Dr. Mario (SSBU)/Back throw: Difference between revisions
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==Overview== | ==Overview== | ||
Dr. Mario lifts the opponent on his shoulders | Dr. Mario lifts the opponent on his shoulders and then throws them away, similarly to throws used in wrestling. It's one of the strongest throws in the game, even competing with Ness's back throw, and compared to Mario's, it's faster and thus, more reliable for KOing. Unlike Mario's back throw, however, it can't hit bystanders. | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== |
Revision as of 11:38, February 11, 2020
Dr. Mario back throw hurtbox visualization | ||||
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Overview
Dr. Mario lifts the opponent on his shoulders and then throws them away, similarly to throws used in wrestling. It's one of the strongest throws in the game, even competing with Ness's back throw, and compared to Mario's, it's faster and thus, more reliable for KOing. Unlike Mario's back throw, however, it can't hit bystanders.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 11.0% | Forward | 70 | 68 | 0 | 0.0× | None | |||||||||||||||
The damage values are Mario's before being affected by Dr. Mario's damage multiplier. |
Timing
Invincibility | 1-30 |
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Throw Release | 30 |
Interruptible | 60 |
Animation length | 74 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
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