Template:UpdateList (SSBU)/7.0.0: Difference between revisions
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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Donkey Kong=*{{buff|Overall shield size has been increased.}} | |Donkey Kong=*{{buff|Overall shield size has been increased.}} | ||
*{{buff|Donkey Kong's head is briefly invincible after activating or decativating shield.}} | |||
|Link=*{{buff|Overall shield size has been increased.}} | |Link=*{{buff|Overall shield size has been increased.}} | ||
|Yoshi=*{{nerf|Yoshi's shield hitbox is bigger. Since it is impossible to poke Yoshi's shield, this does not improve its safety, but it makes it easier to be damaged from a distance.}} | |Yoshi=*{{nerf|Yoshi's shield hitbox is bigger. Since it is impossible to poke Yoshi's shield, this does not improve its safety, but it makes it easier to be damaged from a distance.}} | ||
*{{buff|Yoshi's head and legs are briefly invincible after activating shield.}} | *{{buff|Yoshi's head and legs are briefly invincible after activating shield.}} | ||
|Fox=*{{buff|Fox | |Fox=*{{buff|Fox stays in his new shielding pose after blocking an attack instead of reverting back his pose from ''Smash 4'', making it harder to shield poke Fox's head.}} | ||
|Samus=*{{buff|Overall shield size has been increased.}} | |Samus=*{{buff|Overall shield size has been increased.}} | ||
**{{buff|Samus's head and right arm are | **{{buff|Samus's head and right arm are briefly invincible after activating and deactivating shield.}} | ||
*{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}} | *{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}} | ||
*{{buff|Up smash's final hit deals more knockback (scaling: 150 → 162).}} | *{{buff|Up smash's final hit deals more knockback (scaling: 150 → 162).}} | ||
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*{{buff|Up throw deals more knockback (scaling: 72 → 80).}} | *{{buff|Up throw deals more knockback (scaling: 72 → 80).}} | ||
|Dark Samus=*{{buff|Overall shield size has been increased.}} | |Dark Samus=*{{buff|Overall shield size has been increased.}} | ||
**{{buff|Dark Samus's head and right arm are | **{{buff|Dark Samus's head and right arm are briefly invincible after activating and deactivating shield.}} | ||
*{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}} | *{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}} | ||
*{{buff|Up smash's final hit deals more knockback (scaling: 150 → 162).}} | *{{buff|Up smash's final hit deals more knockback (scaling: 150 → 162).}} | ||
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<!--*{{change|Phantom Slash deals altered knockback.}}--> | <!--*{{change|Phantom Slash deals altered knockback.}}--> | ||
|Dr. Mario=*{{buff|Overall shield size has been increased.}} | |Dr. Mario=*{{buff|Overall shield size has been increased.}} | ||
*{{buff|Forward tilt deals more damage ( | *{{buff|Forward tilt deals more damage (7% → 9%) with knockback scaling not fully compensated (70 → 65).}} | ||
*{{buff|Down tilt | *{{buff|Down tilt has less knockback scaling (80 → 55) and deals more hitstun (0 → +3), improving its combo potential and granting it KO confirms into Super Jump Punch.}} | ||
*{{buff|Neutral aerial's strong (late) hit deals more damage ( | *{{buff|Neutral aerial's strong (late) hit deals more damage (8% → 10%) with knockback scaling not fully compensated (102 → 94).}} | ||
*{{buff|Down aerial has a longer hitbox duration ( | *{{buff|Down aerial has a longer hitbox duration (frames 16-17 → 16-19).}} | ||
*{{buff|Super Jump Punch | *{{buff|Super Jump Punch's clean hit has more knockback scaling (100 → 105).}} | ||
|Pichu=*{{buff|Overall shield size has been increased.}} | |Pichu=*{{buff|Overall shield size has been increased.}} | ||
|Falco=*{{buff|Overall shield size has been increased.}} | |Falco=*{{buff|Overall shield size has been increased.}} | ||
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*{{buff|Forward throw deals more knockback (45 (base)/165 (scaling) → 48/184), noticeably improving its KO potential to the point where it can KO at realistic percents.}} | *{{buff|Forward throw deals more knockback (45 (base)/165 (scaling) → 48/184), noticeably improving its KO potential to the point where it can KO at realistic percents.}} | ||
*{{buff|Grab aerial has less startup (10 frames → 8 frames).}} | *{{buff|Grab aerial has less startup (10 frames → 8 frames).}} | ||
*{{buff|Grab aerial launches at a higher angle (38˚ → 60˚), and | *{{buff|Grab aerial launches at a higher angle (38˚ → 60˚), and has a +4 frame hitstun modifier. Combined, these changes grant landing grab aerial combo potential.}} | ||
|Ganondorf=*{{buff|Overall shield size has been increased.}} | |Ganondorf=*{{buff|Overall shield size has been increased.}} | ||
|Mewtwo=*{{buff|Overall shield size has been increased.}} | |Mewtwo=*{{buff|Overall shield size has been increased.}} | ||
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|Villager=*{{buff|Overall shield size has been increased.}} | |Villager=*{{buff|Overall shield size has been increased.}} | ||
|Wii Fit Trainer=*{{buff|Overall shield size has been increased.}} | |Wii Fit Trainer=*{{buff|Overall shield size has been increased.}} | ||
|Rosalina & Luma=*{{buff|Overall shield size has been increased, | |Rosalina & Luma=*{{buff|Overall shield size has been increased, fully covering Luma.}} | ||
|Little Mac=*{{buff|Overall shield size has been increased.}} | |Little Mac=*{{buff|Overall shield size has been increased.}} | ||
|Greninja=*{{buff|Overall shield size has been increased.}} | |Greninja=*{{buff|Overall shield size has been increased.}} | ||
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|Ryu=*{{buff|Overall shield size has been increased.}} | |Ryu=*{{buff|Overall shield size has been increased.}} | ||
*{{change|Heavy down tilt has a lowered knockback angle (64 → 55) and reduced base knockback (73 → 66). This makes it easier to combo into Tatsumaki Senpukyaku, but harder to combo into Shoryuken.}} | *{{change|Heavy down tilt has a lowered knockback angle (64 → 55) and reduced base knockback (73 → 66). This makes it easier to combo into Tatsumaki Senpukyaku, but harder to combo into Shoryuken.}} | ||
*{{buff|It is | *{{buff|It is possible to cancel down smash with a special move.}} | ||
**{{buff|Kara Cancelling | **{{buff|Kara Cancelling works even after charging down smash.}} | ||
**{{nerf|Its shield damage was reduced (0 → -8/-6), preventing Ryu from easily breaking shields by chaining down smash into special moves.}} | **{{nerf|Its shield damage was reduced (0 → -8/-6), preventing Ryu from easily breaking shields by chaining down smash into special moves.}} | ||
*{{buff|Hadoken and input Hadoken deals more shieldstun (multiplier: 0.29 → 1.06), improving its safety against shields.}} | *{{buff|Hadoken and input Hadoken deals more shieldstun (multiplier: 0.29 → 1.06), improving its safety against shields.}} | ||
*{{buff|Shakunetsu Hadoken's multi-hits have altered angles (60/0 → 366), | *{{buff|Shakunetsu Hadoken's multi-hits have altered angles (60/0 → 366), being an autolink, allowing them to link into later hits more consistently.}} | ||
*{{buff|Ryu's pivoting leg is | *{{buff|Ryu's pivoting leg is intangible during grounded Tatsumaki Senpukyaku in addition to his kicking leg. This prevents attacks that hit low to the ground from invalidating the move.}} | ||
**{{buff|Tatsumaki Senpukyaku deals more damage overall and its strongest hit deals more knockback as a result.}} | **{{buff|Tatsumaki Senpukyaku deals more damage overall and its strongest hit deals more knockback as a result.}} | ||
|Ken=*{{buff|Overall shield size has been increased.}} | |Ken=*{{buff|Overall shield size has been increased.}} | ||
*{{change|Heavy down tilt has a lowered knockback angle (64 → 55) and reduced base knockback (73 → 66). This makes it easier to combo into Tatsumaki Senpukyaku, but harder to combo into Shoryuken.}} | *{{change|Heavy down tilt has a lowered knockback angle (64 → 55) and reduced base knockback (73 → 66). This makes it easier to combo into Tatsumaki Senpukyaku, but harder to combo into Shoryuken.}} | ||
*{{buff|It is | *{{buff|It is possible to cancel down smash with a special move.}} | ||
**{{buff|Kara Cancelling | **{{buff|Kara Cancelling works even after charging down smash.}} | ||
**{{nerf|Its shield damage was reduced (0 → -8/-6), preventing Ken from easily breaking shields by chaining down smash into special moves.}} | **{{nerf|Its shield damage was reduced (0 → -8/-6), preventing Ken from easily breaking shields by chaining down smash into special moves.}} | ||
*{{buff|Ken's pivoting leg is | *{{buff|Ken's pivoting leg is intangible during grounded Tatsumaki Senpukyaku in addition to his kicking leg. This prevents attacks that hit low to the ground from invalidating the move.}} | ||
**{{buff|Tatsumaki Senpukyaku is easier to connect.}} | **{{buff|Tatsumaki Senpukyaku is easier to connect.}} | ||
|Cloud=*{{buff|Dash attack has more knockback scaling (60 → 70), allowing it to KO under 150%}} | |Cloud=*{{buff|Dash attack has more knockback scaling (60 → 70), allowing it to KO under 150%}} | ||
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|Bayonetta=*{{buff|Overall shield size has been increased.}} | |Bayonetta=*{{buff|Overall shield size has been increased.}} | ||
|Ridley=*{{buff|Ridley's posture was altered while shielding, reducing the possibility of him getting shield stabbed.}} | |Ridley=*{{buff|Ridley's posture was altered while shielding, reducing the possibility of him getting shield stabbed.}} | ||
**{{buff|A portion of Ridley's wings are | **{{buff|A portion of Ridley's wings are invincible after activating and deactivating his shield. The portion of his tail is also briefly invincible after deactivating shield.}} | ||
|King K. Rool=*{{buff|Overall shield size has been increased.}} | |King K. Rool=*{{buff|Overall shield size has been increased.}} | ||
**{{buff|The shield's center and K. Rool's posture while shielding has been adjusted to match.}} | **{{buff|The shield's center and K. Rool's posture while shielding has been adjusted to match.}} | ||
|Incineroar=*{{buff|Alolan Whip's collateral hitboxes deal more knockback.}} | |Incineroar=*{{buff|Alolan Whip's collateral hitboxes deal more knockback.}} | ||
|Piranha Plant=*{{buff|Piranha Plant's lips are | |Piranha Plant=*{{buff|Piranha Plant's lips are briefly invincible after deactivating shield.}} | ||
|Joker=*{{nerf|Downwards aerial [[Gun]]'s hitboxes do not spread out as far (Z2 offset: -9/0/9 → -2/0/2), noticeably reducing their horizontal range below Joker, especially at their maximum reach.}} | |Joker=*{{nerf|Downwards aerial [[Gun]]'s hitboxes do not spread out as far (Z2 offset: -9/0/9 → -2/0/2), noticeably reducing their horizontal range below Joker, especially at their maximum reach.}} | ||
*{{nerf|Arsene loses more time on the Rebellion Gauge when taking damage in a match with two to three combatants ( | *{{nerf|Arsene loses more time on the Rebellion Gauge when taking damage in a match with two to three combatants (lost frames: 12 * damage received → 16 * damage received).}} | ||
|Universal=''There were no universal changes this update''. | |Universal=''There were no universal changes this update''. | ||
|''{{{char}}} did not receive changes in this update.'' | |''{{{char}}} did not receive changes in this update.'' | ||
}} | }} |
Revision as of 13:14, January 30, 2020
There were no universal changes this update.