Sheik (SSBM)/Down tilt: Difference between revisions
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(→Hitboxes: Fixed x-axis for both hitboxes and modified angle of 2nd hitbox.) |
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|fkv=0 | |fkv=0 | ||
|r=937 | |r=937 | ||
| | |xpos=170 | ||
|bn=12 | |bn=12 | ||
|effect=Normal | |effect=Normal | ||
|slvl=M | |slvl=M | ||
|sfx=Kick | |sfx=Kick | ||
}} | }} | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=8% | |damage=8% | ||
|angle= | |angle=90 | ||
|bk=35 | |bk=35 | ||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
|r=1200 | |r=1200 | ||
| | |xpos=700 | ||
|bn=13 | |bn=13 | ||
|effect=Normal | |effect=Normal | ||
|slvl=M | |slvl=M | ||
|sfx=Kick | |sfx=Kick | ||
}} | }} | ||
|} | |} |
Revision as of 14:39, March 28, 2020
Overview
Sheik does a low swipe with her foot. The move has medium range and fast startup. It is useful for extending combos especially when used out of run. It is commonly used as a di mixup against opponents expecting a launcher like forward aerial or down smash. It can also be used for edgeguarding catching opponents drifting to the ledge. Lastly it can be used to hit crouching targets.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 8% | 0 | 35 | 80 | 0 | 3.659922 | 12 | 0.66402 | 0.0 | 0.0 | Kick | ||||||
1 | 0 | 8% | 0 | 35 | 80 | 0 | 4.6872 | 13 | 2.7342 | 0.0 | 0.0 | Kick |
Timing
Hitbox | 5-8 |
---|---|
Interruptible | 28- |
Animation length | 29 |
Lag time |
Hitbox |
Interruptible |
|