Weight: Difference between revisions

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(Nearly all super heavys have very long attack range while lightweight tend to have short attack range)
(Nearly all super heavys have very long attack range while lightweight tend to have short attack range)
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'''Weight''' is a measure of how far a [[character]] can be [[knockback|knocked back]] horizontally by an attack, if [[damage]] is held constant.  It also affects vertical knockback in concert with [[falling speed]].
'''Weight''' is a measure of how far a [[character]] can be [[knockback|knocked back]] horizontally by an attack, if [[damage]] is held constant.  It also affects vertical knockback in concert with [[falling speed]].


It is usually considered an advantage for a character to be heavy; however, extra weight can make characters more susceptible to combos and chaingrabs. A notable example in [[Super Smash Bros. Melee|Melee]] is that characters with lower than 87 weight fall down when hit by [[Fox (SSBM)|Fox]]'s [[shine]], and thus are invulnerable to his shine combos. An example in Brawl is that characters at weight 0.944 except Luigi (though he can be infinited) are susceptible to King Dedede's chain grab while lighter characters not. In the opposite however, many characters below weight 0.985 and all below weight 0.944 have guaranteed down smash hit of [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] after his down throw if they don't [[tech]] the down throw (which is not easy) while it's escapable for all others even when don't [[tech]]. The weight class also explains the fighting style. Typical attributes of heavyweights include large size, high KO power, great range, fast falling speed, slow movement and attacks, and poor recovery. Opposite of that, the typical attributes of lightweights are small size, low KO power, slow falling speed, poor range fast movement and attacks, and good recovery.
It is usually considered an advantage for a character to be heavy; however, extra weight can make characters more susceptible to combos and chaingrabs. A notable example in [[Super Smash Bros. Melee|Melee]] is that characters with lower than 87 weight fall down when hit by [[Fox (SSBM)|Fox]]'s [[shine]], and thus are invulnerable to his shine combos. An example in Brawl is that characters at weight 0.944 except Luigi (though he can be infinited) are susceptible to King Dedede's chain grab while lighter characters not. In the opposite however, many characters below weight 0.985 and all below weight 0.944 have guaranteed down smash hit of [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] after his down throw if they don't [[tech]] the down throw (which is not easy) while it's escapable for all others even when don't [[tech]]. The weight class also explains the fighting style. Typical attributes of heavyweights include large size, high KO power, great attack range, fast falling speed, slow movement and attacks, and poor recovery. Opposite of that, the typical attributes of lightweights are small size, low KO power, slow falling speed, poor range, fast movement and attacks, and good recovery.


==SSB Weight Ranking==
==SSB Weight Ranking==

Revision as of 03:43, July 18, 2009

Not to be confused with Falling Speed.

Weight is a measure of how far a character can be knocked back horizontally by an attack, if damage is held constant. It also affects vertical knockback in concert with falling speed.

It is usually considered an advantage for a character to be heavy; however, extra weight can make characters more susceptible to combos and chaingrabs. A notable example in Melee is that characters with lower than 87 weight fall down when hit by Fox's shine, and thus are invulnerable to his shine combos. An example in Brawl is that characters at weight 0.944 except Luigi (though he can be infinited) are susceptible to King Dedede's chain grab while lighter characters not. In the opposite however, many characters below weight 0.985 and all below weight 0.944 have guaranteed down smash hit of Mr. Game & Watch after his down throw if they don't tech the down throw (which is not easy) while it's escapable for all others even when don't tech. The weight class also explains the fighting style. Typical attributes of heavyweights include large size, high KO power, great attack range, fast falling speed, slow movement and attacks, and poor recovery. Opposite of that, the typical attributes of lightweights are small size, low KO power, slow falling speed, poor range, fast movement and attacks, and good recovery.

SSB Weight Ranking

Super Smash Bros. Weight List
Very Heavy Heavy Medium Light Very Light

1. Donkey Kong

2.Samus
3.Link
4.Captain Falcon

5.Yoshi
6.Mario
7.Luigi

8. Fox
9. Ness

10. Kirby
11. Pikachu
12. Jigglypuff

SSBM Weight Ranking

Following are the characters in Super Smash Bros. Melee, ranked in order of heaviest to lightest. This list is based on horizontal knockback on the Mushroom Kingdom 2 weight scale and is featured on Mew2King's website of statistics. Mew2King credits Blake Mutschler and Aaron Kurtz for having calculated these data. The Metal Box multiplies a character's base weight by 3, the Super Mushroom by 8/5ths, and the Poison Mushroom by 5/8ths.

Rank Character Weight (NTSC) Weight (PAL)
1
Bowser
117
118
2
Donkey Kong
114
114
3 (NTSC)
4 (PAL)
Samus
110
110
4 (NTSC)
5 (PAL)
Ganondorf
109
109
5 (NTSC)
3 (PAL)
Yoshi
108
111
6-7
C. Falcon
104
104
6-7
Link
104
104
8-10 (NTSC)
8-9 (PAL)
Dr. Mario
100
100
8-10 (NTSC)
8-9 (PAL)
Luigi
100
100
8-10 (NTSC)
10 (PAL)
Mario
100
98
11
Ness
94
94
12-14
Peach
90
90
12-14
Sheik
90
90
12-14
Zelda
90
90
15
Ice Climbers
88
88
16 (NTSC)
16-19 (PAL)
Marth
87
85
17-19 (NTSC)
16-19 (PAL)
Mewtwo
85
85
17-19 (NTSC)
16-19 (PAL)
Roy
85
85
17-19 (NTSC)
16-19 (PAL)
Young Link
85
85
20-21
Falco
80
80
20-21
Pikachu
80
80
22 (NTSC)
23 (PAL)
Fox
75
73
23 (NTSC)
22 (PAL)
Kirby
70
74
24-25
Jigglypuff
60
60
24-25
Mr. Game & Watch
60
60
26
Pichu
55
55

SSBB Weight Ranking

In SSBB, each character has two constants for the calculation of knockback. The first one is Weight as would be expected, while the second one is a value that seems to relate to a character's falling speed (but not directly). This can be known as "fallweight". The current theory is that fallweight was added so fastfallers are less suspectible to combos, while floaty characters are a bit more suspectible.

Here is the order of characters' weights in Brawl. These weights were calculated by MrSilver. and ColinJF.

Character Weight Fallweight
Bowser 1.111 0.91
Captain Falcon 1.030 0.92
Charizard 1.061 0.33
Diddy Kong 0.975 0.55
Donkey Kong 1.091 0.20
Falco 0.919 1.23
Fox 0.910 3.41
Ganondorf 1.056 0.91
Ice Climbers 0.970 0.07
Ike 1.035 0.28
Ivysaur 1.010 -0.16
Jigglypuff 0.849 -0.78
King Dedede 1.071 0.29
Kirby 0.899 -0.44
Link 1.030 0.46
Lucario 1.010 -0.40
Lucas 0.980 0.49
Luigi 0.995 -0.32
Mario 1.000 0.00
Marth 0.944 -0.25
Meta Knight 0.904 0.68
Mr. Game & Watch 0.844 0.01
Ness 0.980 -0.12
Olimar 0.919 -0.47
Peach 0.960 -0.37
Pikachu 0.904 0.40
Pit 0.980 0.00
R.O.B. 1.040 -0.32
Samus 1.051 -0.54
Sheik 0.935 2.21
Snake 1.076 0.16
Sonic 0.985 0.33
Squirtle 0.884 1.05
Toon Link 0.970 -0.16
Wario 1.045 0.30
Wolf 1.020 1.84
Yoshi 1.045 -0.05
Zelda 0.935 -0.26
Zero Suit Samus 0.914 0.44

References