Falco (SSBM)/Back throw: Difference between revisions
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==Timing== | ==Timing== | ||
The speed of this throw depends on the opponent's [[weight]]. | The speed of this throw depends on the opponent's [[weight]]. | ||
{{MeleeWeightBasedTableHeader}} | {{MeleeWeightBasedTableHeader}} | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=8|e=LagThrowS}}{{FrameStrip|t=Lag|c=6|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=18|s=LagPropE}} | |rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=6|e=LagThrowS}}{{FrameStrip|t=Lag|c=2|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=1|e=LagPropM}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=10|s=LagPropE}}{{FrameStrip|t=Blank|c=25}} | ||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Blank|c=25}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=8|e=LagThrowS}}{{FrameStrip|t=Lag|c=6|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=18|s=LagPropE}}{{FrameStrip|t=Blank|c=8}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=30}}{{FrameStrip|t=Blank|c=8}} | |||
|- | |||
|rowspan=2|'''Max (Bowser, PAL)''' {{FrameStrip|t=Lag|c=10|e=LagThrowS}}{{FrameStrip|t=Lag|c=7|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=4|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=22|s=LagPropE}} | |||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=38}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 19:24, May 6, 2020
Overview
Throw data
Throw
Damage | Angle | BK | KS | FKV | Effect | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | ||||||||||||||||||
Throw | 2% | 80 | 85 | 0 | ||||||||||||||
Release | 3% | 60 | 100 | 0 |
Blaster shots
Timing
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 4.95 | 5.4 | 6.3 | 6.57 | 6.66 | 6.75 | 7.2 | 7.65 | 7.83 | 7.92 | 8.1 | 8.46 | 8.82 | 9 | 9.36 | 9.72 | 9.81 | 9.9 | 9.99 | 10.26 | 10.53 | 10.62 |
Animation length | 20.9 | 22.8 | 26.6 | 27.74 | 28.12 | 28.5 | 30.4 | 32.3 | 33.06 | 33.44 | 34.2 | 35.72 | 37.24 | 38 | 39.52 | 41.04 | 41.42 | 41.8 | 42.18 | 43.32 | 44.46 | 44.84 |
Min (Pichu) | ||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser, PAL) | ||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Similar moves
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