Super Smash Bros. Ultimate

King Dedede (SSBU): Difference between revisions

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*{{buff|Like all characters, King Dedede's [[jumpsquat]] animation now takes three frames to complete (down from 6).}}
*{{buff|Like all characters, King Dedede's [[jumpsquat]] animation now takes three frames to complete (down from 6).}}
*{{buff|King Dedede [[dash]]es faster.}}
*{{buff|King Dedede [[dash]]es faster.}}
*{{buff|King Dedede's [[air speed]] is much faster, now being on par with {{SSBU|Luigi}}.}}
*{{buff|King Dedede's [[air speed]] is much faster, now being nearly on par with {{SSBU|Luigi}}.}}
*{{change|King Dedede is much heavier.}}
*{{change|King Dedede is much heavier.}}



Revision as of 10:36, December 1, 2018

Future.png This page documents information about or related to a future release.
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This article is about King Dedede's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see King Dedede.
King Dedede
in Super Smash Bros. Ultimate
King Dedede SSBU.png
KirbySymbol.svg
Universe Kirby
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Dede-Rush
King Dedede (SSBU)
He's not very fast, but he's one of few heavyweight fighters with great recovery. Apparently, a defeat by Kirby inspired him to train hard to learn a move called Hovering, which allows him to float after taking a deep breath.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

King Dedede (デデデ, Dedede) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. King Dedede is classified as fighter #39.

King Dedede’s voice clips from Super Smash Bros. 4 has been repurposed for Super Smash Bros. Ultimate, of which he was voiced by the series creator, Masahiro Sakurai.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change King Dedede's clothing and general design is more cartoonish, with higher contrast colors and simplified detailing on clothing.
  • Change Normal map changes to the star textures on his hammer give the illusion that they protrude slightly more, as depicted in his official artwork.
  • Change King Dedede's clothes have been given more detail. The fur on his coat and hat appears fluffier and more detailed, and his obi has more depth.
  • Change Like many other characters, King Dedede is more expressive, both with his face and especially his movements.
  • Change Down taunt now has a more exaggerated animation.
  • Change King Dedede's hammer spinning victory pose now finishes with his hammer transforming into the Jet Hammer.
  • Change King Dedede now squints during his crouching animation.

Attributes

  • Buff Like all characters, King Dedede's jumpsquat animation now takes three frames to complete (down from 6).
  • Buff King Dedede dashes faster.
  • Buff King Dedede's air speed is much faster, now being nearly on par with Luigi.
  • Change King Dedede is much heavier.

Ground attacks

  • Buff Neutral infinite's finisher deals significantly more knockback, and its loop hits are much faster and trap opponents more easily.
  • Buff Forward tilt has an altered animation and lower endlag.
  • Buff Forward tilt keeps opponents in the full attack more consistently.
  • Nerf Up tilt has King Dedede lean forward less, seemingly reducing its initial range.
  • Nerf Up tilt does less damage.
  • Buff Up tilt is faster and seems to have much less endlag.
  • Buff Up tilt and down tilt can be reversed upon startup.
  • Buff Down tilt deals more damage and knockback.
  • Buff Down tilt's blind spot has been fixed, preventing the move from whiffing on opponents that were previously too close.
  • Change King Dedede's dash attack seems to skid further. However, in the gameplay footage that it is seen in, it is whiffed, so it is hard to truly tell whether it makes a difference or not.
  • Buff King Dedede's forward smash appears to come out faster.
  • Buff Forward smash does more damage.
  • Nerf Forward smash has slightly reduced range.
  • Buff King Dedede's up smash has a larger hitbox, making it more likely to hit nearby opponents.
  • Buff Down smash does more damage.

Aerial moves

  • Change Neutral aerial now causes King Dedede's belly to wobble around during the move.
  • Buff Neutral aerial has less landing lag.
  • Change Forward aerial has a slightly altered animation.
  • Buff Forward aerial has reduced endlag and landing lag.
  • Change Back aerial has an altered animation. It is now a horizontal hammer swing that better matches the move's hitboxes.
  • Buff Back aerial has reduced endlag and landing lag.
  • Buff Up aerial has reduced endlag, and has better range and power than in previous games.
  • Change Down aerial has a slightly altered animation.
  • Buff Down aerial deals much more knockback.

Throws/other attacks

  • Buff Back throw has somewhat higher knockback, increasing its KO potential.
  • Buff Up throw lets King Dedede act sooner, allowing him to set up combos with it.
  • Change Down throw has an altered animation, with him slamming his opponent face-first onto the ground.

Special moves

  • Buff King Dedede now has the ability to Inhale and spit back projectiles, including his own Gordos.
  • Buff Inhale acts as a reflector, giving a 1.5x damage boost to anything spat out.
  • Buff Inhale has reduced endlag.
  • Change Inhale has an updated, more opaque visual effect.
  • Change The Gordos spawned by Gordo Throw have smaller pupils and animated spines.
  • Buff Gordos have significantly larger hitboxes that now cover the spines, as well as increased knockback.
  • Buff Gordos now appear to always stick to walls instead of having only a 50% chance. This significantly improves the consistency of his powerful ledge traps and set-ups involving stuck Gordos, which were previously luck-based.
  • Nerf King Dedede now takes damage from his own Gordo when it touches him after it hits an opponent.
  • Change Super Dedede Jump descends more quickly.
  • Change King Dedede now has blue trails form around him when using Super Dedede Jump, indicating armor.
  • Buff Super Dedede Jump does more damage.
  • Buff Super Dedede Jump will now snap to ledge when reversed.
  • Buff Jet Hammer breaks shields when fully charged.
  • Buff Jet Hammer does significantly more damage.
  • Buff Jet Hammer now has armor.
  • Change The fire from Jet Hammer is now blue instead of red.
  • Buff King Dedede has a new Final Smash called Dede-Rush. The Final Smash features King Dedede taking his "Masked Dedede" persona from Kirby Super Star Ultra before trapping opponents inside of a caged boxing ring, attacking them with a barrage of missiles, and launching them with his Jet Hammer. Unlike his Final Smash in Smash 4, it is not possible for opponents to escape once trapped.
  • Change King Dedede's new Final Smash deals less damage. However, it deals greater knockback.

Role in World of Light

King Dedede was among the fighters that were summoned to fight against the army of Master Hands.

King Dedede was present on the cliffside when Galeem unleashed its beams of light. He was vaporized offscreen and transformed into a spirit along with the other fighters, excluding Kirby.

Alternate costumes

King Dedede Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>bikxqlRPN64</youtube>

Trivia

  • During the segment of the Nintendo E3 Direct that focused on King Dedede's Final Smash, his eyes are normal colored while he is wearing his mask. In the final game, his eyes are yellow.
  • King Dedede is one of the few characters to have a completely different Final Smash in every Smash game since the concept's introduction in Brawl, along with Pit, Zero Suit Samus and R.O.B..