Super Smash Bros. Brawl

Snake (SSBB)/Neutral attack/Hit 2: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |4-5 |- !Earliest continuable |6 |- !Animation l...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=0
|id=0
|damage=3%
|angle=361
|fkv=20
|ks=100
|sd=0
|bk=0
|r=222000
|xpos=0
|ypos=720000
|zpos=180000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110001101000000000
}}
{{BrawlHitboxTableRow
|bn=0
|id=1
|damage=3%
|angle=361
|fkv=20
|ks=100
|sd=0
|bk=0
|r=210000
|xpos=0
|ypos=720000
|zpos=360000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110001101000000000
}}
{{BrawlHitboxTableRow
|bn=0
|id=2
|damage=3%
|angle=361
|fkv=20
|ks=100
|sd=0
|bk=0
|r=300000
|xpos=0
|ypos=720000
|zpos=600000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110001101000000000
}}
{{BrawlHitboxTableRow
|bn=13
|id=3
|damage=3%
|angle=361
|fkv=20
|ks=100
|sd=0
|bk=0
|r=210000
|xpos=0
|ypos=-60000
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110001101000000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Revision as of 15:24, April 20, 2020

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 Sakurai angle 0 100 20 3.7 0 0.0 12.0 3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Thud SpecialsDirect.png
1 0 3% 0 Sakurai angle 0 100 20 3.5 0 0.0 12.0 6.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Thud SpecialsDirect.png
2 0 3% 0 Sakurai angle 0 100 20 5.0 0 0.0 12.0 10.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Thud SpecialsDirect.png
3 0 3% 0 Sakurai angle 0 100 20 3.5 13 0.0 -1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Thud SpecialsDirect.png

Timing

Hitboxes 4-5
Earliest continuable 6
Animation length 24
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point