R.O.B. (SSBU): Difference between revisions
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==Trivia== | ==Trivia== | ||
*All of R.O.B's normal attacks are named after each's moves attack scripts, as a reference to him being a computer. | |||
*R.O.B.'s stock icon is one of four to show eyes, the others being {{SSBU|Kirby}}, {{SSBU|Meta Knight}}, and {{SSBU|Sonic}}. | *R.O.B.'s stock icon is one of four to show eyes, the others being {{SSBU|Kirby}}, {{SSBU|Meta Knight}}, and {{SSBU|Sonic}}. | ||
*On the official site for ''Ultimate'', each character is accompanied by a background image of a stage from their universe. As R.O.B. is the only character to not have a stage from his home universe, his page is the only one with no stage for the background image. | *On the official site for ''Ultimate'', each character is accompanied by a background image of a stage from their universe. As R.O.B. is the only character to not have a stage from his home universe, his page is the only one with no stage for the background image. |
Revision as of 09:37, February 4, 2019
R.O.B. in Super Smash Bros. Ultimate | |
---|---|
Universe | R.O.B. |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Guided Robo Beam |
“ | He has two powerful projectiles: Robo Beam and Gyro, along with a very effective recovery. The 1P color in the North American version of the game is a light gray, and the 2P is red and white, but this is reversed in the Japanese version. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
R.O.B. (ロボット, Robot) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. R.O.B. is classified as fighter #42.
How to unlock
Complete one of the following:
- Play VS. matches, with R.O.B. being the 31st character to be unlocked.
- Clear Classic Mode with Pikachu or any character in its unlock tree, being the third character unlocked after Shulk.
- Have R.O.B. join the player's party in World of Light.
With the exception of the third method, R.O.B. must then be defeated on Wrecking Crew.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, R.O.B.'s model features a more subdued color scheme. His body has a duller matte finish, and his eyes are less reflective. As a result, he more closely resembles the original peripheral.
- R.O.B.'s eye expressions are now seen properly at all times, as in Super Smash Bros. for Nintendo 3DS.
- During his side taunt, R.O.B. now emits purple flashing sparkles from his eyes instead of white.
- R.O.B.'s dash animation is slightly altered.
- R.O.B.'s double jump animation is now a midair twirl.
- R.O.B.'s Hurtbox appears to be slightly smaller as a result of his character model being shrunken.
Attributes
- Like all characters, R.O.B.'s jumpsquat animation now takes three frames to complete (down from 5).
- R.O.B. walks slightly faster (1.122 → 1.178).
- R.O.B.'s initial dash speed is much faster (1.3 → 2.002).
- R.O.B. dashes much faster (1.568 → 1.725).
- R.O.B.'s air speed is slightly higher (1.08 → 1.134).
- The re-introduction of directional airdodges improves R.O.B.'s recovery, as he can airdodge after he has ran out of fuel in his Robo Burner.
Ground attacks
- The first hit of neutral attack can be held for a consecutive jab.
- Forward tilt's sweetspot does more damage.
- Up tilt's knockback angle was changed to be more horizontal.
- Dash attack has reduced endlag (FAF 35 → 31), improving its combo potential.
- Forward smash has a larger hitbox.
- Forward smash's charging animation has been changed to resemble its animation in Brawl.
- Down smash now only hits 3 times instead of 5, reducing its overall damage output (2% (hits 1-4 base), 1.5% (hits 1-4 tip), 5% (hit 5), 13%/11% (total) → 3.5% (hits 1-2 base), 3% (hits 1-2 tip), 5% (hit 3), 12%/11% (total)).
- The side of which Down smash launches opponents is no longer random, the front hits always launch in front of R.O.B. and vice versa.
Aerial attacks
- All aerials have less landing lag (12 → 7 frames (neutral), 15 → 9 frames (forward), 22 → 13 frames (back), 22 → 13 frames (up), 21 → 12 frames (down).
- Neutral aerial:
- Has more range and faster startup (18 → 14 frames).
- Deals more damage (8% (base)/6% (tip) → 9.5%/7.5%).
- Back aerial:
- Now slows down R.O.B. upon hitting a shielding opponent.
- Deals more damage (12% (base)/10% (tip)/6% (late base) → 15%/13%/9%).
- Due to the changes to shieldstun, the move has become significantly safer on shield .
- Up aerial:
- Up aerial's final hit comes out quicker (frame 26 → 23). However, the move's total duration is unchanged, resulting in the move having more endlag overall.
- Up aerial's knockback angle was changed to be more vertical.
- Down aerial:
- Deals more knockback.
- R.O.B. now faces further forward when performing his down aerial.
Throws/other attacks
- Standing grab and pivot grab have slightly reduced start-up (frame 7 → 6 (standing), frame 11 → 10 (pivot)).
- All grabs have increased endlag (FAF 30 → 37 (standing), FAF 37 → 45 (dash), FAF 36 → 40 (pivot)).
- R.O.B. has a new pummel where he headbutts the opponent. This pummel is faster, but also deals less damage (2% → 1.3%).
- Forward throw:
- R.O.B. has a new forward throw where he takes his right hand back and throws them.
- Forward throw has reduced endlag. This, combined with R.O.B.'s increased mobility, grants the move combo potential at low percentages.
- Up throw:
- Up throw now rises higher during the animation.
- Up throw has more endlag, hindering its combo potential.
- Down throw:
- Now buries opponents briefly.
- This allows for more read-based followups, including up tilts, and KO's with Up Smash, although no follow-ups are guaranteed.
- The new, more consistent attack sacrifices the potential for early KO's that 'Beep Boop' could achieve in Smash 4.
- Down throw deals much less damage (10% → 5%).
- Down throw has more endlag.
Special Moves
- Robo Beam
- Robo Beam deals significantly more damage when fully charged. (10% (Super Robo Beam)/17% (point-blank Super Robo Beam) → 15%/22%).
- Robo Beam overall charges much faster than before, being able to reach its fully charged state much earlier.
- Fully charged Robo Beam's graphic is now flashier.
- Fully charged Robo Beam is larger, making it easier to hit opponents.
- Arm Rotor
- Arm Rotor has significantly faster startup (frame 16 → 13) and the move itself is executed faster, improving its safety; the move also has less endlag (46 → 41 frames).
- Arm Rotor's finishing hit animation has been altered. (Still has hitboxes in front and behind)
- Arm Rotor's hits connect more reliably and the final hit can kill more reliably. These changes, combined with the ones above, make it much more effective as both an edgeguarding tool and a potentially devastating combo finisher.
- Arm Rotor deals more damage per hit (1% → 1.5%), but now only hits every five frames as opposed to three, reducing its overall damage output.
- Robo Burner
- R.O.B. now has a gauge on his chassis that shows how much fuel he has left for Robo Burner.
- Robo Burner has new particle effects.
- Robo Burner can now be jump cancelled.
- Robo Burner can now be cancelled immediately into an air dodge if one is available.
- Gyro
- Gyro can be returned to its dock when in hand.
- Gyro can now be jump cancelled while charging.
- Final Smash:
- R.O.B. has a new Final Smash called Guided Robo Beam, in which he fires multiple small red beams that ricochet and home in on enemies, before firing a larger green beam that enlarges at the last second. This is a massive improvement over Super Diffusion Beam, as it is much easier to hit opponents.
Update History
- Removed instant Gyro Cancelling
- R.O.B’s hurtboxes have been fixed so that thin grabs would not miss him while shielding.
- Arm Rotor connects more reliably.
Moveset
Victory poses
- Adjusts his arms to face upward, and does a cheering gesture.
- Hovers in the air, spins, and lands, then puts his arms down and brings them up again while turning his head.
- Turns his head and flashes the lights in his eyes, then repeatedly claps and lowers his arms.
Classic Mode: Unreadable Expressions
R.O.B.'s opponents all wear masks or lack expressive faces.
Round | Opponent | Stage | Music |
---|---|---|---|
1 | Meta Knight | Halberd | Pink Ball Activate! |
2 | Dark Samus | Frigate Orpheon | Psycho Bits |
3 | 5 Mr. Game & Watches | Flat Zone X | Flat Zone |
4 | Wireframe Mac | Boxing Ring | Tunnel Theme - X-Scape |
5 | Male and Female Wii Fit Trainer | Wii Fit Studio (Battlefield form) | Rhythm Boxing |
6 | 6 R.O.B.'s | Mario Bros. (Battlefield form) | Stack-Up/Gyromite |
Bonus Stage | |||
Final | Galleom | ? | Boss Battle - Super Smash Bros. Brawl |
Role in World of Light
Although R.O.B. does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
R.O.B. was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Mysterious Dimension sub-area, as the fighter closest to the entrance.
Spirits
R.O.B.'s Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking R.O.B. in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, R.O.B. makes an appearance in a few Support Spirits.
Alternate costumes
Gallery
Taunting on Port Town Aero Dive.
Attacking Mega Man with Robo Beam on Battlefield.
Crouching with a buried Wario on Gaur Plain.
Attacking Marth with his down smash on Tomodachi Life.
Blue, metal, and pink R.O.B.s with a Bombchu on PictoChat 2.
Using his back aerial on Lucas on Magicant.
Character Showcase Video
Trivia
- All of R.O.B's normal attacks are named after each's moves attack scripts, as a reference to him being a computer.
- R.O.B.'s stock icon is one of four to show eyes, the others being Kirby, Meta Knight, and Sonic.
- On the official site for Ultimate, each character is accompanied by a background image of a stage from their universe. As R.O.B. is the only character to not have a stage from his home universe, his page is the only one with no stage for the background image.
- R.O.B. is one of four characters to have appeared since Brawl to have a different Final Smash across every installment; the other three are Pit, Zero Suit Samus, and King Dedede.
- Coincidentally, all four are Brawl newcomers.
- R.O.B., Cloud and Ice Climbers are the only fighters that cannot receive a series bonus since they don't have any primary spirits from their own series.
R.O.B. universe | |
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Fighter | R.O.B. (SSBB · SSB4 · SSBU) |
Enemies | R.O.B. Squad (R.O.B. Blaster · R.O.B. Launcher · R.O.B. Sentry) |
Other | Ancient Minister · Isle of the Ancients |
Trophies, Stickers, and Spirits | Trophies (SSBB · SSB4) · Spirits |
Music | Gyromite |