King Dedede (SSBU)/Up special: Difference between revisions
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[[File: | [[File:KingDededeSuperDededeJumpSSBU.gif|thumb|400px|Hitbox visualization showing King Dedede's up special, Super Dedede Jump.]] | ||
[[File: | [[File:KingDededeSuperDededeJumpLandingSSBU.gif|thumb|400px|Hitbox visualization showing King Dedede's up special, Super Dedede Jump, when landing.]] | ||
[[File:KingDededeSuperDededeJumpStarSSBU.png|thumb|300px|Hitbox visualization showing King Dedede's stars from Super Dedede Jump.]] | [[File:KingDededeSuperDededeJumpStarSSBU.png|thumb|300px|Hitbox visualization showing King Dedede's stars from Super Dedede Jump.]] | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 17:41, February 13, 2020
Overview
Hitboxes
Timing
Hitbox duration for falling reflects using the move on a flat platform. It will last longer if landing lower than where you started and shorter is landing higher. It lasts forever if you don't land.
Body intangible | 18-21 |
---|---|
Feet intangible | 18-21, 69- |
Super Armor | 22-34, 69-76 |
Falling hitboxes | 69-80 (ground level) |
Landing hitboxes | 3-4 |
Stars | 5-24 |
Interruptible (landing) | 61 |
Animation length (landing) | 60 |
Stars | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Body | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Feet |
Lag time |
Hitbox |
Vulnerable |
Loop point |
Intangible |
Armour |
Prop event |
Interruptible |
|