Attack +13
- Bowser (Super Paper Mario): [Arm] Attack +23
- Coin: [Specials: Indirect] Attack +4
- Dice Block: [Arm] Attack +8
- Dr. Mario: [Head] Attack +18
- Koopa: [Body, Spin] Attack +10
- Lakitu (Mario Kart: Super Circuit): [Leg] Attack +13
- Mario (Mario Kart DS): [Leg] Attack +22
- Mario & Yoshi: [Specials: Indirect] Attack +13
- Mega Rush Badge: [Specials: Direct] Attack +8
- Mushroom: [Arm, Leg] Attack +5
- Peach (Super Princess Peach): [Weapon] Attack +23
- Peach (Mario Superstar Baseball): [Slash] Attack +5
- Rawk Hawk: [Arm] Attack +5
- Red Fire: [Flame] Attack +26
- Super Mario Bros.: [Arm, Leg] Attack +15
- Toad & Toadette: [Head] Attack +16
- Waluigi (Super Mario Strikers): [Slash] Attack +15
- Waluigi (Mario Superstar Baseball): [Specials: Indirect] Attack +8
- Yoshi (Yoshi Touch & Go): [Arm, Leg] Attack +8
- Yoshi (Paper Mario: The Thousand Year Door): [Throwing] Attack +5
Event Matches
- Event 1: Two Trouble Kings- The player plays as Mario and faces the team of Bowser and King Dedede. [1]
- Event 6: Super Bowser Bros.- Race to the end of Mushroomy Kingdom as Bowser, before the three Marios make it. The difficulty also affects the scrolling speed.
- Event 10: All-Star Battle Regulars- Choose your character and take on the "original 8" fighters, two at a time, starting with Mario.
- Event 19: Wario Bros.- On Mario Bros, you play as Wario against Mario and Luigi.
- Event 41: The FINAL, Final Battle- Select your character to battle Sonic, Snake, and Giant Mario on Final Destination
Co-Op Event Matches
- Event 1: Two Trouble Kings- Two players play as Mario and Kirby and face the team of Bowser and King Dedede.
- Co-Op Event 8: All MINE!- Battle Mario as Wario and Bowser until you gain 2,000 coins between the two of you on Skyworld.
- Co-Op Event 17: Sonic and Mario- As Mario and Sonic, take turns KOing a team of alternating Marios and Sonics on Green Hill Zone.
- Co-Op Event 21: The True All-Star Battle- Select your characters and take on the entire roster on Battlefield.
Special Moves
Trophy Description
A familiar overall-clad figure who is Nintendo's flagship character. His courage and jumping ability have seen him through countless adventures. He's a multitalented plumber with the knowledge of a physician, a top-notch golfer, and a veteran tennis umpire. Is his jumping prowess a boon from his girder-climbing days?
Snake's Codec Message
Colonel Campbell: Snake, you know who that is?
Snake: You're kidding, right? It's Mario.
C: Mario made his first appereance in 1981, and since then, he's become a worldwide phenomenon. There's probably not a single person who doesn't know Mario. He's that famous.
S: Good thing I survived long enough to meet him on the field of battle, huh.
C: This is a once-in-a-lifetime chance, Snake. Now get out there and show him what you're made of. No regrets.
S: Got it.
Special Movements
Taunts
Up: Grows to about double his size
Side: Takes off his hat, twirls around, smooths his hair over and puts his hat back on.
Down: Spins in the air and falls on his back. (Resembles the dying animation from Donkey Kong.)
On-Screen Appearance
Jumps out of a Warp Pipe and pounds his fists into the air. He says "Let's-a go!"
Victory Pose
- Does a short spin-jump and lands in a strong-man pose.
- Winds up for a punch and steps forward.
- Makes fire explode from his palm and strikes a pose.
Wii Remote Choice
Says "Here we go!"
Aerial Cape Extension (ACE)/Cape Gliding
How to Perform: Run towards any platform edge and execute a Side-B just as Mario goes off of the edge. Effect: The cape will give Mario a horizontal boost, the strength of which depends on the Side-B's timing. This can be used to deflect recovering characters or bring Mario out to them for aerial deterrence. Mario can easily recover because he still has his double-jump after the boost.
External links
Fighters in Super Smash Bros. Brawl | |
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Veterans | Bowser · Captain Falcon · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Jigglypuff · Kirby · Link · Luigi · Mario · Marth · Mr. Game & Watch · Ness · Peach · Pikachu · Samus · Yoshi · Zelda / Sheik |
Newcomers | Diddy Kong · Ike · King Dedede · Lucario · Lucas · Meta Knight · Olimar · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Snake · Sonic · Toon Link · Wario · Wolf · (Zero Suit Samus) |