Samus (SSBM)/Up throw: Difference between revisions
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{{FrameStripStart}} | {{FrameStripStart}} | ||
|rowspan=2|''' | |rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=17|e=LagThrowS}}{{FrameStrip|t=Lag|c=6|s=LagThrowE}}{{FrameStrip|t=Blank|c=26}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=33}} | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=15}}{{FrameStrip|t=Blank|c=26}} | ||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=30|e=LagThrowS}}{{FrameStrip|t=Lag|c=11|s=LagThrowE}}{{FrameStrip|t=Blank|c=8}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=33}}{{FrameStrip|t=Blank|c=8}} | |||
|- | |||
|rowspan=2|'''Max (Bowser, PAL)''' {{FrameStrip|t=Lag|c=36|e=LagThrowS}}{{FrameStrip|t=Lag|c=13|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=41}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 04:12, May 4, 2020
Overview[edit]
Throw data[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 7% | 100 | 45 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Timing[edit]
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 17.05 | 18.6 | 21.7 | 22.63 | 22.94 | 23.25 | 24.8 | 26.35 | 26.97 | 27.28 | 27.9 | 29.14 | 30.38 | 31 | 32.24 | 33.48 | 33.79 | 34.1 | 34.41 | 35.34 | 36.27 | 36.58 |
Animation length | 22.55 | 24.6 | 28.7 | 29.93 | 30.34 | 30.75 | 32.8 | 34.85 | 35.67 | 36.08 | 36.9 | 38.54 | 40.18 | 41 | 42.64 | 44.28 | 44.69 | 45.1 | 45.51 | 46.74 | 47.97 | 48.38 |
Min (Pichu) | |||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser, PAL) | |||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |