Counter Throw: Difference between revisions
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==Overview== | ==Overview== | ||
The move functions as a [[counterattack]], hence the name. When used, the Brawler takes a defensive stance with their hands covering their face, similar to Little Mac when he uses [[Slip Counter]]. If not hit, the Brawler goes through a small period of endlag, but if they are hit, a heartbeat line icon will appear above their head, and the Brawler will proceed to [[grab]] the opponent and slam them onto the ground behind them, damaging anyone else who might be nearby. Afterwards, the countered opponent will bounce off the ground and be sent reeling, though the distance the opponent flies will depend on how much damage they have taken thus far. | The move functions as a [[counterattack]], hence the name. When used, the Brawler takes a defensive stance with their hands covering their face, similar to Little Mac when he uses [[Slip Counter]]. If not hit, the Brawler goes through a small period of endlag, but if they are hit, a heartbeat line icon will appear above their head, and the Brawler will proceed to [[grab]] the opponent and slam them onto the ground behind them, damaging anyone else who might be nearby. Afterwards, the countered opponent will bounce off the ground and be sent reeling, though the distance the opponent flies will depend on how much damage they have taken thus far. In the air, the throw deals knockback at a more vertical angle, and the knockback is reduced slightly, however the higher launch angle can allow for KOs off the upper blast line. | ||
Counter Throw is unique in many ways: it is actually very fast for a counter, | Counter Throw is unique in many ways: it is actually very fast for a counter, making it relatively safe if it fails, though this is compensated by the move's shorter counter window. It is also tied with [[Gut Check]] for having the second highest damage multiplier out of all counterattacks, at 1.5x (only [[Tetrakarn]] is higher, at 1.6x). However, it has multiple flaws: since the counterattack is a grab, the opponent must be within close range to be grabbed; attacks from below soft platforms or moves with a long enough range (most often [[disjointed]] hitboxes) will outrange the grab, causing it to miss. Additionally, the counter will not counter anything that hits the Mii Brawler's feet, and completely fails against [[projectiles]] (such as [[Charge Shot]]), which causes the Brawler to take full damage and knockback. | ||
As a result, Counter Throw is a low-lag option that allows the Brawler to heavily punish enemy mistakes, but is very inconsistent due to its flaws. It can be considered a "high-risk, high-reward" counterattack due to its speed, power, and inconsistency. | As a result, Counter Throw is a low-lag option that allows the Brawler to heavily punish enemy mistakes, but is very inconsistent due to its flaws. It can be considered a "high-risk, high-reward" counterattack due to its speed, power, and inconsistency. |
Revision as of 08:09, August 31, 2019
Counter Throw | |
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File:MiiBrawlerCounterThrow.PNG The Brawler performing Counter Throw on Captain Falcon. | |
User | Mii Brawler |
Universe | Super Smash Bros. |
“ | Grabs opponents that strike with high attacks and then slams them down into the ground. | ” |
—Description from Ultimate's Move List |
Counter Throw (カウンター投げ, Counter Throwing) is one of the three down special moves for the Mii Brawler in Super Smash Bros. Ultimate.
Overview
The move functions as a counterattack, hence the name. When used, the Brawler takes a defensive stance with their hands covering their face, similar to Little Mac when he uses Slip Counter. If not hit, the Brawler goes through a small period of endlag, but if they are hit, a heartbeat line icon will appear above their head, and the Brawler will proceed to grab the opponent and slam them onto the ground behind them, damaging anyone else who might be nearby. Afterwards, the countered opponent will bounce off the ground and be sent reeling, though the distance the opponent flies will depend on how much damage they have taken thus far. In the air, the throw deals knockback at a more vertical angle, and the knockback is reduced slightly, however the higher launch angle can allow for KOs off the upper blast line.
Counter Throw is unique in many ways: it is actually very fast for a counter, making it relatively safe if it fails, though this is compensated by the move's shorter counter window. It is also tied with Gut Check for having the second highest damage multiplier out of all counterattacks, at 1.5x (only Tetrakarn is higher, at 1.6x). However, it has multiple flaws: since the counterattack is a grab, the opponent must be within close range to be grabbed; attacks from below soft platforms or moves with a long enough range (most often disjointed hitboxes) will outrange the grab, causing it to miss. Additionally, the counter will not counter anything that hits the Mii Brawler's feet, and completely fails against projectiles (such as Charge Shot), which causes the Brawler to take full damage and knockback.
As a result, Counter Throw is a low-lag option that allows the Brawler to heavily punish enemy mistakes, but is very inconsistent due to its flaws. It can be considered a "high-risk, high-reward" counterattack due to its speed, power, and inconsistency.
Gallery
Trivia
- Counter Throw is the first and only counter in the series that retaliates with a grab.
- Because of this, it is currently the only counter that can bypass a falling Stone.