Z-axis glitch: Difference between revisions

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The '''Z-Axis Glitch''' was a [[glitch]] in ''[[Super Smash Bros. Ultimate]]'' that was discovered in patch 3.0.0, allowing every character to face the Z-Axis by exploiting the behaviour of springs. It is easiest to perform in [[Stage Builder]], but can also be done on [[Palutena's Temple]], or by the use of Sonic's [[Spring Jump]] or Mega Man's [[Rush Coil]]. It was patched out in patch 4.0.0.
The '''Z-Axis Glitch''' was a [[glitch]] in ''[[Super Smash Bros. Ultimate]]'' that was discovered in patch 3.0.0, allowing every character to face the Z-Axis by exploiting the behavior of springs. It is easiest to perform in [[Stage Builder]], but can also be done on [[Palutena's Temple]], or by the use of Sonic's [[Spring Jump]] or Mega Man's [[Rush Coil]]. It was patched out in patch 4.0.0.


==How to perform==
==How to perform==
In order to perform this glitch, the player needs to attempt to perform a [[wall cling]] the instant they start moving downwards after bouncing off a spring. The easiest way to do this is by making a custom stage with a wall right next to a spring. By attempting to wall cling after bouncing on the spring, the character will instead face forward, with their hitboxes following suit. Using the character to [[grab]] any character within range will cause them to face forward as well.
To perform this glitch, the player needs to attempt to perform a [[wall cling]] the instant they start moving downwards after bouncing off a spring. The easiest way to do this is by making a custom stage with a wall right next to a spring. By attempting to wall cling after bouncing on the spring, the character will instead face forward, with their hitboxes following suit. Using the character to [[grab]] any character within range will cause them to face forward as well.


==Results==
==Results==
Performing the glitch with various characters leads to various, interesting results:
Performing the glitch with various characters leads to various, interesting results
*Neutral special projectiles do not travel forward and into the Z-axis, instead staying in place.
*Neutral special projectiles do not travel forward and into the Z-axis, they instead stay in place.
*Certain attacks will have the horizontal component of their knockback removed, with hitstun remaining the same.
*Certain attacks will have the horizontal component of their knockback removed, with hitstun remaining the same.
*The player is not able to move at all on the ground, as pressing down results in [[crouch]]ing. They must jump and move in the air instead.
*The player is not able to move at all on the ground, as pressing down results in [[crouch]]ing. They must jump and move in the air instead.
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