Super Smash Bros. Brawl

Kirby (SSBB)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |4-6 |- !Interruptible |21 |- !Animation length...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|char=kirby
|bn=455
|id=0
|damage=5%
|angle=361
|fkv=0
|ks=30
|sd=0
|bk=30
|r=270000
|xpos=0
|ypos=0
|zpos=0
|trip=21000
|ff=60000
|sdi=60000
|rawflags=00111001100000110000010000000000
}}
{{BrawlHitboxTableRow
|char=kirby
|bn=457
|id=1
|damage=6%
|angle=361
|fkv=0
|ks=30
|sd=0
|bk=30
|r=210000
|xpos=0
|ypos=0
|zpos=0
|trip=21000
|ff=60000
|sdi=60000
|rawflags=00111001100000110000010000000000
}}
{{BrawlHitboxTableRow
|char=kirby
|bn=456
|id=2
|damage=6%
|angle=361
|fkv=0
|ks=30
|sd=0
|bk=30
|r=210000
|xpos=120000
|ypos=0
|zpos=30000
|trip=18000
|ff=60000
|sdi=60000
|rawflags=00111001100000110000010000000000
}}
{{BrawlHitboxTableRow
|char=kirby
|bn=454
|id=3
|damage=5%
|angle=361
|fkv=0
|ks=30
|sd=0
|bk=30
|r=180000
|xpos=0
|ypos=-150000
|zpos=0
|trip=21000
|ff=60000
|sdi=60000
|rawflags=00111001100000110000010000000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Revision as of 00:35, April 19, 2020

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0 Sakurai angle 30 30 0 4.5 455 Bone needs plaintext name 0.0 0.0 0.0 1.0x 1.0x 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 6% 0 Sakurai angle 30 30 0 3.5 457 Bone needs plaintext name 0.0 0.0 0.0 1.0x 1.0x 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 6% 0 Sakurai angle 30 30 0 3.5 456 Bone needs plaintext name 2.0 0.0 0.5 1.0x 1.0x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
3 0 5% 0 Sakurai angle 30 30 0 3.0 454 Bone needs plaintext name 0.0 -2.5 0.0 1.0x 1.0x 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png

Timing

Hitboxes 4-6
Interruptible 21
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible