Piranha Plant (SSBU)/Forward tilt/Hit 1: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:PiranhaPlantFTilt1.gif|thumb| | [[File:PiranhaPlantFTilt1.gif|thumb|450px|Hitbox visualization showing Piranha Plant's first hit of forward tilt.]] | ||
==Overview== | ==Overview== | ||
Piranha Plant delivers a bite forwards. It comes out on frame 7, and its main purpose is to link into the second hit. It has very low (but not set) knockback and 2 frames of teeth intangibility during the active frames, giving it minor disjoint. It possesses less endlag over the second hit, and thus is safer on shield. However, it falls short due to jab having better frame data and reward over forward tilt, as well as forward tilt being somewhat unreliable as the first hit can fail to connect into the second. It does however serve as a great mix up tool on shield, which when combined with jabs 1, 2 and 3, can make Plant's actions on shield ambiguous. The range is relatively short, making it difficult to use as a spacing tool. It can be used as a slightly longer ranged punish tool when jab is unable to reach. It transitions to the second hit on frame 12 at quickest. | Piranha Plant delivers a bite forwards. It comes out on frame 7, and its main purpose is to link into the second hit. It has very low (but not set) knockback and 2 frames of teeth intangibility during the active frames, giving it minor disjoint. It possesses less endlag over the second hit, and thus is safer on shield. However, it falls short due to jab having better frame data and reward over forward tilt, as well as forward tilt being somewhat unreliable as the first hit can fail to connect into the second. It does however serve as a great mix up tool on shield, which when combined with jabs 1, 2 and 3, can make Plant's actions on shield ambiguous. The range is relatively short, making it difficult to use as a spacing tool. It can be used as a slightly longer ranged punish tool when jab is unable to reach. It transitions to the second hit on frame 12 at quickest. |
Revision as of 03:01, January 11, 2020
Overview
Piranha Plant delivers a bite forwards. It comes out on frame 7, and its main purpose is to link into the second hit. It has very low (but not set) knockback and 2 frames of teeth intangibility during the active frames, giving it minor disjoint. It possesses less endlag over the second hit, and thus is safer on shield. However, it falls short due to jab having better frame data and reward over forward tilt, as well as forward tilt being somewhat unreliable as the first hit can fail to connect into the second. It does however serve as a great mix up tool on shield, which when combined with jabs 1, 2 and 3, can make Plant's actions on shield ambiguous. The range is relatively short, making it difficult to use as a spacing tool. It can be used as a slightly longer ranged punish tool when jab is unable to reach. It transitions to the second hit on frame 12 at quickest.
Hitboxes
Timing
Hitboxes | 7-8 |
---|---|
Earliest continuable frame | 13 |
Lip intangible | 7-8 |
Interruptible | 28 |
Animation length | 47 |
Teeth |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Earliest continuable point |
Interruptible |
|