Super Smash Bros. series

Forward smash/Knockback chart: Difference between revisions

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{{Cleanup|Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.}}
{{Cleanup|Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.}}
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.  
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.  

Revision as of 12:41, December 17, 2019

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The editor who added this tag believes this page should be cleaned up for the following reason: Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.
You can discuss this issue on the talk page or edit this page to improve it.

These are charts showing the post hit data (base knockback, knockback scaling, and KO percentages) of the strongest hitbox in every forward smash (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the Super Smash Bros. series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.

Chart (SSB)

KO percentages are estimated by the knockback on Mario in the center of Dream Land.

NA

Rank Character Strongest Hitbox damage Strongest Hitbox Angle Base Knockback Knockback Scaling Strongest Hitbox KO percentage
1. Donkey Kong (up) 21% 361 20 100 83%
2. Kirby 17% 361 20 120 86%
3. Donkey Kong 20% 361 20 100 89%
4. Link 20% 50 30 100 92%
4. Samus (up) 20% 361 15 100 92%
6. Captain Falcon (up) 19% 361 20 100 95%
6. Donkey Kong (down) 19% 361 20 100 95%
6. Mario (up) 18% 361 30 100 95%
9. Fox 17% 361 0 120 99%
9. Jigglypuff 16% 361 10 120 99%
9. Samus (partially up) 19% 361 15 100 99%
12. Yoshi 18% 361 20 100 102%
12. Captain Falcon 18% 361 20 100 102%
12. Pikachu 18% 361 20 100 102%
12. Mario 17% 361 30 100 102%
16. Samus 18% 361 15 100 106%
17. Captain Falcon (down) 17% 361 20 100 109%
17. Luigi (up) 16% 361 30 100 109%
17. Mario (down) 16% 361 30 100 109%
20. Samus (partially down) 17% 361 15 100 113%
21. Ness 18% 361 70 65 118%
21. Luigi 15% 361 30 100 118%
23. Samus (down) 16% 361 15 100 121%
24. Luigi (down) 14% 361 30 100 127%

JPN

Rank Character Strongest Hitbox damage Strongest Hitbox Angle Base Knockback Knockback Scaling Strongest Hitbox KO percentage
1. Donkey Kong (up) 21% 361 20 100 83%
2. Kirby 17% 361 20 120 86%
3. Donkey Kong 20% 361 20 100 89%
4. Link 20% 50 30 100 92%
4. Samus (up) 20% 361 15 100 92%
6. Captain Falcon (up) 19% 361 20 100 95%
6. Donkey Kong (down) 19% 361 20 100 95%
6. Mario (up) 18% 361 30 100 95%
9. Fox 17% 361 0 120 99%
9. Jigglypuff 16% 361 10 120 99%
9. Samus (partially up) 19% 361 15 100 99%
12. Ness 20% 361 70 67 100%
13. Yoshi 18% 361 20 100 102%
13. Captain Falcon 18% 361 20 100 102%
13. Pikachu 18% 361 20 100 102%
13. Mario 17% 361 30 100 102%
17. Samus 18% 361 15 100 106%
18. Captain Falcon (down) 17% 361 20 100 109%
19. Luigi (up) 16% 361 30 100 109%
19. Mario (down) 16% 361 30 100 109%
21. Samus (partially down) 17% 361 15 100 113%
22. Luigi 15% 361 30 100 118%
23. Samus (down) 16% 361 15 100 121%
24. Luigi (down) 14% 361 30 100 127%

AUS

Rank Character Strongest Hitbox damage Strongest Hitbox Angle Base Knockback Knockback Scaling Strongest Hitbox KO percentage
1. Donkey Kong (up) 21% 361 20 100 83%
2. Kirby 17% 361 20 120 86%
3. Donkey Kong 20% 361 20 100 89%
3. Pikachu 20% 361 20 100 89%
5. Link 20% 50 30 100 92%
5. Samus (up) 20% 361 15 100 92%
7. Captain Falcon (up) 19% 361 20 100 95%
7. Donkey Kong (down) 19% 361 20 100 95%
7. Mario (up) 18% 361 30 100 95%
10. Fox 17% 361 0 120 99%
10. Jigglypuff 16% 361 10 120 99%
10. Samus (partially up) 19% 361 15 100 99%
13. Yoshi 18% 361 20 100 102%
13. Captain Falcon 18% 361 20 100 102%
13. Mario 17% 361 30 100 102%
16. Samus 18% 361 15 100 106%
17. Captain Falcon (down) 17% 361 20 100 109%
17. Luigi (up) 16% 361 30 100 109%
17. Mario (down) 16% 361 30 100 109%
20. Samus (partially down) 17% 361 15 100 113%
21. Ness 18% 361 70 65 118%
21. Luigi 15% 361 30 100 118%
23. Samus (down) 16% 361 15 100 121%
24. Luigi (down) 14% 361 30 100 127%

EUR

Rank Character Strongest Hitbox damage Strongest Hitbox Angle Base Knockback Knockback Scaling Strongest Hitbox KO percentage
1. Link 24% 50 30 100 71%
2. Donkey Kong (up) 21% 361 20 100 83%
3. Kirby 17% 361 20 120 86%
4. Donkey Kong 20% 361 20 100 89%
4. Pikachu 20% 361 20 100 89%
6. Samus (up) 20% 361 15 100 92%
7. Captain Falcon (up) 19% 361 20 100 95%
7. Donkey Kong (down) 19% 361 20 100 95%
7. Mario (up) 18% 361 30 100 95%
10. Fox 17% 361 0 120 99%
10. Jigglypuff 16% 361 10 120 99%
10. Samus (partially up) 19% 361 15 100 99%
13. Yoshi 18% 361 20 100 102%
13. Captain Falcon 18% 361 20 100 102%
13. Mario 17% 361 30 100 102%
16. Samus 18% 361 15 100 106%
17. Captain Falcon (down) 17% 361 20 100 109%
17. Luigi (up) 16% 361 30 100 109%
17. Mario (down) 16% 361 30 100 109%
20. Samus (partially down) 17% 361 15 100 113%
21. Ness 18% 361 70 65 118%
21. Luigi 15% 361 30 100 118%
23. Samus (down) 16% 361 15 100 121%
24. Luigi (down) 14% 361 30 100 127%

Chart (SSBM)

An icon for denoting incomplete things.

The following chart lists the approximate KO percentages and the knockback values for the strongest hitbox of each forward smash in Super Smash Bros. Melee (or in the case of multi-hitting smashes, the power of the attack if all hitboxes connect). For Link and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, when both Climbers connect their forward smash and when only Popo connect it are represented separately.

The forward smashes are ranked by which KO the earliest.

Legend
  • Ice Climbers
    • S = only a solo Ice Climber lands his/her forward smash
    • B = both Climbers land their smash
  • Link
    • 1st = The first slash of Link's forward smash.
    • 2nd = The second slash of Link's forward smash.
  • Peach
    • T = Tennis racket
    • G = Golf club
    • P = Frying pan
Rank Character Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI

Chart (SSBB)

The following chart shows the power of the strongest hitbox of every character's forward smash in Super Smash Bros. Brawl (or in the case of multi-hitting forward smashes, the power of the attack if all hitboxes connect). For Olimar, Link, and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, Popo and Nana have their forward smashes represented on the chart separately, as well as when both connect their forward smashes represented separately. In the case of Lucario, he is represented on the chart at minimum power, half power, and maximum power (however the chart does not take the stock modifier into account).

The data on the chart was collected from testing on Mario, with the approximate KO percentages based from the center of Final Destination. The forward smashes are ranked by which KO the earliest when the opponent doesn't DI.

Legend
  • Lucario
    • 0% = Lucario's damage at 0%
    • 85% = Lucario's damage at 85%
    • 170% = Lucario's damage at 170%
  • Olimar
    • W = White Pikmin
    • Y = Yellow Pikmin
    • B = Blue Pikmin
    • R = Red Pikmin
    • P = Purple Pikmin
  • Ice Climbers
    • P = only Popo lands his forward smash
    • N = only Nana lands her forward smash
    • B = both Climbers land their smash
  • Link
    • 1st = The first slash of Link's forward smash.
    • 2nd = The second slash of Link's forward smash.
  • Peach
    • T = Tennis racket
    • G = Golf club
    • P = Frying pan
Rank Character Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
1. King Dedede 3698 55.76 36.80% 44.87% 56.08%
2. Ike 3510 57.17 39.18% 47.05% 57.98%
3. Snake 4361 34.30 40.50% 53.62% 71.84%
4. Lucario 170% 2615 54.06 57.99% 66.32% 77.86%
5. Ganondorf 2743 51.42 58.48% 67.23% 79.39%
6. Bowser 2946 48.24 58.13% 67.45% 80.41%
7. Mr. Game & Watch 2996 46.65 59.04% 68.68% 82.08%
8. Donkey Kong 2646 51.49 60.28% 69.02% 81.16%
9. Luigi 2286 54.58 63.47% 71.71% 83.16%
10. Marth 3680 35.00 59.14% 72.00% 89.86%
11. Charizard 2880 44.31 64.77% 74.93% 89.03%
12. Link 2nd 2317 47.15 72.81% 82.35% 95.61%
13. Ness 2938 38.41 73.21% 84.93% 101.20%
14. Kirby 2523 42.82 75.36% 85.87% 100.47%
15. Lucas 2842 37.18 78.21% 90.32% 107.13%
16. Olimar P 2049 45.22 81.84% 91.80% 105.62%
17. Captain Falcon 2072 44.53 82.60% 92.70% 106.74%
18. Mario 2136 42.84 84.36% 94.86% 109.45%
19. Pikachu 3208 31.43 80.88% 95.20% 115.08%
20. Toon Link 2557 37.78 84.52% 96.43% 112.97%
21. Lucario 85% 2069 41.36 89.00% 99.88% 114.99%
22. Ivysaur 1930 42.39 90.12% 100.73% 115.48%
23. Jigglypuff 1660 44.10 92.74% 102.95% 117.12%
24. Wario 2180 38.50 92.73% 104.42% 120.65%
25. Zelda 2188 37.43 95.16% 107.19% 123.88%
26. Peach T 2354 35.65 95.26% 107.88% 125.41%
27. Falco 2359 35.57 95.33% 107.98% 125.56%
28. Pit 2309 35.91 95.82% 108.35% 125.76%
29. Ice Climbers P 2086 37.43 97.89% 109.91% 126.61%
30. Sonic 2082 37.28 98.39% 110.46% 127.23%
31. Yoshi 1839 39.39 99.29% 110.71% 126.58%
32. Meta Knight 2029 37.66 98.81% 110.75% 127.35%
33. Ice Climbers B 2461 33.59 97.92% 111.31% 129.92%
34. Samus 1783 38.03 104.31% 116.15% 132.58%
35. R.O.B. 1993 36.13 103.99% 116.44% 133.74%
36. Squirtle 1718 38.04 105.99% 117.82% 134.25%
37. Diddy Kong 2416 32.08 103.93% 117.96% 137.44%
38. Link 1st 1900 36.38 105.83% 118.20% 135.38%
39. Fox 1490 38.81 109.77% 121.36% 137.46%
39. Olimar R 1490 38.81 109.77% 121.36% 137.46%
39. Olimar B 1490 38.81 109.77% 121.36% 137.46%
42. Ice Climbers N 2003 33.59 111.55% 124.95% 143.55%
43. Peach P 1972 32.37 116.71% 130.61% 149.92%
44. Peach G 2462 28.30 116.18% 132.08% 154.17%
45. Zero Suit Samus 2008 30.86 121.26% 135.84% 156.09%
46. Wolf 2056 30.18 122.40% 137.31% 158.02%
47. Sheik 2573 26.08 121.82% 139.07% 163.04%
48. Lucario 0% 1687 29.15 139.38% 154.82% 176.26%
49. Olimar W 983 20.86 228.52% 250.10% 280.06%

Chart (SSB4)

An icon for denoting incomplete things.
Rank Character Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI

Chart (SSBU)

An icon for denoting incomplete things.

See also