Super Smash Bros. Brawl

Jyk: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit
mNo edit summary
Line 7: Line 7:
|level    = '''Zap Jyk:'''<br>[[Skyworld (SSE)|Skyworld]]<br>[[Research Facility (Part I)|Research Facility I]]<br>[[The Path to the Ruins]]<br>[[The Wilds (Part I)|The Wilds I]]<br>[[Subspace Bomb Factory (Part I)|Subspace Bomb Factory I]]<br>[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]<br>[[Subspace (Part I)|Subspace I]]<br>[[The Great Maze]]<br>'''Flame Jyk:'''<br>[[The Plain]]<br>[[The Battlefield Fortress]]<br>[[The Ruins]]<br>[[Battleship Halberd Interior]]<br>[[The Great Maze]]<br>'''Hydro Jyk:'''<br>[[The Jungle]]<br>[[The Lake]]<br>[[The Ruined Zoo]]<br>[[The Lake Shore]]<br>[[The Swamp]]<br>[[The Glacial Peak]]<br>[[The Great Maze]]
|level    = '''Zap Jyk:'''<br>[[Skyworld (SSE)|Skyworld]]<br>[[Research Facility (Part I)|Research Facility I]]<br>[[The Path to the Ruins]]<br>[[The Wilds (Part I)|The Wilds I]]<br>[[Subspace Bomb Factory (Part I)|Subspace Bomb Factory I]]<br>[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]<br>[[Subspace (Part I)|Subspace I]]<br>[[The Great Maze]]<br>'''Flame Jyk:'''<br>[[The Plain]]<br>[[The Battlefield Fortress]]<br>[[The Ruins]]<br>[[Battleship Halberd Interior]]<br>[[The Great Maze]]<br>'''Hydro Jyk:'''<br>[[The Jungle]]<br>[[The Lake]]<br>[[The Ruined Zoo]]<br>[[The Lake Shore]]<br>[[The Swamp]]<br>[[The Glacial Peak]]<br>[[The Great Maze]]
}}
}}
A '''Jyk''' ({{ja|ジャキール|Jakīru}}, ''Jakir'') is an enemy/trap in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] mode. It is a non-sentient spike ball that either stays in one place or moves in a predetermined path. There are three varieties of Jyk, depending on the environment: [[Flame]] Jyks appear in caverns and ruins, [[Electric|Zap]] Jyks appear in the sky and in mechanized areas, and [[Water|Hydro]] Jyks appear near lakes, rivers, and frozen tundra. Besides the [[:Category:Effects|effect]] of the damage they deal and the particle effect that surrounds them, there is no difference between the types.
A '''Jyk''' ({{ja|ジャキール|Jakīru}}, ''Jakir'') is an enemy/trap in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] mode. It is a non-sentient spike ball that either stays in one place or moves in a predetermined path. There are three varieties of Jyk, depending on the environment: [[Flame]] Jyks appear in caverns and ruins, [[Electric|Zap]] Jyks appear in the sky and in mechanized areas, and [[Water|Hydro]] Jyks appear near lakes, rivers, and frozen tundras. Besides the [[:Category:Effects|effect]] of the damage they deal and the particle effect that surrounds them, there is no difference between the types.


Jyks are immune to all attacks and therefore cannot be destroyed, making them more like an obstacle than an enemy. It also cannot be captured by a [[trophy stand]]; one must clear [[Boss Battles]] with 20 characters to get the Jyk trophy.
Jyks are immune to all attacks and therefore cannot be destroyed, making them more like an obstacle than an enemy. It also cannot be captured by a [[trophy stand]]; one must clear [[Boss Battles]] with 20 characters to get the Jyk trophy.

Revision as of 13:42, September 27, 2019

Jyk
Jyk.JPG
A Flame Jyk.
Universe Super Smash Bros.
Level(s) appears in Zap Jyk:
Skyworld
Research Facility I
The Path to the Ruins
The Wilds I
Subspace Bomb Factory I
Subspace Bomb Factory II
Subspace I
The Great Maze
Flame Jyk:
The Plain
The Battlefield Fortress
The Ruins
Battleship Halberd Interior
The Great Maze
Hydro Jyk:
The Jungle
The Lake
The Ruined Zoo
The Lake Shore
The Swamp
The Glacial Peak
The Great Maze

A Jyk (ジャキール, Jakir) is an enemy/trap in Super Smash Bros. Brawl's The Subspace Emissary mode. It is a non-sentient spike ball that either stays in one place or moves in a predetermined path. There are three varieties of Jyk, depending on the environment: Flame Jyks appear in caverns and ruins, Zap Jyks appear in the sky and in mechanized areas, and Hydro Jyks appear near lakes, rivers, and frozen tundras. Besides the effect of the damage they deal and the particle effect that surrounds them, there is no difference between the types.

Jyks are immune to all attacks and therefore cannot be destroyed, making them more like an obstacle than an enemy. It also cannot be captured by a trophy stand; one must clear Boss Battles with 20 characters to get the Jyk trophy.

Damage taken

  Normal Slash Electric Freezing Flame Grass (effect) Water (effect) Darkness Aura (effect) Specials: Direct Specials: Indirect
Damage taken ×0.0 ×0.0 ×0.0 ×0.0 ×0.0 ×0.0 ×0.0 ×0.0 ×0.0 ×0.0 ×0.0

Trophy description

The Jyk trophy, which displays a Zap Jyk.

A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't thought fondly of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.

Wii: Super Smash Bros. Brawl

Gallery

Trivia

  • Despite Jyks being called out for their spikes in the trophy description, the Jyk's hitbox is within its core, not on its spikes.
  • Although they cannot be defeated, Jyks will display a health bar when attacked. The bar appears completely empty, as the game considers them to have a health of -1.
  • Hydro Jyks are the only enemy that use water to attack. It is theorized that as a result, the damage they deal cannot be reduced by any stickers.
  • Oddly, Zap Jyks and Hydro Jyks have swapped sound effects; Zap Jyks create water sound effects, while Hydro Jyks create electric sound effects.
  • Jyks are noticeably similar to Gordos from the Kirby series.