Super Smash Bros. Ultimate

Little Mac (SSBU): Difference between revisions

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===Attributes===
===Attributes===
*{{buff|Like all characters, Little Mac's [[jumpsquat]] animation now takes three frames to complete (down from 5).}}
*{{buff|Little Mac benefits from the re-addition of directional [[air dodge]]s, which grant him increased offstage survivability and a new option to mix up his landings.}}
*{{buff|Little Mac benefits from the re-addition of directional [[air dodge]]s, which grant him increased offstage survivability and a new option to mix up his landings.}}
*{{buff|Little Mac [[jump]]s higher.}}
*{{buff|Little Mac [[jump]]s higher.}}
*{{buff|Little Mac [[dash]]es significantly faster.}}
*{{buff|Little Mac [[dash]]es significantly faster.}}
*{{buff|Little Mac benefits significantly from the ability to [[dash cancel]] almost any grounded attack, increasing the versatility of his ground game.}}
*{{buff|Little Mac benefits significantly from the ability to [[dash cancel]] almost any grounded attack, increasing the versatility of his ground game.}}
*{{buff|Like all characters, Little Mac's jumpsquat animation now takes three frames to complete.}}
*{{buff|Little Mac is heavier, which increases his survivability.}}
*{{buff|Little Mac is heavier, which increases his survivability.}}



Revision as of 22:15, November 29, 2018

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This article is about Little Mac's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Little Mac.
Little Mac
in Super Smash Bros. Ultimate
Little Mac SSBU.png
PunchOutSymbol.svg
Universe Punch-Out!!
Other playable appearance in SSB4


Availability Unlockable
Final Smash Giga Mac Rush
Little Mac (SSBU)
As a boxer, Little Mac fights with his fists alone—no kicks! When his Power Meter fills up, he can use a special KO Uppercut, which can really turn a battle around. For his Final Smash, he turns into Giga Mac and pummels the opponent with a furious rush of punches!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Little Mac (リトル・マック, Little Mac) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Little Mac is classified as fighter #49.

Kosuke Toriumi reprises his role as Little Mac in the game.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Little Mac has gained significant buffs in the transition from Smash 4 to Ultimate. His notoriously poor recovery in the previous game has been remedied in many ways, and universal changes benefit Mac as well.

Aesthetics

  • Change As with all veterans returning from SSB4, Little Mac's model features a more subdued color scheme. His clothing now features simple detailing and his muscles are slightly more pronounced.
  • Change Little Mac no longer has sixteen alternate costumes, only eight. Of the cut costumes, his blue and orange outfits have been removed, while Wire-Frame Mac has notably been reduced to just two outfits: his standard and sweatshirt outfits.
  • Change For certain attacks, the visual effects will match the color of Little Mac's boxing gloves.
  • Change Side taunt has an altered animation.
  • Change Air dodge has an altered animation.
  • Change Once KO Uppercut is used or lost, the Power Meter now shows the meter physically draining to zero, rather than cutting immediately to the lowest level.
  • Change Doc Louis no longer appears in Little Mac's victory pose during Team Battles.

Attributes

  • Buff Like all characters, Little Mac's jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Little Mac benefits from the re-addition of directional air dodges, which grant him increased offstage survivability and a new option to mix up his landings.
  • Buff Little Mac jumps higher.
  • Buff Little Mac dashes significantly faster.
  • Buff Little Mac benefits significantly from the ability to dash cancel almost any grounded attack, increasing the versatility of his ground game.
  • Buff Little Mac is heavier, which increases his survivability.

Ground attacks

  • Nerf Forward tilt's second hit comes out slower, making it connect less reliably.
  • Change Non-angled forward smash now produces a softer "wind" sound, rather than the sharp punching sound effect used in Smash 4.

Aerial attacks

  • Buff All aerials have reduced landing lag.

Throws/other attacks

  • Buff Grab range has been increased.
  • Buff Pummel is much faster.

Special Moves

  • Straight Lunge:
    • Buff Straight Lunge can now be canceled by shielding.
    • Buff Like with most non-storable charge moves, Straight Lunge can be unleashed in the opposite direction upon releasing the move.
  • KO Uppercut:
    • Change KO Uppercut has a new animation. Little Mac now performs a jumping uppercut while facing the screen, making it appear more identical to the Star Punch from Punch-Out!! on the NES.
    • Buff KO Uppercut's new animation gives the move more vertical range, and also grants recovery distance if used in midair.
    • Buff KO Uppercut does more damage.
    • Buff KO Uppercut is performed faster in general, making it harder to punish.
    • Nerf KO Uppercut has lowered knockback, causing it to KO later.
  • Jolt Haymaker:
    • Change Grounded Jolt Haymaker makes Little Mac spend less time in the air. He also lands with significantly more traction.
    • Buff Grounded Jolt Haymaker has reduced ending lag.
    • Nerf Grounded Jolt Haymaker travels a shorter distance.
    • Buff Jolt Haymaker no longer renders Little Mac helpless and keeps more forward momentum, thus granting more distance. This significantly improves his recovery and turns what was previously a common suicidal mistake into a potent edge guarding tool.
    • Nerf Aerial Jolt Haymaker can only be used once until Mac touches the ground again, even if he is hit out of it.
  • Rising Uppercut:
    • Buff Rising Uppercut is stronger and travels a higher distance when performed on the ground.
    • Buff Aerial Rising Uppercut can now ledge snap during the move, instead of only at the start and end.
    • Buff Aerial Rising Uppercut travels slightly higher.
    • Change Rising Uppercut's first hit now has a trail to highlight its hitbox.
  • Slip Counter:
    • Change Slip Counter grants less momentum after an aerial counter. This lowers its recovery potential, but makes it less likely that Mac gets accidentally sent offstage by a counter.
    • Change Slip Counter is quieter overall, and now produces an aesthetic spark upon retaliating. Little Mac no longer voices out when countering.
  • Giga Mac:
    • Change Little Mac's Final Smash, Giga Mac, is no longer a transformation, and is now similar to Donkey Kong's new Final Smash Jungle Rush. Little Mac transforms into his Giga Mac form and rushes forward. If he comes into contact with an opponent, he unleashes a rush of punches. The move in general appears to be identical to Giga Mac's neutral infinite. [1]

Role in World of Light

Little Mac was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Little Mac Palette (SSBU).png


Gallery

Character Showcase Video

<youtube>vBM09wj8xwE</youtube>

Trivia

  • Little Mac's Showcase Video has him follow Wario's motor bike while wearing his pink sweatsuit. This is a reference to the Punch-Out!! series, where Little Mac runs alongside Doc Louis on his bicycle.
  • Little Mac's pose in his official art resembles the pose he performs while using Slip Counter.