Talk:Clone/Archive 3: Difference between revisions
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All who agree, sign below please. --[[User:Blue Ninjakoopa|Blue Ninjakoopa]] ([[User talk:Blue Ninjakoopa|talk]]) 21:50, 11 August 2008 (UTC) | All who agree, sign below please. --[[User:Blue Ninjakoopa|Blue Ninjakoopa]] ([[User talk:Blue Ninjakoopa|talk]]) 21:50, 11 August 2008 (UTC) | ||
Hmm | Hmm... | ||
Shared Between Luigi and Ness | *Shared Between Luigi and Ness | ||
AAA Combo | *AAA Combo | ||
Down tilt | *Down tilt | ||
Forward tilt | *Forward tilt | ||
Neutral Air | *Neutral Air | ||
Back Air | *Back Air | ||
Walking animation | *Walking animation | ||
Running animation | *Running animation | ||
Ledge attack | *Ledge attack | ||
Getting Up attack | *Getting Up attack | ||
Shield Break Animation | *Shield Break Animation | ||
Fighting Polygon | *Fighting Polygon | ||
I wouldn't call them clones, and semi clone is an even further stretch than kirby/jigglypuff, but it's worth mentioning. | I wouldn't call them clones, and semi clone is an even further stretch than kirby/jigglypuff, but it's worth mentioning. | ||
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:No. It really doesn't. All characters are "clones" of a character model suited for the game--that's why they don't glitch out and crash the system. It's not like we're talking about the differences between Mario and Ryu here...I mean, they build a character model and once it works within the virtual environments they have created, the same properties are applied to every character so all the preliminary work doesn't have to be done again. I think we can put this clone issue to rest and leave the article the way it is for now. C'mon, Mario and Ness?? How much more ridiculous is this going to get? That's like calling Olimar and Link semi-clones for sharing a tether recovery... --<font color="000023">'''[[User:Randall00|RJM]]'''</font> <sup>''[[User talk:Randall00|Talk]]''</sup> 20:19, 13 August 2008 (UTC) | :No. It really doesn't. All characters are "clones" of a character model suited for the game--that's why they don't glitch out and crash the system. It's not like we're talking about the differences between Mario and Ryu here...I mean, they build a character model and once it works within the virtual environments they have created, the same properties are applied to every character so all the preliminary work doesn't have to be done again. I think we can put this clone issue to rest and leave the article the way it is for now. C'mon, Mario and Ness?? How much more ridiculous is this going to get? That's like calling Olimar and Link semi-clones for sharing a tether recovery... --<font color="000023">'''[[User:Randall00|RJM]]'''</font> <sup>''[[User talk:Randall00|Talk]]''</sup> 20:19, 13 August 2008 (UTC) | ||
::Ahhh, shut up! :( --[[User:Blue Ninjakoopa|Blue Ninjakoopa]] ([[User talk:Blue Ninjakoopa|talk]]) 22:23, 13 August 2008 (UTC) | |||
I refuse to agree with this for several important reasons: | I refuse to agree with this for several important reasons: |
Revision as of 17:23, August 13, 2008
Clones in Melee
Should it be mentioned that clones in Melee have a slightly recessed portrait and are directly next to who they are clones of? Webrunner 10:32, February 15, 2008 (EST)
Clones in Brawl
Before anyone puts Lucas or Wolf back on the list, remember that, like Luigi, they aren't really clones per se, as mentioned in the article already. Special Moves alone do not a clone make. Gargomon251 13:24, February 15, 2008 (EST)
- The same thing goes for Link and Toon Link. TL's Boomerang doesn't cause a small European windstorm/Typhoon/Tornado/whatever too say, the bomb-explosion is bigger and he's lighter and faster. King M (talk•contribs•logs) 31 March 2008 16:23 (GMT +01)
- You're forgetting that they share almost every standard attack, plus the same Final Smash, UNLIKE Lucas or Wolf to their counterparts. - Gargomon251 20:05, 31 March 2008 (UTC)
- You need to use some human common sense here-this is 'Unnoficial' lingo. I personally consider Lucas and Ness to be clones, but only through their special moves do I consider them that. Unfortunately, everybody will have a different oppinion, so I will add Ness and Lucas and the like, but I will ad how not all consider them clones, and why. M'kay then? Zenzpore 00:33, 29 April 2008 (UTC)Zenzpore
On the contrary...
In fact, I can pretend that Luigification doesn't exist. Because it doesn't....cite me some sources or something. Find a SmashBoards thread, maybe a website. The terminology is childish and vague. You can't justify a "partial clone that's not actually a clone because it's not similar enough to be a clone but let's give it a name anyway." By this definition, you could draw relationships between any two characters and call them "Luigified," which is precisely how your silly Ike/Marth debate got started in the first place. What? Because two B moves that both charge and both have swords deserve to be lumped together under some bogus category as though the developers and players actually care? Notability is the question here. What is this information worth? Nothing. --Randall00 05:03, 29 April 2008 (UTC)
- Hey, chill. It's a nickname that I've seen used quite a bit for clones that have variation. You can't exactly call Wolf a clone of Fox, as their standard moves are different. It's a type of clone, so let them have a section. You already took away the article, at least leave them with something. FyreNWater - (Talk • Contributions ) 07:00, 29 April 2008 (UTC)
- Agreed. I would be downright surprised if none of the early Wolf threads mentioned it. I got 394 thread results for "Luigified" on the entire Smashboards, so you can't give me that "it doesn't exist" excuse. Just because it's not an official term means it should be totally disregarded. - Gargomon251 09:18, 29 April 2008 (UTC)
- Many terms are not official but are widely used and as i read the comments posted it looks as if everyone's criteria of a clone and a luigified character differs from person to person. The article should stay but saying which characters are clones and who are luigified should be carefully choosen to avoid bias ( from people who use the clone or luigified characters ) and to avoid much backlash ( which is expected in this subject ). Let it stand but don't be surprised when you post someone's favorite character as a clone and they vandalize your talk page as well as the article. This subject ( along with tiers ) is very touchy and should be handled by people who obviously understand the risks associated with it and who are knowledgeable here on the wiki( meaning not me ). Gargomon, Randall and Silverdragon should decide since it's just one of those subjects that shouldn't be left for everyone to decide on. ( none of the character I really like have be considered clones or luigified so i'd rather try not to get involved in who is a clone and who is ) (Carbonkirby 14:48, 29 April 2008 (UTC))
- Ever since the Luigification article became protected, I've been trying my best to be as open-ended as possible to prevent backlash, but as a result it does end up sounding very unclear. However, I have been trying to explain possible reasoning rather than treating everything as concrete fact. This way it's still up to the individual opinion, but at least the concept can be understood, even if some people, even me, don't agree with some specific characters. - Gargomon251 23:12, 29 April 2008 (UTC)
Toon Link
Last time I checked, Toon Link had, what, two, three unique attacks? Because he doesn't use kicks for his aerials. Meanwhile Ike and Marth only share one special and a two or three standard attacks. I know clones are up to opinion, but clearly these two are well past the line. They are respectively the most and least similar clones in the game! Which will be even more obvious when the Attacks lists on the various pages are finised. - Gargomon251 (talk) 03:47, 2 June 2008 (UTC)
Unique attacks:
- Upsmash (hits three times for Link)
- Nair (sex kick)
- Fair (hits three times IIRC)
- Bair (a kick)
- Back throw
- Forward Throw
- Gargomon251 (talk) 04:31, 17 June 2008 (UTC)
You forgot about Dair. Toon Link's is a stall and fall attack (which is more signifigant than having a different animation) while Link's is not. --TStick (talk) 13:40, 17 June 2008 (UTC)
- I don't really consider that a major difference. Other than the spiking properties, you get the same results from Link by Fastfalling. It's still the same animation, and the same basic attack. It just moves a little faster. Like Falcon Punch and Warlock Punch, to an extent. - Gargomon251 (talk) 01:30, 18 June 2008 (UTC)
If Toon Link lands his dair next to an opponent without actually hitting him/her, then they will get pushed away if Toon Link was close enough. If Link lands his dair next to somebody, it doesn't push them away. I consider that Toon Link's dair is different enough than Link's to be considered a different attack. --TStick (talk) 03:19, 23 June 2008 (UTC)
The knockback on the first parts of two of Toon Link's smashes are pretty different from Link's as they are fixed. That means that TL can hit his opponent with both parts of his fsmash, and that the front part of his dsmash knocks others into the back part of his attack. I think of those attacks as being different enough to be unique attacks for Toon Link. --TStick (talk) 04:30, 23 June 2008 (UTC)
- The hitboxes and the animation (i.e. the way the swing their swords) are almsot identical. Gale Boomerang has that "push/pull" effect too, but boomerang is still boomerang. Luigi's Fireball hovers, but it's still almost identical to mario's. You can't nitpick at tiny little "effect" differences. Sure, TL's Fsmash has a bit of hitstun, but that doesn't make it a totally different attack. Compare Dr. Mario to Mario. Sure, the attacks have different damages and knockbacks, but each and every move moves in the same way. Even Megavitamins is basically a fireball with a different picture slapped on. - Gargomon251 (talk) 06:10, 23 June 2008 (UTC)
About Link fast-falling with dair. Link isn't forced to go downwards at a fast speed when he uses his dair, can still move around horizontally, and can even keep the momentum from jumping while doing it. TL has to go down in a straight line while doing so and loses upwards momentum from his jump. TL's dair is different enough to be a move of it's own. That would make seven moves that Toon Link has different from Link. Seven and a half if Fsmash counts, because if looked at closely, Link swings his sword in an arc that covers good horizontal and vertical distance while TL clearly swings more horizontally than vertically. --TStick (talk) 17:47, 10 August 2008 (UTC)
- About that Dair...it's still the same animation. The fastfall (and spike) is the only difference, sort of like Fox and Falco's dair. It's still cloned because it used the same template. I will need to compare their fsmashes, but it sounds like the same issue ans Fox and Falco's uair: slightly different axis, same basic animation and effect. But TL has a little more hitstun. - Gargomon251 (talk) 21:58, 10 August 2008 (UTC)
Fire Wolf
By looking at the history of the clone page, I see that you consider Fire Wolf different enough from Fire Fox to not be cloned, even though it's essentially Fire Fox without the fire effect at the beggining. The only other thing that's different is the kick animation at the end. If Fire Wolf is a different attack, then why isn't Lucas's PSI Magnet? Ness and Lucas hold their PSI Magnets in totally different ways from each other's.--TStick (talk) 12:52, 23 June 2008 (UTC)
- That's because the only difference is the placement and the side effect. It's still the same size, shape, and color and is used much the same way, only Lucas's deals damage while Ness's pushes away. Fire Wolf not only lacks flame damage, but it does no charging damage and the final kick also deals different damage. Plus it charges faster. A better comparison would be PK Freeze and PK Flash. Sure, the controls are similar, but the attack itself is quite different in the end.
I was sarcastic about Ness and Lucas's Down B. I was using their animation differences to show that they aren't much different other than that like how Fire Wolf has a different animation and that it's not much different from Fire Fox. Luigi's Super Jump Punch is a different story. It needs to be sweetspoted to not be really weak, it can do fire damage, knockback is very different when sweetspotted, able to go up a sraight line, has more landing lag than Mario's Super Jump Punch, and very different in function from Mario's version, yet they share an article together. Their main similaraties are that both are recovery moves and their names. I'm not saying that they should have seperate articles, it's just that Fire Wolf's differences from Fire Fox aren't as drastic as Luigi's Super Jump Punch is from Mario's Super Jump Punch. Besides, most cloned special attacks deal different damage from the attacks that they cloned anyways. --TStick (talk) 04:05, 2 July 2008 (UTC)
- When you put it like that, as far as fire effect, landing lag, and damage, it sounds very much like the differences between Fire Wolf and Fire Fox. And the name isn't an issue since you both Super Jump Punches have the same name but you didn't consider them cloned. I'm willing to grant that maybe Luigi's ISN'T cloned per se, but I still say FW is about as different from FF as Charge Beam is from Aura Sphere. I need testing, but I believe FW has a different sweetspot as well. - Gargomon251 (talk) 06:05, 2 July 2008 (UTC)
Kirby and Jigglypuff
I noticed that in all smash bros. games, Kirby and Jigglypuff have similar movesets, such as their ability to "puff up" and float. Shouldn't Jigglypuff be considered a clone? —Preceding unsigned comment added by 24.207.85.140 (talk • contribs) 01:03, 13 June 2008 (UTC)
- Right, and Ness is a clone of Mario because they're the same shape.... - Gargomon251 (talk) 01:09, 14 June 2008 (UTC)
What the! Kirby and Jiggly only share one animation their jump, and how can Mario and Ness be clones because of their shape! Sheesh! Dark Dedede (talk) 18:54, 17 June 2008 (UTC)
Gargomon was being sarcastic. The idea that either of the two pairs are clones is ridiculous. Clarinet Hawk (talk · contributions) 18:22, 17 June 2008 (UTC)
How is it ridiculous? They have the same Neutral A combo (first 2 hits), ftilt, dtilt, utilt, fsmash, nair, dair and backthrow. They also have extremely similar down smashes (enough to call identical), and their fair looks the same except kirby is spinning more than once (kind of like fox and falcos dair). Their bairs are also very similar in use. Many of their animations, such as climbing and jumping are the same. Their only profound difference is in special moves. It's not a ridiculous notion that they're semi clones. They only have 6 completely different moves (specials, fthrow, usmash, uair). That's why I keep "vandalising" the page. Because I know I'm right about this one.
I admit that the others were wrong for calling your edits vandalism. in the Original EVERY CHARACTER had similar moves! all down smashes are extremely alike and fair/nairs which is why in the original only Mario and Luigi are considered clones since they're the only ones that follow the clone definition clearly. All character's moves are based off of one another which any smasher playing the original would know. Jigglypuff and Kirby are not based off each other in any way more than the other characters are. - Hatake91 (talk) 16:06, 10 August 2008 (UTC)
That would be fair enough if their moves were similar, but many of their moves are IDENTICAL. Yes every character has a standard sex kick as a nair (except donkey kong), but kirby and jigglypuff have the same kick. You're wrong about down smashes. Only Kirby, Jigglypuff and fox have split kicks. And they are similar in animations for alot of things.
Look I've already put forward all the arguments. It's up to the community to decide. However I think it should be mentioned on the article that every character in the original has similar moves if you decide not to agree with me. It's not common knowledge, and even if it was, it's still worth mentioning.
PS: Look at captain falcon and samus' down smashes happening at the same time. You'll laugh.
Mario and Squirtle
Almost all of their ground attacks are different except for foward tilt and down throw. However, most of their aerials are pretty much like each other's. Squirtle's nair has a completely different animation to Mario's, but both have the same Sex Kick properties. Aside from button mapping and what they do uncharged, Water Gun is very similar to F.L.U.D.D..
They should be in the semi-clone category. I don't consider Lucario to be a Mewtwo clone though, because they only share one attack. --TStick (talk) 15:58, 16 June 2008 (UTC)
- Did you notice that you can see electricity in Lucario's Aura Sphere as you can see it in Mewtwo's Shadow Ball? That proves that Aura Sphere is somewhat of a copy of Shadow Ball, just colored blue
- --Blue Ninjakoopa (talk) 22:04, 13 August 2008 (UTC)
- This is clearly a joke, they don't move the same, jump the same, or share any of the same attacks besides Water Gun. - Gargomon251 (talk) 04:28, 17 June 2008 (UTC)
- I had some time on my hands so I compared them side by side:
- NO similar ground moves
- NO similar throws
- ONE similar special (MAYBE two if you count waterfall...sorta)
- THREE similar aerials (Bair, Dair, Uair)
- Nothing else is even close. It's like comparing Shiek to ZSS. - Gargomon251 (talk) 04:54, 17 June 2008 (UTC)
- Um, I think Sheik and ZSS are semi-clones. Granted, I won't add that until we prove it, but think about it... Clarinet Hawk (talk · contributions) 03:07, 13 August 2008 (UTC)
- Where's your proof? I can check later, but I know for a FACT they have unique specials, smashes, nair, bair, and combos. -Gargomon251 (talk) 04:35, 13 August 2008 (UTC)
- Down aerial. Down tilt. That is all. But I never checked throws. Either way it hardly matters.
- Um, I think Sheik and ZSS are semi-clones. Granted, I won't add that until we prove it, but think about it... Clarinet Hawk (talk · contributions) 03:07, 13 August 2008 (UTC)
The similarities between Water Gun and F.L.U.D.D. is just because Nintendo wanted to give some new Idea they had to more than one character. Besides, if one character is a clone, the other one would have to have come first in my opinion... In the case of those two water attacks, which one came first? Nobody knows. The appeared in the same game. So one cant be considered a clone of another. In my opinion, i'd say the same so for Mario and Luigi. Who'se moveset came first? So Luigi is the clone just because Mario is the main character of the series? The debuted in Samsh Bros at the same time. Who can say which one is a clone of the other? Fox came before falco. Falco was a clone. Mario came before Dr. Mario. Dr. Mario was a clone. Pikachu came before Pichu. Etc. They can be clones. Although, it's not like I'm going to change anyone's mind... Squirtle however... no. Not a clone.24.47.185.43 02:13, 7 July 2008 (UTC)
- I have always used chronological order, not unlocking order. This would make, just for the sake of example, Lucas a clone of Ness, despite Ness being a hidden character. However, since Mario and Luigi first appeared in SSB64, I consider Luigi the clone due to his hidden status. - Gargomon251 (talk) 03:14, 7 July 2008 (UTC)
If squirtle's a mario clone, then charizard's definitely a bowser clone.
No, Charizard is not a Bowser Clone. They only share Fire breath, Charizard's racks up more damage and doesen't last long, while Bowser's has more range and lasts longer.
Secondly, Mario's DOWN B is F.L.U.D.D., he doesen't shoot water from his mouth. Also, water from fludd pushes farther than the water from Squirtle. Squirtle's NEUTRAL B is WATER GUN, and it has slightly better reach
Third, Mario's, Wario's and Squirtle's Dair are used the same (multiple hits then a blow with great knockback), but have different animations. Wario's sends a character in a random direction like Squirtle's, but Mario's sends a character up and is good for juggling.
I'm done, It's the truth, FACE IT!
- --Blue Ninjakoopa (talk) 22:04, 13 August 2008 (UTC)
[<Faced>] 69.12.204.63 22:05, 13 August 2008 (UTC)
Falco and Fox
Unique moves:
- Down Special (YES, it moves much differently and has a different knockback, plus it can't be held)
- Neutral A combo
- Up Tilt
- F-air
- N-air
- Back Air (Falco kicks a bit differently)
- Fsmash
Different animation = different attack, otherwise all characters would be clones. Granted, some moves are still close enough. Both Fox and Falco flip-kick for the UAir, but at slightly different angles. Not enough to really matter. - Gargomon251 (talk) 04:34, 17 June 2008 (UTC)
A different animation doesn't mean it's a completely different attack. Falco's neutral A combo has a different animation, but it still has the same multi-hit properties of Fox's neutral A combo. Falco's Fair and Bair (the animation isn't that different) also have the same effects as Fox's Fair and Bair.
I'd have to agree with Down Special and Up Tilt though, because they are pretty different for Falco. --TStick (talk) 12:35, 17 June 2008 (UTC)
- Falco's Bair has more sex kick properties. And his forward aerial and combo are totally different other than the fact the hit more than once. Difference in animation is 50% what determines a "cloned" move. Otherwise the definition of "clone" becomes too broad. - Gargomon251 (talk) 01:47, 18 June 2008 (UTC)
I never realized that Falco's bair was a sex kick. And now I found out that Fox's fair made him float in the air and Falco's didn't. Aside from animation and stat changes, there aren't really any major differences in their fsmash and combo attacks. They have their differences, just not as much as Fox and Wolf.--TStick (talk) 03:50, 23 June 2008 (UTC)
- And I can see that. But they're not nearly as identical in Brawl as they were in Melee. - Gargomon251 (talk) 06:15, 23 June 2008 (UTC)
Mario and Luigi (brawl)
Unique attacks include:
- Neutral Combo
- Utilt (kittenswipe)
- Forward Smash (Spear hand)
- D-air (Mario Tornado)
- F-air (karate chop)
- Green Missile
- Luigi Tornado
- Dash Attack
- Negative Zone
They are NOT clones. Semi-clones, barely, but NOT CLONES IN BRAWL AT ALL. - Gargomon251 (talk) 04:39, 17 June 2008 (UTC)
Ganondorf and C Falcon (Brawl)
Unique moves:
- Up Tilt (so it's a kick. But they both work so vastly differently.)
- Down Tilt
- Neutral A
- Flame Choke (totally different strike)
- Up Smash
- Up Throw (CF does a low uppercut, Ganon does a palm slam)
- F-air
- F-tilt and up special are close to being different, but debatable.
- Gargomon251 (talk) 04:57, 17 June 2008 (UTC)
Marth and Ike
before someone considers this...THERE IS NO WAY IN HECK THAT IKE IS A CLONE.He has TWO attacks that are some what simaler.What,is he a clone for having a side-B simaler to Marths Final Smash,i dont think so.72.197.66.113 02:05, 18 June 2008 (UTC)
- Don't hate, it's true! Marth and Ike aren't clones. Face it! --Blue Ninjakoopa (talk) 21:53, 13 August 2008 (UTC)
so umm uh, yeah...
kirby and jigglypuff in ssb64? im placing my vote of NO. Kperfekt722 (talk) 08:33, 8 August 2008 (UTC)
- I vote an emphatic NO. - Gargomon251 (talk) 21:56, 13 August 2008 (UTC)
Move Evaluation
Not all moves should be evaluated the same. This is a chart I came up with and it has examples.
- Totally/Very different A attack|Toon Link's Nair and Luigi's Dash Attack = 1 Unique Attack Point
- A attack with a different animation, but same basic funtion|Falco's AAA Combo and Wolf's Dtilt = 0.5 UA
- Totally/Very different B attack|Luigi's Green Missile and Falco's Reflector = 2 UA
- Special Attack with the same/similar execution pattern, but has a different type of hitbox|Ganondorf's Side B has a grab hitbox instead of a standard one. = 0.5 UA
- Different throw|Some of Wolf's throws = 1 UA
Maybe something like that should be used? --TStick (talk) 19:14, 10 August 2008 (UTC)
- I don't think it's fair to use a concrete "point" scale, when it's clearly up to interpretation. How is Lucas's Fsmash anywhere close to Falco's combo? Also throws are a little harder to judge because they are more direction-specific. For example, Wario's Dair has upward knockback while Falco's is downward. But every upthrow in the game launches the opponent more or less upward. You can't judge by hitbox.
- As far as other moves, I consider animation to be an integral part of what makes a clone. Some people were comparing Falco and Fox's Uptilt. Sure, they have similar hitboxes, but the animation is vastly "original" between them. Then you have the opposite: Flame Choke may START similar to Raptor Boost, but it's totally different once it reaches the opponent, so I don't consider it cloned any more. But their up specials are. It's the same flip, the same grab, but the difference is that little uppercut Ganondorf does. Therefore it's still similar enough to be cloned. For another example, take Fox and Falco's uair. They're both flip-kick, but Falco's has a slightly different axis. I still consider it cloned though, the animation is very similar.
- Additionally, special moves have more bearing in clone status that physical attacks usually. That's one of the big arguments I had against the "Jigglypuff=Kirby" argument. HOWEVER special moves alone aren't the only factor: for example, Squirtle and Mario have been claimed to "share" two special moves. And one of the initial arguments for Ike was that he supposedly shared two specials of Marth. Even Wolf, who has two specials that are somewhat similar to Falco, has a totally unique Standard moveset, and thus shouldn't be considered a clone, despite the final smash. Does this help clear things up? - Gargomon251 (talk) 21:47, 10 August 2008 (UTC)
Man, you misread my chart bigtime. I never said that Falco's AAA combo was comparable with Lucas's Fsmash. I was giving out two examples of moves that had a different animation and I was in a hurry and happened to make a mistake. I'll replace Lucas's Fsmash attack which has the same animation as Ness's Fsmash with Wolf's Dtilt, since it has a different animation and has pretty much the same function as Fox's (and Falco's) Dtilt. --TStick (talk) 22:43, 10 August 2008 (UTC)
- Now I'm even more confused. - Gargomon251 (talk) 00:18, 11 August 2008 (UTC)
- Oh wait ok I got mixed up with your first sentence. So you're saying wolf's dtilt=falco's dtilt? I'll have to check, but I don't think "function" is high priority. After all, doesn't every uair in the game have the same "function"? - Gargomon251 (talk) 00:22, 11 August 2008 (UTC)
Samus and Pit's Uairs are rapid multi-hit attacks while Sonic's (and I'm sure Fox's as well) has two hits to it. However, other things that affect the gameplay such as disjointed hitboxes, duration, etc aren't completely out of the question for A moves. Falco's AAA combo doesn't use any sort of disjointed hitbox and it doesn't seem much different from Fox's. If the (semi) clones didn't have so many specials that were taken from their respective characters, then their A moves wouldn't be as much of a deal. --TStick (talk) 01:49, 11 August 2008 (UTC)
Origin of "Luigification"
I have read that this term actually came well before the Smash series. In the original SMB, and many other spinoffs such as Wrecking Crew and Mario Bros, Luigi was given no unique moves OR personality, but as the years and games passed, he's been given character development, special attributes, and even physically he has changed in appearence from the mere palette swap he was in the beginning. See http://tvtropes.org/pmwiki/pmwiki.php/Main/Luigification - Gargomon251 (talk) 22:20, 10 August 2008 (UTC)
- Well, who knows where it originally came from, but all the same I think a healthy dose of ambiguity as to the exact origin is in order.–Entrea Sumatae 05:08, 11 August 2008 (UTC)
Mario and Ness
This definately needs to be added. In the first Smash Bros, Mario and Ness shared ledge attacks, and getting up attacks, as well as a forward tilt.
All who agree, sign below please. --Blue Ninjakoopa (talk) 21:50, 11 August 2008 (UTC)
Hmm...
- Shared Between Luigi and Ness
- AAA Combo
- Down tilt
- Forward tilt
- Neutral Air
- Back Air
- Walking animation
- Running animation
- Ledge attack
- Getting Up attack
- Shield Break Animation
- Fighting Polygon
I wouldn't call them clones, and semi clone is an even further stretch than kirby/jigglypuff, but it's worth mentioning.
Indeed in the original, all the unlockable characters appear to be modified versions of the default ones. Mario=Luigi~Ness, Kirby=Jigglypuff and Samus~Captain Falcon.
I know they aren't clones, but it has to be mentioned somewhere.
203.54.225.166 08:06, 13 August 2008 (UTC)
- No. It really doesn't. All characters are "clones" of a character model suited for the game--that's why they don't glitch out and crash the system. It's not like we're talking about the differences between Mario and Ryu here...I mean, they build a character model and once it works within the virtual environments they have created, the same properties are applied to every character so all the preliminary work doesn't have to be done again. I think we can put this clone issue to rest and leave the article the way it is for now. C'mon, Mario and Ness?? How much more ridiculous is this going to get? That's like calling Olimar and Link semi-clones for sharing a tether recovery... --RJM Talk 20:19, 13 August 2008 (UTC)
- Ahhh, shut up! :( --Blue Ninjakoopa (talk) 22:23, 13 August 2008 (UTC)
I refuse to agree with this for several important reasons:
- There were very few truly unique normal attacks in SSB64.
- Get-up attacks and ledge attacks are not a viable means of offense therefore are not a major part of any character moveset. That's like saying two people have the same Roll.
- There was only 12 characters, making it hard to have true variety, especially with the low res models.
- I don't have SSB64 so I can hardly compare them myself.
- Gargomon251 (talk) 21:46, 13 August 2008 (UTC)
OKAY!!!
Will everyone get the fuck off my back. It's in the first game, not melee or brawl (although they still share a forward tilt)
Semi clone is what it is, don't deny the inevitable truth.
- --Blue Ninjakoopa (talk) 21:51, 13 August 2008 (UTC)
- I'd just like to say that the grounds for clone or semi-clone in SSB64 are a lot more strict. - Gargomon251 (talk) 21:58, 13 August 2008 (UTC)