Super Smash Bros. Ultimate

Piranha Plant (SSBU)/Final Smash: Difference between revisions

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(created the article (https://rubendal.github.io/ssbu/#/Character/Piranha%20Plant is the site used for the hitbox data).)
 
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[[File:PeteyPiranhaFinishingSlam.gif|thumb|310px|Hitbox visualization showing Petey Piranha performing the finishing attack.]]
[[File:PeteyPiranhaFinishingSlam.gif|thumb|310px|Hitbox visualization showing Petey Piranha performing the finishing attack.]]
==Overview==
==Overview==
Piranha Plant summons Petey Piranha, who utilizes his cages from [[Super Smash Bros. Brawl]] as his primary method of attacking. Once Petey Piranha is summoned, he will begin to move either left or right via short jumps. The player is able to control Petey's movement with the control stick, and jumping causes Petey to perform a signficiantly slower, but higher jump, which can damage opponents upon landing. When an opponent touches Petey or the cages, they'll get trapped inside. Each cage can only hold one character, so a maximum of two players can be caught by Petey. Once Petey's time is up, he will breath fire right then left, damaging caged opponents and others caught within the fire, then slam the cages downwards, and leave by jumping towards the top of the screen. Piranha Plant remains playable once the summoning animation finishes, allowing Piranha Plant to get opponents into Petey's cages itself, and even combo off the final smash's finishing blow. It is also possible for Petey to jump offstage and thus end the final smash prematurely, however opponents caught in cages will gain an upwards boost, allowing them to recover easily, rendering this tactic unusable. It is also possible to simply outrun Petey Piranha on a big enough stage, and dodge the entirety of his attacks due to his slow speed overall, thus making this final smash much more effective on smaller stages with little room to escape.
Piranha Plant summons Petey Piranha, who utilizes his cages from ''[[Super Smash Bros. Brawl]]'' as his primary method of attacking. Once Petey Piranha is summoned, he will begin to move either left or right via short jumps. The player is able to control Petey's movement with the control stick, and jumping causes Petey to perform a significantly slower but higher jump, which can damage opponents upon landing. When an opponent touches Petey or the cages, they'll get trapped inside. Each cage can only hold one character, so a maximum of two players can be caught by Petey. Once Petey's time is up, he will breath fire right then left, damaging caged opponents and others caught within the fire, then slam the cages downwards, and leave by jumping towards the top of the screen. Piranha Plant remains playable once the summoning animation finishes, allowing Piranha Plant to get opponents into Petey's cages itself, and even combo off the Final Smash's finishing blow. Petey can jump offstage and thus end the Final Smash prematurely, however caught opponents will gain an upwards boost, allowing them to recover easily, making going for suicide kills worthless. It is also possible to simply outrun Petey Piranha on a big enough stage, and dodge the entirety of his attacks due to his slow speed overall, thus making this Final Smash much more effective on smaller stages with little room to escape.


==Hitboxes==
==Hitboxes==

Revision as of 02:03, December 29, 2019

Hitbox visualization showing Petey Piranha swinging around his cages.
Hitbox visualization showing Petey Piranha landing after a large jump.
Hitbox visualization showing Petey Piranha breathing fire.
Hitbox visualization showing Petey Piranha performing the finishing attack.

Overview

Piranha Plant summons Petey Piranha, who utilizes his cages from Super Smash Bros. Brawl as his primary method of attacking. Once Petey Piranha is summoned, he will begin to move either left or right via short jumps. The player is able to control Petey's movement with the control stick, and jumping causes Petey to perform a significantly slower but higher jump, which can damage opponents upon landing. When an opponent touches Petey or the cages, they'll get trapped inside. Each cage can only hold one character, so a maximum of two players can be caught by Petey. Once Petey's time is up, he will breath fire right then left, damaging caged opponents and others caught within the fire, then slam the cages downwards, and leave by jumping towards the top of the screen. Piranha Plant remains playable once the summoning animation finishes, allowing Piranha Plant to get opponents into Petey's cages itself, and even combo off the Final Smash's finishing blow. Petey can jump offstage and thus end the Final Smash prematurely, however caught opponents will gain an upwards boost, allowing them to recover easily, making going for suicide kills worthless. It is also possible to simply outrun Petey Piranha on a big enough stage, and dodge the entirety of his attacks due to his slow speed overall, thus making this Final Smash much more effective on smaller stages with little room to escape.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Swinging cages
2 0 1 0.0% 0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 5.0 top 0.0 5.0 to 40.0 0.0 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 1 0.0% 0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 25.0 0x0aca9d3e76 0.0 0.0 0.0 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 60 4.0% 0 AngleIcon75.png Standard 70 100 0 HitboxTableIcon(False).png 9.0 0x063db838ca 0.0 to 22.0 0.0 0.0 1.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 60 4.0% 0 AngleIcon75.png Standard 70 100 0 HitboxTableIcon(False).png 9.0 0x06e9f90715 0.0 to 22.0 0.0 0.0 1.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Landing
4 1 0 5.0% 0 AngleIcon60.png Standard 0 100 130 HitboxTableIcon(False).png 6.0 top 0.0 5.0 -15.0 to -5.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
5 1 0 5.0% 0 AngleIcon60.png Standard 0 100 130 HitboxTableIcon(False).png 6.0 top 0.0 5.0 5.0 to 15.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Fire breath 1 (Earliest)
2 0 8 3.0% 0 AngleIcon45.png Standard 30 40 0 HitboxTableIcon(False).png 9.0 top 0.0 42.0 42.0 0.3× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Fire breath 1 (Early)
2 0 8 3.0% 0 AngleIcon45.png Standard 30 40 0 HitboxTableIcon(False).png 9.0 top 0.0 42.0 to 30.0 42.0 to 70.0 0.3× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Fire breath 1 (Mid 1)
2 0 8 3.0% 0 AngleIcon45.png Standard 30 40 0 HitboxTableIcon(False).png 9.0 top 0.0 42.0 to 16.0 42.0 to 94.0 0.3× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Fire breath 1 (Mid 2)
2 0 8 3.0% 0 AngleIcon45.png Standard 30 40 0 HitboxTableIcon(False).png 12.0 top 0.0 42.0 to 10.0 42.0 to 121.0 0.3× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Fire breath 1 (Late)
2 0 8 3.0% 0 AngleIcon45.png Standard 30 40 0 HitboxTableIcon(False).png 14.0 top 0.0 42.0 to 9.0 42.0 to 137.0 0.3× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Fire breath 1 (Latest)
2 0 8 3.0% 0 AngleIcon45.png Standard 20 40 0 HitboxTableIcon(False).png 14.0 top 0.0 42.0 to 9.0 50.0 to 137.0 0.3× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Fire breath 2 (Earliest)
3 1 8 3.0% 0 AngleIcon45.png Standard 30 40 0 HitboxTableIcon(False).png 9.0 top 0.0 45.0 -30.0 0.3× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Fire breath 2 (Early)
3 1 8 3.0% 0 AngleIcon45.png Standard 30 40 0 HitboxTableIcon(False).png 9.0 top 0.0 42.0 to 30.0 -30.0 to -70.0 0.3× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Fire breath 2 (Mid 1)
3 1 8 3.0% 0 AngleIcon45.png Standard 30 40 0 HitboxTableIcon(False).png 9.0 top 0.0 42.0 to 14.0 -30.0 to -94.0 0.3× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Fire breath 2 (Mid 2)
3 1 8 3.0% 0 AngleIcon45.png Standard 30 40 0 HitboxTableIcon(False).png 12.0 top 0.0 37.0 to 2.0 -43.0 to -119.0 0.3× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Fire breath 2 (Late)
3 1 8 3.0% 0 AngleIcon45.png Standard 30 40 0 HitboxTableIcon(False).png 14.0 top 0.0 38.0 to -1.0 -45.0 to -123.0 0.3× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Fire breath 2 (Latest)
3 1 8 3.0% 0 AngleIcon45.png Standard 20 40 0 HitboxTableIcon(False).png 14.0 top 0.0 37.0 to -1.0 -50.0 to -123.0 0.3× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Finishing slam
2 0 0 20.0% 0 AngleIcon40.png Standard 10 100 0 HitboxTableIcon(False).png 14.0 top 0.0 10.0 20.0 to 35.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 20.0% 0 AngleIcon40.png Standard 10 100 0 HitboxTableIcon(False).png 14.0 top 0.0 10.0 -20.0 to -35.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png