Super Smash Bros. Ultimate

Sonic (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 153: Line 153:
**Stage 3 is a reference to both Metal Sonic being a constant pre-final boss/midboss in the series (hence it being in the middle) as well as the reflective nature of the Metal texture being a reference to Chaos, the antagonist of Sonic Adventure 1, of which has its theme. The stage being a city at night is likely a reference to the intro of Sonic Adventure 1 where Chaos is first introduced.
**Stage 3 is a reference to both Metal Sonic being a constant pre-final boss/midboss in the series (hence it being in the middle) as well as the reflective nature of the Metal texture being a reference to Chaos, the antagonist of Sonic Adventure 1, of which has its theme. The stage being a city at night is likely a reference to the intro of Sonic Adventure 1 where Chaos is first introduced.
**Stage 4 has three kirby's all the while playing the Sonic Heroes theme, the Kirby's are colored in reference to the color coding of Sonic Heroe's three roles ability: Blue (Speed), Red (Strength), and Yellow (Power)
**Stage 4 has three kirby's all the while playing the Sonic Heroes theme, the Kirby's are colored in reference to the color coding of Sonic Heroe's three roles ability: Blue (Speed), Red (Strength), and Yellow (Power)
**Stage 6 is a reference to Blaze the Cat (Incineroar literally being a cat on fire.) It could also be a reference to Big the Cat, but Incineroar does have a Big the Cat-like color variant that is not used for this battle.
**Stage 6 is a reference to Blaze the Cat (Incineroar literally being a cat on fire.)


{{SSBUCharacters}}
{{SSBUCharacters}}

Revision as of 13:04, December 9, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Sonic's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Sonic the Hedgehog.
Sonic
in Super Smash Bros. Ultimate
Sonic SSBU.png
SonicSymbol.svg
Universe Sonic the Hedgehog
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Super Sonic
Sonic (SSBU)
This speedy fighter has a lot of rush-type attacks. His final smash, Super Sonic, lets him fly around the stage at an incredible speed!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Sonic (ソニック, Sonic) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Sonic is classified as fighter #38.

Sonic is once again voiced by Roger Craig Smith in the English version, albeit with recycled voice clips from various Sonic games, as was the case in Super Smash Bros. 4. In the Japanese version, Jun'ichi Kanemaru reprises his role via recycled voice clips from Brawl and Smash 4. He is also voiced in French by Alexandre Gillet, in Spanish by Jonathan López, in German by Marc Stachel and in Italian by Renato Novera.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from Smash 4, Sonic's model features a more subdued color scheme. His fur is now lightly detailed similar to other furry characters.
  • Change Like most of the cast, Sonic is more expressive, as he now grins while dashing and now has an angry expression when using his up tilt, forward smash, and holding his shield.
  • Change Sonic now grins during his victory pose where he runs instead of smirking, like in Super Smash Bros. Brawl.
  • Change Sonic's head quills jiggle and move around more, resembling how their movement was in Brawl.
  • Change Sonic's Chaos Emerald victory pose now has him running up to the Emerald before grabbing it.

Attributes

  • Buff Like all characters, Sonic's jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Sonic walks faster (1.375 → 1.444).
  • Buff Sonic dashes faster (3.5 → 3.85).
  • Buff Sonic's initial dash is significantly faster (1.5 → 2.31).
  • Buff Sonic's air speed is faster (1.15 → 1.208).
  • Change Sonic falls faster (1.45 → 1.65)
  • Change Sonic's fast-fall is faster (2.32 → 2.64)
  • Change Sonic is considerably lighter and now only weighs slightly more than Zelda, making his survivability much worse but also makes him less prone to combos.
  • Nerf Sonic now takes a slight amount of damage per second when he's swimming. He shares this with Charizard, Inkling, and Incineroar.

Ground Attacks

  • Buff Due to Ultimate's reworked run mechanics, Sonic can easily surprise opponents with any ground attacks, including neutral, tilt and smash attacks, due to his incredibly fast dash speed.
  • Neutral attack:
    • Change Neutral attack's third hit has a slightly different animation.
    • Nerf Neutral attack has slightly more endlag.
  • Down tilt:
    • Buff Down tilt launches at a more upward angle, improving its combo potential.
  • Dash attack:
    • Change Sonic's previous dash attack now has its Spin Attack portion removed, with only the lunge kick being intact.
      • Nerf Due to this change, his dash attack is no longer a multi-hit.
  • Up smash:
    • Change Up smash has a slightly different animation.

Aerial attacks

  • Buff All aerials have less landing lag.
  • Up aerial:
    • Nerf Up aerial connects into each hit less reliably.
  • Down aerial:
    • Buff Down aerial meteors when the hitbox comes out, making it easier to meteor smash opponents.

Throws/other attacks

  • Nerf Standing grab and dash grab have increased ending lag.
  • Change Pummel has a slightly different animation.
  • Forward throw:
    • Change Forward throw now sends opponents at a more horizontal angle.
  • Change Up throw and forward throw deal less knockback. This improves their combo and tech chase abilities, but weakens their KO and edgeguarding abilities.
  • Down throw:
    • Buff Down throw's final hit deals more damage.

Special Moves

  • Homing Attack:
    • Change Homing Attack now shows a reticle on the opponent right before Sonic is about to strike, as in games from Sonic and the Secret Rings onward. The reticle most closely resembles its design in Sonic Colors.
    • Buff Homing Attack can be charged for much longer, with Sonic ascending much higher than before. The attack deals more damage when charged and has improved accuracy.
    • Buff Homing Attack comes out much quicker than in previous titles when the attack button is pressed. This uncharged state of the attack allows for combo potential.
  • Spin Dash:
    • Nerf Spin Dash's charge can no longer be canceled by pressing shield.
    • Nerf Spin Dash now stops upon hitting an opponent's shield, reducing its safety.
    • Buff A grounded charged Spin Dash can now be released in the air while keeping its charge.
    • Bug fix Sonic no longer loses his double jump after landing with an aerial Spin Dash or Spin Charge.
  • Spring Jump:
    • Buff Spring Jump has less ending lag, making it chain into aerial attacks easier.
    • Nerf Aerial Spring Jump's Spring has lowered knockback, making it harder to chain and to KO opponents as easily.
    • Nerf Spring Jump provides significantly less intangibility to Sonic, making it easier to edgeguard him.
    • Buff Sonic gains slightly more vertical height from Spring Jump.
  • Spin Charge:
    • Change Spin Charge now changes the color of the trail to indicate charge strength, going from blue, to cyan, to yellow.
  • Final Smash:
    • Change Sonic's Final Smash has been changed. He still transforms into Super Sonic and launches foes on contact; however, his speed has been drastically increased, and he now moves automatically on the horizontal axis, so only his vertical position can be controlled.

Classic Mode: At the Speed of Sound

Sonic's opponents are a mix between the game's fastest characters as well as references to characters in other Sonic titles.

Round Opponent Stage
1 Fox Green Hill Zone
2 Captain Falcon Figure-8 Circuit
3 Giant Metal Sonic Fourside (Ω form)
4 3 Kirbys Halberd
5 Sheik Mushroomy Kingdom
6 Giant Incineroar Windy Hill Zone
Bonus Stage
Final Master Hand and Crazy Hand Final Destination

Note: Every stage plays a track from the Sonic universe, no matter what universe the stage originated from.

Role in World of Light

Sonic was among the fighters summoned to the cliffside to assist in defeating an army of Master Hands.

During the opening cutscene, Sonic was present on the cliffside when Galeem unleashed his beams of light. While attempting to run away, Sonic noticed Pikachu doing the same and reached his hand towards Pikachu in an attempt to save it, but both he and Pikachu were vaporized and placed under Galeem's imprisonment.

Alternate costumes

Sonic Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>138MW7zOw0M</youtube>

Trivia

  • Sonic's stock icon in Ultimate bears a striking resemblance to several logos and icons in the Sonic series, namely:
  • So far, Sonic is the only third-party character in Ultimate with more than one home stage representing his series.
  • Unlike other installments in the Super Smash Bros. series, Sonic slowly takes damage if he falls in any body of water, which is a nod to his inability to swim in his own series.
  • While Sonic has appeared in three installments, Ultimate marks the first time Sonic is the first third-party character announced, as Snake was announced before him in Super Smash Bros. Brawl, while Mega Man was announced before him in Super Smash Bros. 4.
  • Sonic being unlocked by clearing Classic Mode as Mario is a reference to the bitter rivalry between the two of them in the '90s through 2001, while Sega was still a console manufacturer.
  • Sonic's classic mode has numerous references to his franchise:
    • Stage 3 is a reference to both Metal Sonic being a constant pre-final boss/midboss in the series (hence it being in the middle) as well as the reflective nature of the Metal texture being a reference to Chaos, the antagonist of Sonic Adventure 1, of which has its theme. The stage being a city at night is likely a reference to the intro of Sonic Adventure 1 where Chaos is first introduced.
    • Stage 4 has three kirby's all the while playing the Sonic Heroes theme, the Kirby's are colored in reference to the color coding of Sonic Heroe's three roles ability: Blue (Speed), Red (Strength), and Yellow (Power)
    • Stage 6 is a reference to Blaze the Cat (Incineroar literally being a cat on fire.)