Terry (SSBU)/Neutral attack/Hit 3: Difference between revisions
(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Terry's third jab. {{competitive expertise}} ==Overview== Made completely useless thanks to Pow...) |
(Added overview, funny how a decent move can be turned garbage through being outclassed lol) |
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[[File:TerryJab3.gif|thumb| | [[File:TerryJab3.gif|thumb|350px|Hitbox visualization showing Terry's third jab.]] | ||
==Overview== | ==Overview== | ||
A side kick. This move is rarely seen unless a {{SSBU|Terry}} player misinputs, as [[Rising Tackle]] and [[Power Dunk]] are optimal options out of the [[Terry (SSBU)/Neutral attack/Hit 2|2nd hit of neutral attack]]. | |||
This move deals a large amount of damage for a simple neutral attack, making Terry's jab combo one of the most damaging in the game. It also has a long-lasting hitbox, with 4 active frames. However, it cannot be [[cancel]]led into special moves, making it generally not worth going for. | |||
Humorously, this move can hit many opponents on the ledge<ref>https://docs.google.com/spreadsheets/d/1RE1IKdmC0zSVlUe7dm3XugWJ7zkMe2lBAjNUepi__4I/edit#gid=0</ref>. As a result of this, this attack has utility when ledgetrapping or aiming to 2-frame for its decently long-lasting hitbox. However, it lacks practicality due to the requirement to use the previous parts of the move to do it. Given that opponents will [[ledge attack]] upon seeing a poorly spaced neutral attack to avoid the trap, this feature rarely sees use. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
==Trivia== | |||
* This move is tied with {{SSBU|King K. Rool}} for the highest damage neutral attack hit 3 in the game. | |||
{{MvSubNavTerry|g=SSBU}} | {{MvSubNavTerry|g=SSBU}} | ||
[[Category:Terry (SSBU)]] | [[Category:Terry (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Revision as of 01:35, April 21, 2020
Overview
A side kick. This move is rarely seen unless a Terry player misinputs, as Rising Tackle and Power Dunk are optimal options out of the 2nd hit of neutral attack.
This move deals a large amount of damage for a simple neutral attack, making Terry's jab combo one of the most damaging in the game. It also has a long-lasting hitbox, with 4 active frames. However, it cannot be cancelled into special moves, making it generally not worth going for.
Humorously, this move can hit many opponents on the ledge[1]. As a result of this, this attack has utility when ledgetrapping or aiming to 2-frame for its decently long-lasting hitbox. However, it lacks practicality due to the requirement to use the previous parts of the move to do it. Given that opponents will ledge attack upon seeing a poorly spaced neutral attack to avoid the trap, this feature rarely sees use.
Hitboxes
Timing
Hitbox | 7-10 |
---|---|
Interruptible | 34 |
Animation length | 46 |
Lag time |
Hitbox |
Interruptible |
Trivia
- This move is tied with King K. Rool for the highest damage neutral attack hit 3 in the game.
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