Template:SSB4 to SSBU changelist: Difference between revisions

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(Lucario aerials)
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*{{change|King Dedede's [[gravity]] is higher (0.08788 → 0.097).}}
*{{change|King Dedede's [[gravity]] is higher (0.08788 → 0.097).}}
**{{change|His short hop and jump are shorter as a result (38 frames → 36 frames (short hop), 55 frames → 48 frames (jump).}}
**{{change|His short hop and jump are shorter as a result (38 frames → 36 frames (short hop), 55 frames → 48 frames (jump).}}
*{{change|King Dedede is much heavier (119 → 127), allowing him to survive even longer, but makes him more susceptible to combos.}}
*{{buff|King Dedede is much heavier (119 → 127), allowing him to survive even longer.}}


===Ground attacks===
===Ground attacks===
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===Attributes===
===Attributes===
*{{buff|Like all characters, Villager's [[jumpsquat]] animation now only takes three frames to complete (down from 5).}}
*{{buff|Like all characters, Villager's [[jumpsquat]] animation now only takes three frames to complete (down from 5).}}
*{{change|Villager is [[weight|lighter]], now the same weight as {{SSBU|Ice Climbers}} (97 → 92); this worsens their survivability but makes Villager less susceptible to combos.}}
*{{nerf|Villager is [[weight|lighter]], now the same weight as {{SSBU|Ice Climbers}} (97 → 92); this worsens their survivability.}}
*{{buff|Villager [[dash]]es faster (1.27 → 1.397).}}
*{{buff|Villager [[dash]]es faster (1.27 → 1.397).}}
*{{buff|Villager's initial dash is faster (1.5 → 1.815).}}
*{{buff|Villager's initial dash is faster (1.5 → 1.815).}}
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*{{buff|Greninja [[walk]]s faster (1.43 → 1.502).}}
*{{buff|Greninja [[walk]]s faster (1.43 → 1.502).}}
*{{buff|Greninja has increased [[air speed]] (1.18 → 1.239).}}
*{{buff|Greninja has increased [[air speed]] (1.18 → 1.239).}}
*{{change|Greninja is [[weight|lighter]] (94 → 88). This worsens its survivability, but makes it slightly less susceptible to combos.}}
*{{nerf|Greninja is [[weight|lighter]] (94 → 88). This worsens its survivability.}}
*{{nerf|The ability to tech footstools hinders Greninja's combo options.}}
*{{nerf|The ability to tech footstools hinders Greninja's combo options.}}
*{{nerf|Greninja's down taunt, unlike other taunts, is not interruptible (unless it's used during Shadow Sneak). This makes Greninja more vulnerable while using it. However, due to how incredibly situational down taunt is, this is negligible in normal play.}}
*{{nerf|Greninja's down taunt, unlike other taunts, is not interruptible (unless it's used during Shadow Sneak). This makes Greninja more vulnerable while using it. However, due to how incredibly situational down taunt is, this is negligible in normal play.}}
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*{{buff|Duck Hunt [[walk]]s faster (1.155 → 1.213).}}
*{{buff|Duck Hunt [[walk]]s faster (1.155 → 1.213).}}
*{{buff|Duck Hunt's [[air speed]] is slightly faster (1.1 → 1.155).}}
*{{buff|Duck Hunt's [[air speed]] is slightly faster (1.1 → 1.155).}}
*{{change|Duck Hunt is [[weight|lighter]] (91 → 86), now only slightly heavier than {{SSBU|Zelda}}, which reduces their survivability, but also their susceptibility to combos.}}
*{{nerf|Duck Hunt is [[weight|lighter]] (91 → 86), now only slightly heavier than {{SSBU|Zelda}}, which reduces their survivability.}}
*{{nerf|[[Spot dodge]] has slightly more endlag (FAF 24 → 25), no longer being the best in the game.}}
*{{nerf|[[Spot dodge]] has slightly more endlag (FAF 24 → 25), no longer being the best in the game.}}
*{{nerf|Forward roll has more endlag (FAF 27 → 30).}}  
*{{nerf|Forward roll has more endlag (FAF 27 → 30).}}  

Revision as of 13:57, February 12, 2020

{{{char}}} did not receive changes in this game.