Talk:Wavedash: Difference between revisions

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== landfallspecial ==
In Brawl, it's possible. I've done it.
*Double Jump
*fall backwards at the diagonal
*Air Dodge near the bottom
takes forever, and it honestly isn't practical. But it is still in.
{{User:Max2/Sig}}


I removed the text about LANDFALLSPECIAL providing evidence that the developers programmed wavedashing into the game, as per [http://www.smashboards.com/showthread.php?t=53863 SuperDoodleMan's research into the subject]. --[[User:Nealdt|nealdt]] 04:06, July 30, 2006 (GMT)
:That's a [[Waveland]], not a [[Wavedash]]. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[w:c:wow:User:Sky2042|w]]) 01:02, 11 March 2008 (UTC)


== credit to toby and xiffy ==
really? I thought Wavelanding just made you land on a jump-through platform faster. {{User:Max2/Sig}} sorry then.


Aren't we flouting their copyright, or at least the spirit of Wikipedia, by copying their information?  Besides, the article should be about wavedashing, not pedagogy.  I won't do it now, but I plan to completely remove the copyrighted information (which, to my knowledge, was not taken with their consent) and replace it with more pertinent, encyclopedic content. [[User:MaskedMarth|MaskedMarth]] 19:57, September 13, 2006 (GMT)
"Contrary to some belief, wavedashing is not a glitch, but instead is completely explainable by the physics system in the game, despite being an unintended physics byproduct."


: Well, I'm largely underway.  I'm keeping Tobias' headings but changing the wording and changing some ideas.  Also putting it in a more encyclopedic way, removing "you" and whatnot.
Unfortunatly I have to disagree with this statment because a completely explainable by the physics system in the game, despite being an unintended physics byproduct, is the very definition of a glitch because the result was unintended thus yes, this is a glitch.  


: This is a nightmare of a writing job. Everything that comes out of my keyboard sounds awkwards and blocky :p --[[User:MaskedMarth|MaskedMarth]] 19:44, September 17, 2006 (GMT)
By your defininition Windows never has glitches all of the behaviour is perfectly explainable behaviour based on how the code was written, the result wasn't inteneded but it was the natural result.


:: Everything is pretty much original now, so I changed "Credits" to "External Links."  I'd like to go through the article for a round of revision, just to make things clearer, but for the time being it is what it is. --[[User:MaskedMarth|MaskedMarth]] 20:09, September 17, 2006 (GMT)
[[User:70.57.50.190|70.57.50.190]] 10:12, 2 April 2008 (UTC)


== Waveland ==
== Wavedashing is NOT a glitch! ==


Should a new page be made about wavelanding, or perhaps a section about it be made on here and a redirect page to here from wavelanding? I was looking through the [http://www.smashwiki.com/wiki/Special:Wantedpages Wanted Pages] section, and I noticed that the wavelanding page wasn't created.--[[User:Respawn|Respawn]] 15:26, January 17, 2007 (GMT)
A glitch is an error in programing. It has no real explanation on why it happens. Samus' Super Wavedash and Link's Super jump are glitches.


:It makes sense to me to simply have "waveland" redirect here. One can't very well learn about one without learning of the other.  
Wavedashing however has an explanation on why it happens. The sudden momentum from an airdodge is transfered to the ground, causing a slide. That is part of the physics engine. If a character is spiked to the ground diagonally, their body will slide a bit. Even happens in Brawl.


:-- [[User:Randall00|Randall00]] 19:21, January 31, 2007 (GMT)
The developers programmed the slide, but they didn't think it would give any advantage, so they left it in Melee. This would make Wavedashing a physics exploit at best.


::I definitely agree. I'm a mergist by nature because I believe that a lot of half-stub pages connected by link and relation topic is nowhere near as practical and appealing to readers as few largely developed pages that covers several closely related topics for easy reference. Anything strictly based on wavedashing should be dealt with in the wavedashing page. [[User:Erik the Appreciator|Erik the Appreciator]] 19:36, January 31, 2007 (GMT)
STOP CALLING WAVEDASHING A GLITCH! <small>—Preceding unsigned comment added by [[User:MetaXzero|MetaXzero]] ([[User talk:MetaXzero|talk]] • [[Special:Contributions/MetaXzero|contribs]]) 20:43, June 19, 2008</small>
Unintended=glitch. - [[User:Gargomon251|Gargomon251]] ([[User talk:Gargomon251|talk]]) 05:16, 20 June 2008 (UTC)


::: I agree. {{User:MaskedMarth/sig}} 18:05, March 7, 2007 (GMT)
Actually, he's right. Wavedashing is a necessary byproduct of the game physics engine and is not a glitchIt can be calculated based on momentum and traction and falls directly into the normal programing. The definition of a glitch is something that cannot be explained by the programing of the game. Therefore, wavedashing is not a glitch. [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 05:38, 20 June 2008 (UTC)
 
== How did Wavedashing get its name? ==
 
Anybody know? [[User:WaluigiIsAwesome|WaluigiIsAwesome]] 13:29, March 12, 2007 (GMT)
 
: I'm unable to find anything about wavedashing that doesn't relate to SSBMI thought I remembered "wavedash" to be a loan term from Tekken, but I guess I'm wrong. {{User:MaskedMarth/sig}} 13:48, March 12, 2007 (GMT)
 
::I saw wavedashing in a early Tekken video that I think was on the PSone (wavedashing as we know it, that is; the video was about wavedashing in Tekken). Still, I'd check a Tekken Wiki or something to vertify this. And if it is true, it should be mentioned in this article in my opinion. Definitely. [[User:Johnknight1|Johnknight1]] 15:36, November 3, 2007 (GMT)
 
== If brawl doesn't have dashing in it.... ==
 
Would it ruin the game? It's such an important element. {{unsigned|Withouthatred }}
 
It won't ruin the game.
Just like the game wouldn't be ruined if it didn't have Online stuff.
 
- [[User:Blackadder|Blackadder]]
:general discussion doesn't belong here, it belongs in a forum. [[User:Silverdragon706|FyreNWater]] 17:26, September 9, 2007 (EDT)

Revision as of 23:52, June 28, 2008

In Brawl, it's possible. I've done it.

  • Double Jump
  • fall backwards at the diagonal
  • Air Dodge near the bottom

takes forever, and it honestly isn't practical. But it is still in. User:Max2/Sig

That's a Waveland, not a Wavedash. --Sky (t · c · w) 01:02, 11 March 2008 (UTC)

really? I thought Wavelanding just made you land on a jump-through platform faster. User:Max2/Sig sorry then.

"Contrary to some belief, wavedashing is not a glitch, but instead is completely explainable by the physics system in the game, despite being an unintended physics byproduct."

Unfortunatly I have to disagree with this statment because a completely explainable by the physics system in the game, despite being an unintended physics byproduct, is the very definition of a glitch because the result was unintended thus yes, this is a glitch.

By your defininition Windows never has glitches all of the behaviour is perfectly explainable behaviour based on how the code was written, the result wasn't inteneded but it was the natural result.

70.57.50.190 10:12, 2 April 2008 (UTC)

Wavedashing is NOT a glitch!

A glitch is an error in programing. It has no real explanation on why it happens. Samus' Super Wavedash and Link's Super jump are glitches.

Wavedashing however has an explanation on why it happens. The sudden momentum from an airdodge is transfered to the ground, causing a slide. That is part of the physics engine. If a character is spiked to the ground diagonally, their body will slide a bit. Even happens in Brawl.

The developers programmed the slide, but they didn't think it would give any advantage, so they left it in Melee. This would make Wavedashing a physics exploit at best.

STOP CALLING WAVEDASHING A GLITCH! —Preceding unsigned comment added by MetaXzero (talkcontribs) 20:43, June 19, 2008 Unintended=glitch. - Gargomon251 (talk) 05:16, 20 June 2008 (UTC)

Actually, he's right. Wavedashing is a necessary byproduct of the game physics engine and is not a glitch. It can be calculated based on momentum and traction and falls directly into the normal programing. The definition of a glitch is something that cannot be explained by the programing of the game. Therefore, wavedashing is not a glitch. Clarinet Hawk (talk · contributions) 05:38, 20 June 2008 (UTC)