Forward smash/Knockback chart: Difference between revisions
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! Rank || Character || Strongest Hitbox damage || Strongest Hitbox | ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | ||
|- | |- | ||
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83% | |1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83% | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! Rank || Character || Strongest Hitbox damage || Strongest Hitbox | ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | ||
|- | |- | ||
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83% | |1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83% | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox | ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | ||
|- | |- | ||
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83% | |1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83% | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox | ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | ||
|- | |- | ||
|1.|| {{SSB|Link}} || 24% || 50 || 30 || 100 || 71% | |1.|| {{SSB|Link}} || 24% || 50 || 30 || 100 || 71% |
Revision as of 06:24, January 24, 2020
These are charts showing the post hit data (base knockback, knockback scaling, and KO percentages) of the strongest hitbox in every forward smash (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the Super Smash Bros. series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.
Chart (SSB)
KO percentages are estimated by the knockback on Mario in the center of Dream Land.
NA
Rank | Character | Strongest Hitbox Damage | Strongest Hitbox angle | Base knockback | Knockback scaling | Strongest Hitbox KO percentage |
---|---|---|---|---|---|---|
1. | Donkey Kong (up) | 21% | 361 | 20 | 100 | 83% |
2. | Kirby | 17% | 361 | 20 | 120 | 86% |
3. | Donkey Kong | 20% | 361 | 20 | 100 | 89% |
4. | Samus (up) | 20% | 40 | 15 | 100 | 90% |
5. | Link | 20% | 50 | 30 | 100 | 92% |
6. | Captain Falcon (up) | 19% | 361 | 20 | 100 | 95% |
6. | Donkey Kong (down) | 19% | 361 | 20 | 100 | 95% |
6. | Mario (up) | 18% | 361 | 30 | 100 | 95% |
9. | Samus (partially up) | 19% | 40 | 15 | 100 | 96% |
10. | Fox | 17% | 361 | 0 | 120 | 99% |
10. | Jigglypuff | 16% | 361 | 10 | 120 | 99% |
12. | Yoshi | 18% | 361 | 20 | 100 | 102% |
12. | Captain Falcon | 18% | 361 | 20 | 100 | 102% |
12. | Pikachu | 18% | 361 | 20 | 100 | 102% |
12. | Mario | 17% | 361 | 30 | 100 | 102% |
16. | Samus | 18% | 40 | 15 | 100 | 103% |
17. | Captain Falcon (down) | 17% | 361 | 20 | 100 | 109% |
17. | Luigi (up) | 16% | 361 | 30 | 100 | 109% |
17. | Mario (down) | 16% | 361 | 30 | 100 | 109% |
20. | Samus (partially down) | 17% | 40 | 15 | 100 | 110% |
21. | Ness | 18% | 361 | 70 | 65 | 118% |
21. | Luigi | 15% | 361 | 30 | 100 | 118% |
21. | Samus (down) | 16% | 40 | 15 | 100 | 118% |
24. | Luigi (down) | 14% | 361 | 30 | 100 | 127% |
JPN
Rank | Character | Strongest Hitbox Damage | Strongest Hitbox angle | Base knockback | Knockback scaling | Strongest Hitbox KO percentage |
---|---|---|---|---|---|---|
1. | Donkey Kong (up) | 21% | 361 | 20 | 100 | 83% |
2. | Kirby | 17% | 361 | 20 | 120 | 86% |
3. | Donkey Kong | 20% | 361 | 20 | 100 | 89% |
4. | Samus (up) | 20% | 40 | 15 | 100 | 90% |
5. | Link | 20% | 50 | 30 | 100 | 92% |
6. | Captain Falcon (up) | 19% | 361 | 20 | 100 | 95% |
6. | Donkey Kong (down) | 19% | 361 | 20 | 100 | 95% |
6. | Mario (up) | 18% | 361 | 30 | 100 | 95% |
9. | Samus (partially up) | 19% | 40 | 15 | 100 | 96% |
10. | Fox | 17% | 361 | 0 | 120 | 99% |
10. | Jigglypuff | 16% | 361 | 10 | 120 | 99% |
12. | Ness | 20% | 361 | 70 | 67 | 100% |
13. | Yoshi | 18% | 361 | 20 | 100 | 102% |
13. | Captain Falcon | 18% | 361 | 20 | 100 | 102% |
13. | Pikachu | 18% | 361 | 20 | 100 | 102% |
13. | Mario | 17% | 361 | 30 | 100 | 102% |
17. | Samus | 18% | 40 | 15 | 100 | 103% |
18. | Captain Falcon (down) | 17% | 361 | 20 | 100 | 109% |
18. | Luigi (up) | 16% | 361 | 30 | 100 | 109% |
18. | Mario (down) | 16% | 361 | 30 | 100 | 109% |
21. | Samus (partially down) | 17% | 40 | 15 | 100 | 110% |
22. | Luigi | 15% | 361 | 30 | 100 | 118% |
23. | Samus (down) | 16% | 40 | 15 | 100 | 118% |
24. | Luigi (down) | 14% | 361 | 30 | 100 | 127% |
AUS
Rank | Character | Strongest Hitbox Damage | Strongest Hitbox angle | Base knockback | Knockback scaling | Strongest Hitbox KO percentage |
---|---|---|---|---|---|---|
1. | Donkey Kong (up) | 21% | 361 | 20 | 100 | 83% |
2. | Kirby | 17% | 361 | 20 | 120 | 86% |
3. | Donkey Kong | 20% | 361 | 20 | 100 | 89% |
3. | Pikachu | 20% | 361 | 20 | 100 | 89% |
5. | Samus (up) | 20% | 40 | 15 | 100 | 90% |
6. | Link | 20% | 50 | 30 | 100 | 92% |
7. | Captain Falcon (up) | 19% | 361 | 20 | 100 | 95% |
7. | Donkey Kong (down) | 19% | 361 | 20 | 100 | 95% |
7. | Mario (up) | 18% | 361 | 30 | 100 | 95% |
10. | Samus (partially up) | 19% | 40 | 15 | 100 | 96% |
11. | Fox | 17% | 361 | 0 | 120 | 99% |
11. | Jigglypuff | 16% | 361 | 10 | 120 | 99% |
13. | Yoshi | 18% | 361 | 20 | 100 | 102% |
13. | Captain Falcon | 18% | 361 | 20 | 100 | 102% |
13. | Mario | 17% | 361 | 30 | 100 | 102% |
16. | Samus | 18% | 40 | 15 | 100 | 103% |
17. | Captain Falcon (down) | 17% | 361 | 20 | 100 | 109% |
17. | Luigi (up) | 16% | 361 | 30 | 100 | 109% |
17. | Mario (down) | 16% | 361 | 30 | 100 | 109% |
20. | Samus (partially down) | 17% | 40 | 15 | 100 | 110% |
21. | Ness | 18% | 361 | 70 | 65 | 118% |
21. | Luigi | 15% | 361 | 30 | 100 | 118% |
21. | Samus (down) | 16% | 40 | 15 | 100 | 118% |
24. | Luigi (down) | 14% | 361 | 30 | 100 | 127% |
EUR
Rank | Character | Strongest Hitbox Damage | Strongest Hitbox angle | Base knockback | Knockback scaling | Strongest Hitbox KO percentage |
---|---|---|---|---|---|---|
1. | Link | 24% | 50 | 30 | 100 | 71% |
2. | Donkey Kong (up) | 21% | 361 | 20 | 100 | 83% |
3. | Kirby | 17% | 361 | 20 | 120 | 86% |
4. | Donkey Kong | 20% | 361 | 20 | 100 | 89% |
4. | Pikachu | 20% | 361 | 20 | 100 | 89% |
6. | Samus (up) | 20% | 40 | 15 | 100 | 90% |
7. | Captain Falcon (up) | 19% | 361 | 20 | 100 | 95% |
7. | Donkey Kong (down) | 19% | 361 | 20 | 100 | 95% |
7. | Mario (up) | 18% | 361 | 30 | 100 | 95% |
10. | Samus (partially up) | 19% | 40 | 15 | 100 | 96% |
11. | Fox | 17% | 361 | 0 | 120 | 99% |
11. | Jigglypuff | 16% | 361 | 10 | 120 | 99% |
13. | Yoshi | 18% | 361 | 20 | 100 | 102% |
13. | Captain Falcon | 18% | 361 | 20 | 100 | 102% |
13. | Mario | 17% | 361 | 30 | 100 | 102% |
16. | Samus | 18% | 40 | 15 | 100 | 103% |
17. | Captain Falcon (down) | 17% | 361 | 20 | 100 | 109% |
17. | Luigi (up) | 16% | 361 | 30 | 100 | 109% |
17. | Mario (down) | 16% | 361 | 30 | 100 | 109% |
20. | Samus (partially down) | 17% | 40 | 15 | 100 | 110% |
21. | Ness | 18% | 361 | 70 | 65 | 118% |
21. | Luigi | 15% | 361 | 30 | 100 | 118% |
21. | Samus (down) | 16% | 40 | 15 | 100 | 118% |
24. | Luigi (down) | 14% | 361 | 30 | 100 | 127% |
Summary
NTSC-J to NTSC-U
- Ness forward smash damage (20% → 18%).
- Knockback scaling (67 → 65).
NTSC-U to PAL (AUS)
- Pikachu late forward smash damage (18% → 20%).
PAL (AUS) to PAL (EUR)
- Link forward smash damage (20%/12% → 24%/14%).
Chart (SSBM)
The following chart lists the approximate KO percentages and the knockback values for the strongest hitbox of each forward smash in Super Smash Bros. Melee (or in the case of multi-hitting smashes, the power of the attack if all hitboxes connect). For Link and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, when both Climbers connect their forward smash and when only Popo connect it are represented separately.
The forward smashes are ranked by which KO the earliest.
Legend
- Ice Climbers
- S = only a solo Ice Climber lands his/her forward smash
- B = both Climbers land their smash
- Link
- 1st = The first slash of Link's forward smash.
- 2nd = The second slash of Link's forward smash.
- Peach
- T = Tennis racket
- G = Golf club
- P = Frying pan
Rank | Character | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|
Chart (SSBB)
The following chart shows the power of the strongest hitbox of every character's forward smash in Super Smash Bros. Brawl (or in the case of multi-hitting forward smashes, the power of the attack if all hitboxes connect). For Olimar, Link, and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, Popo and Nana have their forward smashes represented on the chart separately, as well as when both connect their forward smashes represented separately. In the case of Lucario, he is represented on the chart at minimum power, half power, and maximum power (however the chart does not take the stock modifier into account).
The data on the chart was collected from testing on Mario, with the approximate KO percentages based from the center of Final Destination. The forward smashes are ranked by which KO the earliest when the opponent doesn't DI.
Legend
- Lucario
- 0% = Lucario's damage at 0%
- 85% = Lucario's damage at 85%
- 170% = Lucario's damage at 170%
- Olimar
- W = White Pikmin
- Y = Yellow Pikmin
- B = Blue Pikmin
- R = Red Pikmin
- P = Purple Pikmin
- Ice Climbers
- P = only Popo lands his forward smash
- N = only Nana lands her forward smash
- B = both Climbers land their smash
- Link
- 1st = The first slash of Link's forward smash.
- 2nd = The second slash of Link's forward smash.
- Peach
- T = Tennis racket
- G = Golf club
- P = Frying pan
Rank | Character | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|---|
1. | King Dedede | 3698 | 55.76 | 36.80% | 44.87% | 56.08% |
2. | Ike | 3510 | 57.17 | 39.18% | 47.05% | 57.98% |
3. | Snake | 4361 | 34.30 | 40.50% | 53.62% | 71.84% |
4. | Lucario 170% | 2615 | 54.06 | 57.99% | 66.32% | 77.86% |
5. | Ganondorf | 2743 | 51.42 | 58.48% | 67.23% | 79.39% |
6. | Bowser | 2946 | 48.24 | 58.13% | 67.45% | 80.41% |
7. | Mr. Game & Watch | 2996 | 46.65 | 59.04% | 68.68% | 82.08% |
8. | Donkey Kong | 2646 | 51.49 | 60.28% | 69.02% | 81.16% |
9. | Luigi | 2286 | 54.58 | 63.47% | 71.71% | 83.16% |
10. | Marth | 3680 | 35.00 | 59.14% | 72.00% | 89.86% |
11. | Charizard | 2880 | 44.31 | 64.77% | 74.93% | 89.03% |
12. | Link 2nd | 2317 | 47.15 | 72.81% | 82.35% | 95.61% |
13. | Ness | 2938 | 38.41 | 73.21% | 84.93% | 101.20% |
14. | Kirby | 2523 | 42.82 | 75.36% | 85.87% | 100.47% |
15. | Lucas | 2842 | 37.18 | 78.21% | 90.32% | 107.13% |
16. | Olimar P | 2049 | 45.22 | 81.84% | 91.80% | 105.62% |
17. | Captain Falcon | 2072 | 44.53 | 82.60% | 92.70% | 106.74% |
18. | Mario | 2136 | 42.84 | 84.36% | 94.86% | 109.45% |
19. | Pikachu | 3208 | 31.43 | 80.88% | 95.20% | 115.08% |
20. | Toon Link | 2557 | 37.78 | 84.52% | 96.43% | 112.97% |
21. | Lucario 85% | 2069 | 41.36 | 89.00% | 99.88% | 114.99% |
22. | Ivysaur | 1930 | 42.39 | 90.12% | 100.73% | 115.48% |
23. | Jigglypuff | 1660 | 44.10 | 92.74% | 102.95% | 117.12% |
24. | Wario | 2180 | 38.50 | 92.73% | 104.42% | 120.65% |
25. | Zelda | 2188 | 37.43 | 95.16% | 107.19% | 123.88% |
26. | Peach T | 2354 | 35.65 | 95.26% | 107.88% | 125.41% |
27. | Falco | 2359 | 35.57 | 95.33% | 107.98% | 125.56% |
28. | Pit | 2309 | 35.91 | 95.82% | 108.35% | 125.76% |
29. | Ice Climbers P | 2086 | 37.43 | 97.89% | 109.91% | 126.61% |
30. | Sonic | 2082 | 37.28 | 98.39% | 110.46% | 127.23% |
31. | Yoshi | 1839 | 39.39 | 99.29% | 110.71% | 126.58% |
32. | Meta Knight | 2029 | 37.66 | 98.81% | 110.75% | 127.35% |
33. | Ice Climbers B | 2461 | 33.59 | 97.92% | 111.31% | 129.92% |
34. | Samus | 1783 | 38.03 | 104.31% | 116.15% | 132.58% |
35. | R.O.B. | 1993 | 36.13 | 103.99% | 116.44% | 133.74% |
36. | Squirtle | 1718 | 38.04 | 105.99% | 117.82% | 134.25% |
37. | Diddy Kong | 2416 | 32.08 | 103.93% | 117.96% | 137.44% |
38. | Link 1st | 1900 | 36.38 | 105.83% | 118.20% | 135.38% |
39. | Fox | 1490 | 38.81 | 109.77% | 121.36% | 137.46% |
39. | Olimar R | 1490 | 38.81 | 109.77% | 121.36% | 137.46% |
39. | Olimar B | 1490 | 38.81 | 109.77% | 121.36% | 137.46% |
42. | Ice Climbers N | 2003 | 33.59 | 111.55% | 124.95% | 143.55% |
43. | Peach P | 1972 | 32.37 | 116.71% | 130.61% | 149.92% |
44. | Peach G | 2462 | 28.30 | 116.18% | 132.08% | 154.17% |
45. | Zero Suit Samus | 2008 | 30.86 | 121.26% | 135.84% | 156.09% |
46. | Wolf | 2056 | 30.18 | 122.40% | 137.31% | 158.02% |
47. | Sheik | 2573 | 26.08 | 121.82% | 139.07% | 163.04% |
48. | Lucario 0% | 1687 | 29.15 | 139.38% | 154.82% | 176.26% |
49. | Olimar W | 983 | 20.86 | 228.52% | 250.10% | 280.06% |
Chart (SSB4)
Rank | Character | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|