Mewtwo (SSBU): Difference between revisions
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===Attributes=== | ===Attributes=== | ||
*{{buff|Like all characters, Mewtwo's [[jumpsquat]] animation now takes | *{{buff|Like all characters, Mewtwo's [[jumpsquat]] animation now takes three frames to complete (down from 5).}} | ||
*{{buff|Mewtwo [[dash]]es significantly faster.}} | *{{buff|Mewtwo [[dash]]es significantly faster.}} | ||
*{{buff|Mewtwo performs its [[double jump]] more quickly, improving its recovery and combo game.}} | *{{buff|Mewtwo performs its [[double jump]] more quickly, improving its recovery and combo game.}} |
Revision as of 22:24, November 29, 2018
Mewtwo in Super Smash Bros. Ultimate | |
---|---|
Universe | Pokémon |
Other playable appearances | in Melee in SSB4 |
Availability | Unlockable |
Final Smash | Psystrike |
Mewtwo (ミュウツー, Mewtwo) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Like in Melee, Mewtwo is once again an unlockable character. Mewtwo is classified as fighter #24.
Keiji Fujiwara reprises his role as Mewtwo in the game through reused voice clips from Smash 4.
Changes from Super Smash Bros. 4
Aesthetics
- Mewtwo's model features a more subdued color scheme. Its body has a noticeable glossy sheen, and the end of its tail is slightly larger.
- All attacks that utilize darkness have more intense particle effects.
- Mewtwo's idle pose has been altered; it now keeps one of its arms lifted.
- Mewtwo's victory poses have been slightly altered:
- The pose where Mewtwo laughs and floats has it float higher and look farther away from the screen.
- The pose where Mewtwo thrusts its hand outward has an altered camera angle more towards its hand.
- The pose where Mewtwo faces away from the screen has Mewtwo keep its eyes shut for slightly longer. [1]
Attributes
- Like all characters, Mewtwo's jumpsquat animation now takes three frames to complete (down from 5).
- Mewtwo dashes significantly faster.
- Mewtwo performs its double jump more quickly, improving its recovery and combo game.
- Mewtwo is slightly heavier, improving its survivability.
Ground Moves
- Forward tilt has a new animation where Mewtwo spins horizontally to strike with its tail.
- Forward tilt has increased range.
- Forward tilt deals more knockback.
- Up tilt has improved hitboxes. It now properly connects with opponents behind Mewtwo.
- Up tilt has less end lag.
- Up tilt has a slightly altered animation.
- Down tilt has slightly more end lag.
- Dash attack has an altered animation, with Mewtwo lunging forward with one hand.
- Forward smash can now be angled.
- Up smash has more range.
Aerial Attacks
- All aerials have reduced landing lag.
- Neutral aerial has altered visuals. Mewtwo discharges blue electricity around itself while flashing with a blue overlay rather than emitting multicolored orbs.
- Neutral aerial hits fewer times and deals less damage.
- Forward aerial has increased range.
- Back aerial has improved hitboxes. It can now reliably hit grounded opponents during a short hop.
- Back aerial deals less damage.
- Up aerial has an altered animation, with Mewtwo no longer facing the screen after finishing its sweep.
- Down aerial has more range. It can now reliably hit grounded opponents after a full-hop.
Throws/other attacks
- Forward throw's Shadow Balls are smaller.
- Up throw deals slightly more knockback, improving its KO potential.
- Back throw launches opponents more horizontally and deals more damage, both of which greatly improve its ability to KO.
- Back throw has an altered animation, with Mewtwo tossing the opponent over its shoulder nonchalantly.
- Down throw can now combo into other attacks at mid-high percents.
Special Moves
- Shadow Ball:
- Shadow Ball has a smaller hitbox when fully charged.
- Shadow Ball deals less damage.
- Shadow Ball reaches its full charge more quickly.
- Confusion:
- Confusion has increased horizontal range.
- Confusion now halts aerial momentum, removing its boost to Mewtwo's recovery.
- Confusion no longer corrects the opponent's position to the center of the ripple, which may leave them too far away to follow up with an attack.
- Teleport:
- Teleport has a darker, more distinct visual effect when Mewtwo disappears and reappears.
- Disable:
- Disable can now be reversed.
- Disable has more vertical range. Despite Mewtwo's posture being elevated during its new animation, it can still hit smaller characters below eye level.
- Disable has an altered animation, with Mewtwo spreading its arms out while its eyes flash.
- Mewtwo's Final Smash, Psystrike, has modified visual effects. The projectile is now colored purple/white throughout the orb instead of purple at the edge and black/yellow/blue in the center. The center of the orb now resembles a burst of energy instead of a vortex. The move also causes more intense visual effects when it hits an opponent.
Role in World of Light
Mewtwo was among the fighters that were summoned to fight the army of Master Hands.
Mewtwo was present when Galeem unleashed its beams of light. Mewtwo and Zelda attempted to reflect the beams using Confusion and Nayru's Love respectively; this effort failed, with both being vaporized and transformed into spirits, along with the rest of the fighters (excluding Kirby).
Alternate costumes
Gallery
Mewtwo idling on Wily Castle.
Taunting on Lylat Cruise.
Releasing a Shadow Ball on Spirit Train.
Using Disable on Rosalina on Pokémon Stadium.
Battling Pichu on Spear Pillar.
Character Showcase Video
<youtube>BcCpZHVIv9Q</youtube>
Trivia
- Mewtwo's artwork for Ultimate resembles its artwork for Pokémon FireRed/LeafGreen, albeit with its hands and legs posed slightly differently.
- Mewtwo was confirmed to be a playable character in Ultimate before Pikachu, making this the first time Pikachu was not the first Pokémon to be announced as part of the roster.
- Mewtwo is the only DLC veteran who was playable in the E3 demo.