Fighter number: Difference between revisions
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*''[[SSB]]'': The starter characters are ordered by their placement on the character selection screen. The unlockable characters are similar, though they are sorted column-first rather than row-first as the starters are. | *''[[SSB]]'': The starter characters are ordered by their placement on the character selection screen. The unlockable characters are similar, though they are sorted column-first rather than row-first as the starters are. | ||
*''[[Melee]]'': The starter characters are ordered by their first appearance in [https://www.youtube.com/watch?v=sfQ75gr2znA Melee's E3 2001 reveal], not counting Zelda's hand during the Triforce sequence. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them. | *''[[Melee]]'': The starter characters are ordered by their first appearance in [https://www.youtube.com/watch?v=sfQ75gr2znA Melee's E3 2001 reveal], not counting Zelda's hand during the Triforce sequence. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them. | ||
*''[[Brawl]]'': The characters first revealed in [https://www.youtube.com/watch?v=EnpHmvGeE9o Brawl's original trailer] are ordered first, followed by the remaining newcomers in the order revealed on the official website. | *''[[Brawl]]'': The characters first revealed in [https://www.youtube.com/watch?v=EnpHmvGeE9o Brawl's original trailer] are ordered first, followed by the remaining newcomers in the order revealed on the official website. Notably, {{SSBU|Pokémon Trainer}} is not given a Sakurai number, likely due to bot being directly controlled by the player. Instead, the three pokémon ({{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and {{SSBU|Charizard}}) are given numbers instead. | ||
*''[[SSB4]]'' and ''[[Ultimate]]'': The order is equal to that in which the newcomers were revealed. | *''[[SSB4]]'' and ''[[Ultimate]]'': The order is equal to that in which the newcomers were revealed. | ||
[[Echo Fighters]] share number with their "parent" in addition to a superscript epsilon (<sup>ε</sup>), regardless of which game they joined in. | *[[Echo Fighters]] share number with their "parent" in addition to a superscript epsilon (<sup>ε</sup>), regardless of which game they joined in. For example, {{SSBU|Lucina}} would be marked with 56 if Echo Fighters were numbered like any other character | ||
==Order== | ==Order== | ||
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!data-sort-type="number"|Sakurai Number!!Character | !data-sort-type="number"|Sakurai Number!!Character | ||
|- | |- | ||
|01|| | |01||{{SSBU|Mario}} | ||
|- | |- | ||
|02|| | |02||{{SSBU|Donkey Kong}} | ||
|- | |- | ||
|03|| | |03||{{SSBU|Link}} | ||
|- | |- | ||
|04||[[Samus]] | |04||[[Samus]] | ||
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|32||[[Ike]] | |32||[[Ike]] | ||
|- | |- | ||
| | |33||[[Squirtle]] ({{SSBU|Pokémon Trainer}}) | ||
|- | |- | ||
| | |34||[[Ivysaur]] ({{SSBU|Pokémon Trainer}}) | ||
|- | |- | ||
|35||[[Charizard]] ({{SSBU|Pokémon Trainer}}) | |||
|35||[[Charizard]] | |||
|- | |- | ||
|36||[[Diddy Kong]] | |36||[[Diddy Kong]] | ||
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|- | |- | ||
|50||[[Greninja]] | |50||[[Greninja]] | ||
|- | |- | ||
|51||[[Mii Brawler]] | |51||[[Mii Brawler]] | ||
|- | |- | ||
|52|| | |52||{{SSBU|Mii Swordfighter}} | ||
|- | |- | ||
|53||[[Mii Gunner]] | |53||[[Mii Gunner]] | ||
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|- | |- | ||
|70||[[Piranha Plant]] | |70||[[Piranha Plant]] | ||
|- | |||
|71||{{SSBU|Joker}} | |||
|- | |||
|72||''Fighters Pass Challenger 2'' | |||
|- | |||
|73||''Fighters Pass Challenger 3'' | |||
|- | |||
|74||''Fighters Pass Challenger 4'' | |||
|- | |||
|75||''Fighters Pass Challenger 5'' | |||
|- | |||
|} | |} | ||
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The Sakurai numbers are used to order characters on ''Ultimate''{{'}}s selection screen and promotional material. Otherwise, they have no practical application; they are not used for any other in-game purpose, and their relatively arbitrary nature makes them unsuitable for ordering characters for informational purposes (such as on the SmashWiki). Indeed, many players agree that using this order makes it more difficult to find any particular character for selection, compared to the previous games' series-based sorting. | The Sakurai numbers are used to order characters on ''Ultimate''{{'}}s selection screen and promotional material. Otherwise, they have no practical application; they are not used for any other in-game purpose, and their relatively arbitrary nature makes them unsuitable for ordering characters for informational purposes (such as on the SmashWiki). Indeed, many players agree that using this order makes it more difficult to find any particular character for selection, compared to the previous games' series-based sorting. | ||
A similar system is used for ordering stages on ''Ultimate''{{'}}s selection screen. | A similar system is used for ordering stages on ''Ultimate''{{'}}s selection screen, where all stages are ordered by when they first joined the series (with the excpetions of stages shared between both versions of [[Super Smash Bros. 4]], which are mixed in with stages from exclusively [[Super Smash Bros. for Wii U]]) | ||
It is possible to use similar rules to construct Sakurai numbers for other games in the series. However, because Echo Fighters (a.k.a. clones) must share number with their parent by these rules, and the clone status of some characters has changed between games (for example, Luigi in ''Smash 64'' would be 01<sup>ε</sup>), many characters would not keep the same number across the series as a whole. As a result, the system is generally not portable across games. | It is possible to use similar rules to construct Sakurai numbers for other games in the series. However, because Echo Fighters (a.k.a. clones) must share number with their parent by these rules, and the clone status of some characters has changed between games (for example, Luigi in ''Smash 64'' would be 01<sup>ε</sup>), many characters would not keep the same number across the series as a whole. As a result, the system is generally not portable across games. | ||
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Revision as of 19:16, January 27, 2019
- Not to be confused with the Sakurai angle.
The Sakurai numbers are a method of identifying and sorting characters that appear in Super Smash Bros. Ultimate (which happens to be every character that had appeared in the series up to that point).
Definition
As explained by Masahiro Sakurai, the numbers order characters based on "the order in which they joined" the series. This results in the order being somewhat unintuitive, especially given that its logic differs wildly in the earlier games. Here is the list of how newcomers from each game are ordered.
- SSB: The starter characters are ordered by their placement on the character selection screen. The unlockable characters are similar, though they are sorted column-first rather than row-first as the starters are.
- Melee: The starter characters are ordered by their first appearance in Melee's E3 2001 reveal, not counting Zelda's hand during the Triforce sequence. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them.
- Brawl: The characters first revealed in Brawl's original trailer are ordered first, followed by the remaining newcomers in the order revealed on the official website. Notably, Pokémon Trainer is not given a Sakurai number, likely due to bot being directly controlled by the player. Instead, the three pokémon (Squirtle, Ivysaur, and Charizard) are given numbers instead.
- SSB4 and Ultimate: The order is equal to that in which the newcomers were revealed.
- Echo Fighters share number with their "parent" in addition to a superscript epsilon (ε), regardless of which game they joined in. For example, Lucina would be marked with 56 if Echo Fighters were numbered like any other character
Order
Usage
The Sakurai numbers are used to order characters on Ultimate's selection screen and promotional material. Otherwise, they have no practical application; they are not used for any other in-game purpose, and their relatively arbitrary nature makes them unsuitable for ordering characters for informational purposes (such as on the SmashWiki). Indeed, many players agree that using this order makes it more difficult to find any particular character for selection, compared to the previous games' series-based sorting.
A similar system is used for ordering stages on Ultimate's selection screen, where all stages are ordered by when they first joined the series (with the excpetions of stages shared between both versions of Super Smash Bros. 4, which are mixed in with stages from exclusively Super Smash Bros. for Wii U)
It is possible to use similar rules to construct Sakurai numbers for other games in the series. However, because Echo Fighters (a.k.a. clones) must share number with their parent by these rules, and the clone status of some characters has changed between games (for example, Luigi in Smash 64 would be 01ε), many characters would not keep the same number across the series as a whole. As a result, the system is generally not portable across games. L