Super Smash Bros. Brawl

Captain Falcon (SSBB)/Forward aerial: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
Captain Falcon performs a knee strike. Due the harmful changes to its hitbox, it is no longer as spammable as it was in Melee. It includes punishing unwary opponents, as well as gimping opponents offstage by its sourspot following up into up air. Forward air can also be used to finish a flashy combo.
Captain Falcon performs a knee strike. Due the harmful changes to its hitbox, it is no longer as spammable as it was in Melee. It includes punishing unwary opponents, as well as gimping opponents offstage by its sourspot following up into up air. Forward air can also be used to finish a flashy combo.
Its best use, however, is to be saved as a kill move.
Its best use, however, is to be saved as a kill move.


==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{BrawlHitboxTableRow
|char=captain falcon
|bn=8
|id=0
|damage=19%
|angle=32
|fkv=0
|ks=93
|sd=0
|bk=30
|r=180000
|xpos=0
|ypos=-264000
|zpos=0
|trip=0
|ff=72000
|sdi=60000
|rawflags=00111001110000110000010010000011
}}
{{BrawlHitboxTableRow
|char=captain falcon
|bn=6
|id=1
|damage=6%
|angle=361
|fkv=0
|ks=80
|sd=0
|bk=35
|r=240000
|xpos=-264000
|ypos=0
|zpos=0
|trip=0
|ff=72000
|sdi=60000
|rawflags=00111001110000110000010000000000
}}
{{HitboxTableTitle|Late hit|24}}
{{BrawlHitboxTableRow
|char=captain falcon
|bn=8
|id=0
|damage=3%
|angle=361
|fkv=0
|ks=80
|sd=0
|bk=35
|r=270000
|xpos=0
|ypos=-264000
|zpos=0
|trip=18000
|ff=60000
|sdi=60000
|rawflags=00111001110000110000010000000000
}}
{{BrawlHitboxTableRow
|char=captain falcon
|bn=6
|id=1
|damage=3%
|angle=361
|fkv=0
|ks=80
|sd=0
|bk=35
|r=258000
|xpos=-264000
|ypos=0
|zpos=0
|trip=18000
|ff=60000
|sdi=60000
|rawflags=00111001110000110000010000000000
}}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Revision as of 14:36, April 19, 2020

Overview

Captain Falcon performs a knee strike. Due the harmful changes to its hitbox, it is no longer as spammable as it was in Melee. It includes punishing unwary opponents, as well as gimping opponents offstage by its sourspot following up into up air. Forward air can also be used to finish a flashy combo. Its best use, however, is to be saved as a kill move.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 19% 0 AngleIcon32.png 30 93 0 3.0 8 Bone needs plaintext name 0.0 -4.4 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Knee (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 6% 0 Sakurai angle 35 80 0 4.0 6 Bone needs plaintext name -4.4 0.0 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Knee (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Late hit
0 0 3% 0 Sakurai angle 35 80 0 4.5 8 Bone needs plaintext name 0.0 -4.4 0.0 1.0x 1.0x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Knee (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 3% 0 Sakurai angle 35 80 0 4.3 6 Bone needs plaintext name -4.4 0.0 0.0 1.0x 1.0x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Knee (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png

Timing

Initial autocancel 1-6
Hitbox 14
Hitbox 15-30
Ending autocancel 35>
Interruptible 40
Animation length 45
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 22
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible