Z-axis glitch: Difference between revisions

(Not much more that can be added to this now that it's patched)
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*In a 1-on-1 fight, {{SSBU|Ryu}} and {{SSBU|Ken}} will automatically fix themselves, due to their "facing the opponent" mechanic.
*In a 1-on-1 fight, {{SSBU|Ryu}} and {{SSBU|Ken}} will automatically fix themselves, due to their "facing the opponent" mechanic.
*{{SSBU|Mr. Game & Watch}}'s model faces the screen, though it keeps the normal Y-axis flattening.
*{{SSBU|Mr. Game & Watch}}'s model faces the screen, though it keeps the normal Y-axis flattening.
**This reveals that Mr. Game & Watch's model does not stand in perfect profile while facing the normal direction, although the flattening makes it appear as though he does.
**Using [[Octopus]] will cause him to remain in the form until he moves beyond the blast zones.
**Using [[Octopus]] will cause him to remain in the form until he moves beyond the blast zones.
*[[Luma]] will spin in place while Rosalina remains on the ground, until usage of [[Luma Shot]], which will cause Luma to face forward.
*[[Luma]] will spin in place while Rosalina remains on the ground, until usage of [[Luma Shot]], which will cause Luma to face forward.