Classic Mode: Difference between revisions
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*Stage 9: [[Race to the Finish (SSBM)|Race to the Finish]] | *Stage 9: [[Race to the Finish (SSBM)|Race to the Finish]] | ||
*Stage 10: 1 vs 1 Metal character (Opponent chosen at random from a list of metal characters) | *Stage 10: 1 vs 1 Metal character (Opponent chosen at random from a list of metal characters) | ||
*Stage 11: 1 vs [[Master Hand]] and sometimes [[ | *Stage 11: 1 vs [[Master Hand]] and sometimes [[baby Hand]] | ||
===Regular Battle=== | ===Regular Battle=== |
Revision as of 12:55, April 9, 2010
Classic Mode is a mode in Super Smash Bros. Melee and Super Smash Bros. Brawl that serves as the successor to the 1P Game in Super Smash Bros. The two modes are virtually identical in order; however, certain changes have been made. In the original, the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions). In Melee, randomization elements were introduced - the battles and the order in which they are take place are, for the most part, completely random (other than the basic layout, which is elaborated upon in the below section). Additionally, the Board the Platforms bonus game has been removed, instead replaced by Snag the Trophies. Interestingly, Classic Mode (in Melee) is actually shorter than the 1P Game in the original. If the player loses all their stock, they are brought to a screen with a "Yes" or "No" answer to the Announcer's question "Continue?" Some coins/points are lost if "Yes" is chosen, but a "GAME OVER" is shown if "No" is chosen or if you do not have a certain amount of coins to pay.
Battle types
Classic Mode introduces different types of battles as the player progresses. In Melee, there is one type of each battle in a set stage while in Brawl there are multiple special battles fought randomly in each stage.
Regular battle
In a regular battle, the player engages in a one on one battle with another character. These type of battles are the most common type of battle in Melee and Brawl. The opponent is usually chosen at random and is battled on their home stage.
Team battle
In a team battle, the player pairs up with a computer ally and battles two other computer opponents. The opponents and ally are chosen at random in Melee, while characters of the same series usually team up in Brawl. The battle is usually fought on one of the opposing characters home stage. The higher the difficulty, the less reliable the ally will be.
Giant battle
In a giant battle, the player pairs up with at most two allies and battles a giant character. The giant character will have the same attributes as a character with under the effects of a Super Mushroom, however the enlarged size will last the whole battle. The giant character can usually sustain more damage and has more powerful attacks, but their jump is distance is reduced and they become a bigger target. The higher the difficulty is, the less reliable the computer allies will be. In Brawl, the player will have one computer ally in stages 3-5 and none in stages 6-10. This battle is chosen at random by series.
Multi-man battle
In a multi-man battle, the player fights ten copies of another character. The opponent team will attack in groups of three, but their weight is lighter than their normal version.
Metal battle
In a metal battle, the player faces an opposing computer player under the effects that are similar to the Metal Box. A metal character can sustain more damage and are less likely to flinch with more powerful attacks. However, their falling speed is increased and running speed reduced. In Melee, a metal battle is always fought on the Battlefield stage with no items appearing at all. In Brawl, however, the metal battles are chosen at random by series and items are present.
Free-for-All
This battle only appears in Brawl as the second-to-last battle. In this battle, the player must fight three random characters (who haven't been fought yet in the current playthrough) on the Final Destination stage. Often, the opponents will attack each other outright until the one is defeated; the remaining two will then focus solely on the player. The music played in this battle is Opening (Super Smash Bros. Melee).
Final battle
In a final battle, the players faces Master Hand (and possibly Crazy Hand) on the Final Destination stage. When one player reaches the final stage in this mode on normal or higher in under 15 minutes and hard or above in 9 minutes or less in Brawl without continuing Crazy Hand will fight along side Master Hand. However, there are no items present in this battle. Master Hand and Crazy Hand both have certain number of hit points depending on the difficulty you chose that must be depleted to clear this mode. However in Brawl, along with the change of hit points is the movement of the hands. The higher the difficulty, the faster they move. In Melee, Crazy Hand will appear after you cut Master Hand's HP in half. In Brawl, Master Hand and Crazy Hand will both appear at the same time.
In Super Smash Bros. Melee
Classic Mode Layout
- Stage 1: 1 vs 1 (Opponent chosen at random from a list of characters)
- Stage 2: 2 vs 2 (Ally is chosen at random from a list of allies while the team you are fighting is picked out of a list of 29 teams randomly)
- Stage 3: Target Test
- Stage 4: 1 vs 1 (Opponent chosen at random from a list of characters)
- Stage 5: 3 vs 1 Giant Character (Allies chosen at random from a list of allies while a giant character is chosen out of a list of giant characters randomly)
- Stage 6: Snag the Trophies
- Stage 7: 1 vs 1 (Opponent chosen at random from a list of characters)
- Stage 8: 1 vs 10 of the same character (Teams are chosen at random out of a list)
- Stage 9: Race to the Finish
- Stage 10: 1 vs 1 Metal character (Opponent chosen at random from a list of metal characters)
- Stage 11: 1 vs Master Hand and sometimes baby Hand
Regular Battle
This is a list of characters you will fight in their home stages in 3 1-on-1 battles below. During the battle with Mewtwo, the Poké Floats theme is played on the Pokémon Stadium and Final Destination stages, and during the fight with Yoshi, the Yoshi's Island N64 theme may be played on the Yoshi's Story stage.
Allies
This is a list of characters who will fight alongside you in Team and Giant battles.
2 vs. 2 Teams
Below is the list of all the teams you can fight in Classic Mode. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams.
Giant Character Battle
Just like the teams, the giant characters you fight are picked randomly from a group that has already been predetermined by the game.
Giant Character Battles | |||||
---|---|---|---|---|---|
Giant Character | Stage | ||||
Donkey Kong | Kongo Jungle | ||||
Mario | Princess Peach's Castle | ||||
Dr. Mario | Mushroom Kingdom | ||||
Luigi | Mushroom Kingdom II | ||||
Bowser | Fountain of Dreams | ||||
Captain Falcon | Mute City | ||||
Jigglypuff | Pokemon Stadium | ||||
Link | Great Bay | ||||
Yoshi | Yoshi's Story | ||||
Young Link | Temple |
Multi-Character Battle
Just like the teams, and the giant characters you fight, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 10 characters consisting of a group of each other.
Metal Battle
Unlike in regular battles, this is a list of metal characters that you will fight on the Battlefield stage.
Metal Character Battles | |||||
---|---|---|---|---|---|
Metal Character | |||||
Bowser | |||||
Captain Falcon | |||||
Donkey Kong | |||||
Dr. Mario | |||||
Falco | |||||
Fox | |||||
Ice Climbers | |||||
Jigglypuff | |||||
Kirby | |||||
Link | |||||
Luigi | |||||
Mario | |||||
Marth | |||||
Mewtwo | |||||
Ness | |||||
Peach | |||||
Pichu | |||||
Pikachu | |||||
Samus | |||||
Yoshi | |||||
Young Link | |||||
Zelda |
In Super Smash Bros. Brawl
Classic Mode Layout
Level | Battle Types | Enemies | Stages |
---|---|---|---|
Level 1 - The Legend of Zelda | Team or Normal | Link, Zelda/Sheik, Ganondorf, Toon Link | Bridge of Eldin, Pirate Ship |
Level 2 - Yoshi, Donkey Kong (Minor Mario Characters) | Giant (2 allies), Team or Normal | Yoshi | Yoshi's Island |
Donkey Kong, Diddy Kong | Rumble Falls, 75m | ||
Level 3 - Pokémon | Giant (1 ally), Team, or Normal | Pikachu, Jigglypuff, Pokémon Trainer, Lucario | Pokémon Stadium 2, Spear Pillar |
Level 4 - Fire Emblem or EarthBound (Originally Japanese-only RPGs) | Giant (1 ally), Team, Multi, or Normal | Ike, Marth | Castle Siege |
Lucas, Ness | New Pork City | ||
Target Smash!! (same level as the chosen difficulty) | N/A | N/A | Appropriate Target Smash!! map |
Level 5 - Kirby | Giant (1 ally), Team, Multi, or Normal | Kirby, King Dedede, Meta Knight | Halberd |
Level 6 - Metroid or Pikmin (Planet explorers) | Giant (no allies), Multi, Metal, or Normal | Samus/Zero Suit Samus | Norfair, Frigate Orpheon |
Olimar | Distant Planet | ||
Level 7 - Star Fox or F-Zero (Spaceship flyers) | Giant (no allies), Team, Multi, Metal, or Normal | Fox, Falco, Wolf | Lylat Cruise |
Captain Falcon | Port Town Aero Dive | ||
Level 8 - Super Mario Bros. | Giant (no allies), Team, Multi, Metal, or Normal | Mario, Luigi, Peach, Bowser | Delfino Plaza, Luigi's Mansion, Mario Circuit, Mushroomy Kingdom |
Level 9 - Game & Watch, Kid Icarus, Ice Climber or R.O.B. (Obscure classic characters) | Giant (no allies), Multi, Metal, or Normal | Mr. Game & Watch | Flat Zone 2 |
Pit | Skyworld | ||
Ice Climbers | Summit | ||
R.O.B. | Mario Bros. | ||
Level 10 - WarioWare, Metal Gear or Sonic the Hedgehog (requested/anticipated characters) | Giant (no allies), Multi, Metal or Normal | Wario | WarioWare, Inc. |
Snake | Shadow Moses Island | ||
Sonic | Green Hill Zone | ||
Target Smash!! (1 level higher, if played on Intense, level 5 again) | N/A | N/A | Appropriate Target Smash!! map |
Level 11 - Free for All | Free for all with three computers | Random | Final Destination |
Level 12 - Master Hand/Crazy Hand Battle | Enemies have stamina based on difficulty selected | Master Hand (and, depending on situation, Crazy Hand) | Final Destination |
There are:
- 2 Target Test
- 3 Single
- 2 Team
- 2 Multi-Man
- 2 Giant
- 1 Metal
- 1 3-on-1
- 1 Final
Rewards
In Super Smash Bros. Melee
- Clearing Classic Mode as Mario without using any continues will challenge the player to defeat Dr.Mario, where victory results in unlocking him.
- Clearing Classic Mode will challenge the player to defeat Jigglypuff, and beating her result in unlocking her.
- Clearing Classic Mode with 10 characters will challenge the player to defeat Young Link, and beating him will unlock him.
- Clearing Classic Mode with the 14 regular characters will challenge the player to defeat Marth from the Fire Emblem series, beating him will unlock him.
- Clearing Classic Mode with Marth will challenge the player to defeat Roy, and beating him will unlock him.
- Clearing Classic Mode with all characters (Except Mr. Game & Watch) will challenge the player to defeat Mr. Game & Watch. Beating him will unlock him and the Flat Zone stage.
- Clearing Classic Mode with all characters gives you the Donkey Kong Junior Trophy.
- Clearing Classic Mode on Hard or Very Hard without using any continues gives you a trophy of Master Hand.
In Super Smash Bros. Brawl
- Beating Classic Mode on Easy gives the player a sticker of a running Chibi-Robo.
- Beating Classic Mode on Normal gives you Icicle Mountain (Music).
- Beating Classic Mode on Hard gives you Credits (Super Smash Bros(Music)).
- Beating Classic Mode on Very Hard gives you the Striker Mario Trophy.
- Beating Classic Mode on Intense gives you a trophy of Crazy Hand.
- Beating Classic Mode with 10 characters will challenge the player to defeat Sonic. Beating him will unlock him and the Green Hill Zone stage.
- Beating Classic Mode will Challenge the player to defeat Marth, and beating him will unlock him.
- Beating Classic Mode without using any continues will challenge the player to defeat Luigi. Beating him will unlock him.
- Beating Classic Mode on Normal or higher in 12 minutes will challenge the player to defeat Captain Falcon, and beating him will unlock him.
- Beating Classic Mode on Hard or higher as Link or Zelda will challenge the player to defeat Ganondorf, and beating him will unlock him.
- Beating Classic Mode as Link after beating SSE will challenge the Player to defeat Toon Link. Beating him will unlock him.
- Beating Classic Mode with 20 different characters gives you a trophy of Master Hand.
- Beating Classic Mode with all characters gives you the Paper Mario Trophy.
- Beating Classic Mode with all characters (Including Sheik, Zero Suit Samus, Squirtle, Ivysaur and Charizard) gives you the Creeping Chrysanthemum trophy.
Trivia
- In Brawl, Halberd will be fought on no matter what.