Snake (SSBB): Difference between revisions

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{{Snake Special Moves}}
{{Snake Special Moves}}


===[[Taunt]]s===
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*'''All:''' Puts a [[Cardboard Box|cardboard box]] over himself, which is removable. Depending on which button you press, Snake will get in the box in a different position. When he removes it, the enemy receives some damage (if they are in close range). The box can also be picked up and thrown by opponents. This deals 1-3% damage, making it the second damaging taunt in the Smash series after Luigi's down taunt. If an opponent is in the air and is hit by the box, it will act like a meteor smash and the opponent will go straight downwards.
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*'''[[Smash Taunt]]:''' Kneels down and contacts his support team - Colonel Campbell, Otacon, and Mei Ling, and also Slippy Toad (only when in a Brawl with Falco) - via his [[codec]]. Snake then receives information on one of his opponents; this goes for every fighter in the game, including himself, and with separate conversations for [[Sheik (SSBB)|Sheik]] and [[Zero Suit Samus (SSBB)|Zero Suit Samus]]. This is possible only on Snake's home stage [[Shadow Moses Island]], and is performed by down taunting extremely quickly. Snake will hold a pose for a few seconds, then a conversation between Snake and his support team will begin. You can do this only once each round and if you are hit while Snake is holding his pose before the conversation starts, it is cancelled. However, you can be hit while the conversation is going, though the conversation ends if Snake is KO'd, which, in a nod to the ''Metal Gear Solid'' game over screens, causes the character Snake was talking with to shout ''"SNAAAAAAAAKE!!"''. It can be done with any number of other players on the screen, but if there is more than one opponent the game will randomly choose one character to talk about.
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==In competitive play==
==In competitive play==

Revision as of 15:13, June 16, 2010

This article is about Snake's appearance in Super Smash Bros. Brawl. For other uses, see Solid Snake.
Template:FA-articleSnake
Solid Snake
Symbol.svg
Universe Metal Gear
Appears in SSBB
Availability Unlockable
Tier A (2)


Unveiled at E3 2006, Snake (スネーク, Sunēku) is a character who appears in Super Smash Bros. Brawl. Instead of using a gun, like he usually does in his games, he was designed instead to use explosive-type weapons and CQC (close quarters combat) from his own games.

A popular rumor states that Hideo Kojima, the creator of Metal Gear, "practically begged" to include Snake in Super Smash Bros. Melee, but the game was in an advanced development stage and in an early launch in Japan, thus making it too late to include him as a character. However, it was later announced at E3 2006 in one of the first teaser videos for Super Smash Bros. Brawl that Snake would be included in the game, making him the first official "guest" character in a Super Smash Bros. game.

Snake currently ranks 2nd on the tier list (the highest ranked unlockable character) thanks to his quick and powerful neutral and tilt attacks, great range and very high priority overall, and being surprisingly the third heaviest character and therefore extremely hard to KO if the player has good DI. He is also one of the fastest heavyweights due to his DACUS. Almost all of his moves have high KO power, and he can set up amazing tech-chases with his down throw. All of this, along with his large variety of projectiles, excellent matchups, and great stage control with his projectiles, places Snake very well in tournaments.

How to Unlock

  1. Play 15 matches in VS Mode on Shadow Moses Island
  2. Play 130 matches in VS Mode
  3. Have Snake join your party in the Subspace Emissary

If you do any of these things except for #3, you will have to defeat him in a Brawl on Shadow Moses Island to unlock him.

Attributes

Snake is a super heavyweight character, probably because of him being a "normal" human in the Smash Bros. Universe, plus the gadgets and weapons that he carries. He is well known not only for his powerful smash attacks and very high priority, but also his strong, relatively quick tilt attacks and his neutral attack combo. His best killing move is his up tilt due to its power, speed and huge disjointed hitbox, rather than his smash attacks (while his forward smash can KO on very low percentages, it is one of the laggiest smashes in the game, even when using the C-stick). Snake's forward tilt is also a good KO move because it has the knockback and damage of a smash attack with the speed and priority of a tilt attack. A Snake with good directional influence will usually not get KOed until around 150% or even as high as the mid-200% against most characters (except powerful characters like Donkey Kong) outside of spiking him out of his Cypher. Snake is also known to have the second lowest crawl in the game (only losing to Squirtle), and is able to dodge most projectiles. He also has the most projectiles in the game (five), and a variety of edge-guarding techniques, including C4, the Remote Missile, landmines, and his b-air. His Hand Grenade can be used for camping, the effectiveness of which can be increased by shield-dropping the grenades then picking them up to throw them with more strength, though, unlike other explosives, they do not detonate on contact. They can be used defensively by holding one until it's about to detonate, then shielding just before it goes off. The explosion will damage anyone nearby but not Snake, so it's useful for stopping approaching opponents and then launching a counter-attack. His Up smash, the mortar, is the longest ranged up smash in the game. In addition, the up smash is also known to have a great Smash-Boost that makes Snake cover a lot of distance very quickly, compensating for his slow dash speed while at the same time releasing a projectile. His C4 has a variety of applications, aside from placing it on the stage itself as a defensive move, as it can be used in team battle to create a "suicide-bomber" (where the C4 is placed on a teammate like a Gooey Bomb), as well as being used on Snake himself to regain his vertical recovery move, the Cypher.

On the down side, Snake has a fast falling speed, making him juggled fairly easily. This is helped by his Reverse Neutral B giving him a long, fast movement to the opposite direction. Bigger problem areas are aerial attacks and recovery. Although all of his aerials deal both high damage and knockback, they also have large ending lag -- in particular his neutral, forward and down air attacks, as these take large amounts of time to complete and can easily lead Snake to his death if there is no ground beneath him. The Neutral and Down Aerial can also be escaped by players with good Smash Directional Influence and/or Quarter-Circle Directional Influence, which prevents him from getting the last hits on the attacks with good knockback while also leaving him open for punishment. With the disadvantages of having fast falling speed and large ending lag and landing lag on his aerial attacks, Snake has one of the worst aerial games (although his aerials themselves are about as strong as his tilt attacks) which makes him vulnerable to counter-picking on stages like Rainbow Cruise and Norfair where he is forced to attack in the air. In recovery, while he can plant C4 to make recovery nearly infinite, its slow and predictable nature leaves him vulnerable to spikes. It is extremely common for professional Snake players to have excellent Directional Influence, as this increases Snake's longevity exponentially. Also, grab releasing him (even with special grabs such as Wario's Chomp) after he's used his Cypher but before he's landed on the stage does not make him regain his Cypher recovery, as these moves do not cause flinching and his Cypher doesn't put him in helpless state.


Special Moves

Template:Snake Special Moves

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In competitive play

Role in the Subspace Emissary

Snake has stowed away somewhere on the Halberd, hiding inside a cardboard box. When his time comes, Snake emerges from his box and begins to investigate, but when he sees Lucario and Meta Knight, he hides again inside his box. Lucario sees through the box by looking at his aura, and pulls off Snake's disguise. Snake is surprised to see that he has been discovered (an exclamation point appears above his head along with the Metal Gear "Discovery" sound) and quickly assumes a fighting stance.

Meta Knight is glad to oblige, when Lucario senses security Primids coming from the corridor behind him, so they end up forming a partnership with Snake. After battling through the onslaught of Primid, Snake and the others meet up with Zelda and Peach. Shadowbugs make clones of Peach and Zelda, which the trio fights. Later, Snake, Lucario and Meta Knight find the bridge of the ship and are surprised to see a group of Mr. Game & Watches are controlling the ship. Snake and Lucario throw all of the Mr. Game & Watches out of the window, and they all land on the front deck. The Mr. Game & Watches revert into Shadowbugs and combine into a giant metallic monster called Duon. Lucario, Snake, and Falco join Fox, Sheik, and Peach to battle and defeat the monster. Snake shows up with everyone else at the Entrance to Subspace and, like everyone else, he is turned into a trophy by Tabuu's off waves. He can be revived by collecting his trophy in Subspace, making him eligible for the final battle against Tabuu.

Snake is one of the few characters in the entire SSE storyline to have dialogue. When he reveals himself, he states to the player "Kept you waiting, huh?". This is a reference to the fact that his first appearance in the Smash series was in Brawl, even though he was originally going to appear in Melee, several years earlier, but he was left out because of time constraints and also because he was seen earlier in the storyline in his box during the epilogue of The Forest. At the same time, it's also a direct reference to both Snake and Naked Snake's lines in the beginnings of Metal Gear Solid 2 and 3. Both games were eagerly anticipated by fans. Naked Snake's line also plays on the fact that MGS fans were excited to find that the main character of MGS3 was to be a Snake, after being dissapointed with Raiden's appearance in the previous game.

Exclusive Stickers

The following stickers can only be used by Snake:

  • Eva: [Electric] Resistance +44
  • Meryl Silverburgh: [Weapon] Attack + 7
  • Naked Snake: [Specials: Indirect] Attack +32
  • Solid Snake (Metal Gear Solid: The Twin Snakes): [Arm, Leg] Attack + 7

Costume Gallery

File:Alt-snake.jpg
Snake's Costume Changes

Trivia

Solid Snake's promotional Brawl artwork.
  • Snake is the only character whose official art on Smash Bros. DOJO!! portrays him in a different pose from his original art from his old profile. (pictured)
  • Snake is the only character who talks when he eats food or other edible items. He often makes a "Nom" sound, but will sometimes say "Tasty!", and very rarely "Good!". However, when Wario eats his own bike or any other large item, he can be heard saying something like "Yom!". This is a parody of Metal Gear Solid 3, when the player eats food from their inventory, and the character reacts to the taste.
  • Snake carries an H&K MK23 SOCOM .45 caliber pistol in a leg holster, but he never uses it in combat. Similarly, Captain Falcon carries a futuristic pistol, Sheik carries a dagger, and Ganondorf carries a broadsword, but none of them use these weapons in-game.
  • Snake's appearance at the start of a Brawl comes from the intro cutscene in Metal Gear Solid 2. In MGS2, his stealth camouflage disengages after landing on the carrier due to a malfunction. In Brawl, his stealth camouflage simply disengages to reveal himself to his opponent(s).
  • Snake is the highest ranked heavyweight in the Smash Bros. series. Also unique to Snake's weight, he is the only "Super-Heavy" character who does not shake the screen when he lands.
  • Snake has the most projectiles of any character in the game, with all four specials, his final smash, all his smash attacks, and even his taunt.

External links