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(There is also a Time Up message once time runs out!) Tag: Mobile edit |
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If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and most importantly, the match. | If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and most importantly, the match. | ||
When the timer reaches five seconds, the [[announcer]] will start the [[Match timer#Final countdown timer|final countdown]]. | When the timer reaches five seconds, the [[announcer]] will start the [[Match timer#Final countdown timer|final countdown]] before calling out "TIME!" (TIME UP in the original game, Chinese, Japanese, and Korean version) to signal the end of the match. | ||
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30. | The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30. |
Revision as of 19:32, June 29, 2019
Time is a setting in Versus Mode in which the winner is determined by whoever gains the most points when the match timer reaches an inevitable time out. A point is gained by KO'ing an opponent, while falling or self-destructing causes a player to lose a point. A team attack KO causes both the attacker and the KO'd player to lose a point. In Super Smash Bros. Melee, the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in Super Smash Bros. 4, but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable Score Display setting from Melee onward or during replays in Brawl, or revealed through the big screen on Pokémon Stadium and Pokémon Stadium 2. The Time setting is the default match setting in all games except for the original Super Smash Bros..
If there is a tie for the most points when time expires, Sudden Death occurs between all tied players. The player who scores the final hit wins Sudden Death and most importantly, the match.
When the timer reaches five seconds, the announcer will start the final countdown before calling out "TIME!" (TIME UP in the original game, Chinese, Japanese, and Korean version) to signal the end of the match.
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via resetting or manually shutting off the game console. In addition, Super Smash Bros. Ultimate includes two additional lengths: 1:30 and 2:30.
In the first three games, the minutes in the timer would go past 60 when matches longer than an hour were played. This was changed in Smash 4, which added an extra digit to the timer if the match timer is longer than one hour.
Gallery
A time match in Super Smash Bros. between Link, Donkey Kong, Mario, and Fox on Hyrule Castle.
A time match in Melee between Ness, Donkey Kong, Pichu and Mario on Corneria; here, Ness has just scored a point for KOing Mario, who loses a point in turn.
A time match in Super Smash Bros. for Nintendo 3DS between Mii Brawler, Olimar, Mr. Game & Watch, and Jigglypuff on Yoshi's Island with five seconds remaining on the timer.
A time match at the Boxing Ring in Super Smash Bros. for Wii U between Greninja, Olimar, Zelda, and Little Mac.
- SmashUltimateTimerMatchFinalSeconds.jpg
The final four seconds of the match in Ultimate at Princess Peach's Castle.
When "TIME!" appears onscreen, the match will come to an end and there will be a winner, or a Sudden Death match.
Trivia
- In a demo of Super Smash Bros. for Wii U, a match lasted 1 minute and 30 seconds, which cannot occur in regular gameplay; but it can in Ultimate.
- The Training mode in all the games is programmed as an infinite time match.
- Mushroom Kingdom, Mushroom Kingdom, Mushroom Kingdom II, Suzaku Castle and Moray Towers are the only stages in which the music changes when there are 30 seconds left in a timed match.
- In Suzaku Castle's case, this only happens if the music currently playing is Ryu Stage Type A/B or Ken Stage Type A/B, as well as the stage themes of E. Honda, Chun-Li, Blanka, Zangief, Guile, Dhalsim, Balrog, Sagat, Vega, M. Bison, Dee Jay, T. Hawk, Fei Long, and Cammy in Ultimate with both types.
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