Template:SSB4 to SSBU changelist: Difference between revisions

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**{{buff|Rollout deals more damage (6%-14% → 10%-20%), with its knockback not fully compensated (30 base/92/102 scaling → 60 base/60 scaling), increasing its KO potential.}}
**{{buff|Rollout deals more damage (6%-14% → 10%-20%), with its knockback not fully compensated (30 base/92/102 scaling → 60 base/60 scaling), increasing its KO potential.}}
**{{buff|It reaches its full charge faster (frame 60 → 51).}}
**{{buff|It reaches its full charge faster (frame 60 → 51).}}
**{{buff|It has greatly reduced ending lag on hit (FAF 73 → 53).}}
**{{buff|Jigglypuff's has a significantly increased fall speed (0.98 → 2.00) and gravity while falling during the ending of Rollout. As a result, it has greatly reduced ending lag on hit (FAF 73 → 53).}}
***{{buff|Due to this, Jigglypuff is able to move after hitting an opponent with Rollout in the air, like in ''Brawl'', preventing it from [[self-destruct]]ing if the move is landed offstage.}}
**{{buff|Additionally, Jigglypuff can grab ledges during this state.}}
**{{buff|When using an uncharged Rollout, Jigglypuff will only roll once, significantly speeding up the animation.}}
**{{buff|When using an uncharged Rollout, Jigglypuff will only roll once, significantly speeding up the animation.}}
**{{buff|Jigglypuff is able to move after hitting an opponent with Rollout in the air, like in ''Brawl'', preventing it from [[self-destruct]]ing if the move is landed offstage.}}
***{{buff|Additionally, Jigglypuff can grab ledges during this state.}}
**{{nerf|Grass terrain no longer allows for faster turning while using Rollout, but ice terrain still prevents turning.}}
**{{nerf|Grass terrain no longer allows for faster turning while using Rollout, but ice terrain still prevents turning.}}
**{{nerf|Rollout can no longer be held indefinitely, instead being unleashed automatically one second after it becomes fully charged.}}
**{{nerf|Rollout can no longer be held indefinitely, instead being unleashed automatically one second after it becomes fully charged.}}

Revision as of 09:47, February 23, 2020

This template contains the technical changelists for all veterans from Super Smash Bros. 4 in the transition to Super Smash Bros. Ultimate. If you're an autoconfirmed user, you can edit it and locate characters by using your browser's search function, but please be sure to verify all changes you add to the template via resources such as the games' scripts (which can be found here), and in-game testing if necessary.