Super Smash Bros. 4

Shulk (SSB4)/Neutral aerial: Difference between revisions

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[[File:ShulkNAir.gif|thumb|270px|Hitbox visualization showing Shulk's neutral aerial.]]
[[File:ShulkNAir.gif|thumb|270px|Hitbox visualization showing Shulk's neutral aerial.]]
==Overview==
==Overview==
Shulk swings the Monado in a circular, upward-arcing slash spanning from his upper leg to his head. It is Shulk's fastest aerial attack, coming out on frame 13, has a long hitbox duration, lasting a total of 17 frames, and has the least amount of [[landing lag]] out of all his aerials (10 frames, the same as [[air dodging]] - and by extension, [[wavedashing]] - in ''[[Melee]]''). It is considered to be Shulk's best combo starter and approach tool, especially when combined with the Jump, Speed, and Buster [[Monado Arts|Arts]]. However, due to its long-lasting hitbox and high [[ending lag]], it is very risky to use off-stage, especially when [[fast falling]], as it usually results in Shulk [[self-destruct]]ing.
Shulk swings the Monado in a circular, upward-arcing slash spanning from his upper leg to his head. It is Shulk's fastest aerial attack, coming out on frame 13, has a long hitbox duration, lasting a total of 17 frames, and has the least amount of [[landing lag]] out of all his aerials (10 frames). It is considered to be Shulk's best combo starter and approach tool, especially when combined with the Jump, Speed, and Buster [[Monado Arts|Arts]]. However, due to its long-lasting hitbox and high [[ending lag]], it is very risky to use off-stage, especially when [[fast falling]], as it usually results in Shulk [[self-destruct]]ing.





Revision as of 19:43, February 28, 2020

Hitbox visualization showing Shulk's neutral aerial.

Overview

Shulk swings the Monado in a circular, upward-arcing slash spanning from his upper leg to his head. It is Shulk's fastest aerial attack, coming out on frame 13, has a long hitbox duration, lasting a total of 17 frames, and has the least amount of landing lag out of all his aerials (10 frames). It is considered to be Shulk's best combo starter and approach tool, especially when combined with the Jump, Speed, and Buster Arts. However, due to its long-lasting hitbox and high ending lag, it is very risky to use off-stage, especially when fast falling, as it usually results in Shulk self-destructing.


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