Super Smash Bros. Ultimate

Mr. Game & Watch (SSBU): Difference between revisions

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===Ground attacks===
===Ground attacks===
*{{buff|Jab no longer pushes Mr. Game & Watch as far back as previously.}}
*[[Neutral attack]]:
*{{buff|[[Forward tilt]] has increased [[knockback]].}}
**{{buff|Jab no longer pushes Mr. Game & Watch as far back as previously.}}
*{{buff|Forward tilt deals slightly higher damage.}}
*[[Forward tilt]]:
*{{buff|Forward tilt can be interrupted earlier, and its startup has been reduced.}}
**{{buff|Forward tilt has increased [[knockback]].}}
*{{buff|[[Up tilt]] not only has the 1 flag appear, but also the 2 flag; this increases its range and hits.}}
**{{buff|Forward tilt deals slightly higher damage.}}
*{{buff|Up tilt now connects consistently at mid to high percents.}}
**{{buff|Forward tilt can be interrupted earlier, and its startup has been reduced.}}
*{{buff|[[Down tilt]] has more knockback and damage.}}
*[[Up tilt]]:
*{{buff|Down tilt has reduced [[ending lag]].}}
**{{buff|Up tilt not only has the 1 flag appear, but also the 2 flag; this increases its range and hits.}}
*{{nerf|Down tilt's [[windbox]] has been removed. This disallows for juggling with windboxes, and potential recovery interruptions (such as when used against [[Quick Draw]]).}}
**{{buff|Up tilt now connects consistently at mid to high percents.}}
*{{buff|[[Forward smash]]'s [[sourspot]] hitbox has been made smaller.}}
*[[Down tilt]]:
*{{nerf|Forward smash's range has been slightly reduced, with a shorter handle.}}
**{{buff|Down tilt has more knockback and damage.}}
**{{buff|Down tilt has reduced [[ending lag]].}}
**{{nerf|Down tilt's [[windbox]] has been removed. This disallows for juggling with windboxes, and potential recovery interruptions (such as when used against {{SSBU|Ike}}'s [[Quick Draw]]).}}
*[[Forward smash]]:
**{{buff|Forward smash's [[sourspot]] hitbox has been made smaller.}}
**{{nerf|Forward smash's range has been slightly reduced, with a shorter handle.}}
**{{buff|However, this move is now more [[disjointed]], as Mr. Game & Watch's [[hitbox]] has been altered to no longer lean with the move.}}
**{{buff|However, this move is now more [[disjointed]], as Mr. Game & Watch's [[hitbox]] has been altered to no longer lean with the move.}}
*{{buff|Forward smash has a lingering hitbox.}}
**{{buff|Forward smash has a lingering hitbox.}}
*{{buff|[[Up smash]] has slightly less [[start-up lag]].}}
*[[Up smash]]:
*{{buff|Up smash's [[invincibility frames]] now cover Mr. Game and Watch's entire body.}}
**{{buff|Up smash has slightly less [[start-up lag]].}}
*{{nerf|Up smash's [[invincibility frames]] have now been changed from before attacking, to during and after the attack.}}
**{{buff|Up smash's [[invincibility frames]] now cover Mr. Game and Watch's entire body.}}
*{{buff|[[Down smash]] now has the ability to bury opponents if the move is sweetspotted.}}
**{{change|Up smash's [[invincibility frames]] have now been changed from before attacking, to during and after the attack.}}
*[[Down smash]]:
**{{buff|Down smash now has the ability to bury opponents if the move is sweetspotted.}}


===Aerial attacks===
===Aerial attacks===
*{{buff|[[Neutral aerial]] now has drastically reduced landing lag.}}
*[[Neutral aerial]]:
*{{buff|[[Neutral aerial]]'s fish now attack faster.}}
**{{buff|Neutral aerial now has drastically reduced landing lag.}}
*{{nerf|[[Neutral aerial]] now deals less overall damage.}}
**{{buff|Neutral aerial's fish now attack faster.}}
*{{buff|Mr. Game & Watch has a new [[forward aerial]] (based on the Game & Watch game ''Safebuster'' or "Bombsweeper") in which he holds a bomb in front of him and drops it downward shortly after execution. Uniquely, once activating the move, the previously mentioned bomb is used as a [[projectile]], as it is sent directly downwards, exploding on a half a second afterwards or when it hits the stage. This significantly improves the move's range and gives another [[edgeguarding]] option.}}
**{{nerf|Neutral aerial now deals less overall damage.}}
**{{buff|This significantly helps Mr. Game & Watch land, as his slow air acceleration made him vulnerable to [[juggling]].}}  
*[[Forward aerial]]:
**{{nerf|The bomb does not explode upon hitting an opponent, and any attack that hits it will cause it to disappear.}}
**{{buff|Mr. Game & Watch has a new forward aerial (based on the Game & Watch game ''Safebuster'' or "Bombsweeper") in which he holds a bomb in front of him and drops it downward shortly after execution. Uniquely, once activating the move, the previously mentioned bomb is used as a [[projectile]], as it is sent directly downwards, exploding on a half a second afterwards or when it hits the stage. This significantly improves the move's range and gives another [[edgeguarding]] option.}}
*{{buff|[[Back aerial]]'s loop hits trap opponents easier, and transition faster.}}
***{{buff|This significantly helps Mr. Game & Watch land, as his slow air acceleration made him vulnerable to [[juggling]].}}  
*{{buff|[[Up aerial]] has been reworked: it now functions as a projectile, similar to {{SSBU|Mega Man}}'s up aerial, Air Shooter, and hits six times. This improves its range, damage, and also is only one puff of air, making it much easier to land than in ''Smash 4'' where the opponent was usually juggled out of the second finishing hit.}}
***{{nerf|The bomb does not explode upon hitting an opponent, and any attack that hits it will cause it to disappear.}}
*{{nerf|Up aerial has more [[start-up lag]].}}
*[[Back aerial]]:
*{{nerf|Up aerial is significantly weaker, no longer being a reliable KO move.}}
**{{buff|Back aerial's loop hits trap opponents easier, and transition faster.}}
*{{nerf|[[Down aerial]] now travels more slowly.}}
*[[Up aerial]]:
**{{buff|Up aerial has been reworked: it now functions as a projectile, similar to {{SSBU|Mega Man}}'s up aerial, Air Shooter, and hits six times. This improves its range, damage, and also is only one puff of air, making it much easier to land than in ''Smash 4'' where the opponent was usually juggled out of the second finishing hit.}}
**{{nerf|Up aerial has more [[start-up lag]].}}
**{{nerf|Up aerial is significantly weaker, no longer being a reliable KO move.}}
*[[Down aerial]]:
**{{change|Down aerial now travels more slowly.}}


===Throws/other attacks===
===Throws/other attacks===
*{{change|When a character is thrown by Mr. Game & Watch, they will turn into their respective stock icon for the duration of the juggle.}}
*{{change|When a character is thrown by Mr. Game & Watch, they will turn into their respective stock icon for the duration of the juggle.}}
*{{buff|[[Up Throw]] deals more damage.}}
*{{buff|[[Up throw]] can now combo at low percents.}}
*{{buff|[[Pummel]] is much faster.}}
*{{buff|[[Pummel]] is much faster.}}
*[[Up throw]]:
**{{buff|Up throw deals more damage.}}
**{{buff|Up throw can now combo at low percents.}}


===Special Moves===
===Special Moves===
*{{change|[[Judge]]'s numbers now appear in a jumble, before settling on the decided number.}}
*[[Judge]]:
**{{buff|Judge 7 now spawns three apples instead of one, allowing him to heal significantly more health once using the move.}}
**{{change|Judge's numbers now appear in a jumble, before settling on the decided number.}}
**{{change|Judge 9 now has a dramatic slow-mo effect.}}
***{{buff|Judge 7 now spawns three apples instead of one, allowing him to heal significantly more health once using the move.}}
*{{change|[[Fire]]'s [[windbox]] has been replaced with a frame 2 hitbox.}}
***{{change|Judge 9 now has a dramatic slow-mo effect.}}
*{{buff|[[Oil Panic]] now reflects physical projectiles in addition to absorbing energy-based projectiles.}}
*[[Fire]]:
*{{buff|Oil Panic has reduced ending lag.}}
**{{change|Fire's [[windbox]] has been replaced with a frame 2 hitbox.}}
*{{change|[[Octopus]]'s use has been altered. The octopus now rears back and charges forward, grabs opponents who touch its tentacles, and drags them offscreen. The main body deals damage instead. While this increases its KO potential, it also reduces its range, mobility and duration. A greenish-beige backdrop similar to that of a ''Game & Watch'' game temporarily appears during this Final Smash.}}
*[[Oil Panic]]:
**{{buff|The FS Meter variation of [[Octopus]] behaves the exact same way. This puts Mr. Game & Watch at an advantage over the majority of the roster, as many FS Meters are significantly weaker.}}
**{{buff|Oil Panic now reflects physical projectiles in addition to absorbing energy-based projectiles.}}
**{{buff|Oil Panic has reduced ending lag.}}
*[[Octopus]]:
**{{change|Octopus's use has been altered. The octopus now rears back and charges forward, grabs opponents who touch its tentacles, and drags them offscreen. The main body deals damage instead of the tentacles. While this increases its KO potential, it also reduces its range, mobility and duration. A greenish-beige backdrop similar to that of a ''Game & Watch'' game temporarily appears during this Final Smash.}}
***{{buff|The FS Meter variation of Octopus behaves the exact same way. This puts Mr. Game & Watch at an advantage over the majority of the roster, as many FS Meters are significantly weaker.}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
Mr. Game & Watch was absent in the World of Light trailer, though he presumably became a [[Spirits (characters)|spirit]] alongside the rest of the galaxy (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed its beams of light.
Mr. Game & Watch was absent in the World of Light trailer, though he presumably became a [[Spirits (characters)|spirit]] alongside the rest of the galaxy (excluding {{SSBU|Kirby}}) when [[Galeem]] unleashed its beams of light.


==[[Alternate costume (SSBU)#Mr. Game & Watch|Alternate costumes]]==
==[[Alternate costume (SSBU)#Mr. Game & Watch|Alternate costumes]]==
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*Mr. Game & Watch's stock icon in ''Ultimate'' bears a strong resemblance to his stock icon from ''Super Smash Bros. 4''.
*Mr. Game & Watch's stock icon in ''Ultimate'' bears a strong resemblance to his stock icon from ''Super Smash Bros. 4''.
*His official art, apart from looking like his old up tilt, also resembles his Alt. trophy in {{for3ds}}.
*His official art, apart from looking like his old up tilt, also resembles his Alt. trophy in {{for3ds}}.
*In {{SSBU|Pikachu}}'s showcase trailer, Mr. Game & Watch is seen using his forward smash animation from ''Smash 4''. However, it was later changed to reference its origin game (''Fire Attack'') like some of his other moves. This change attracted criticism for its portrayal of a Native American stereotype (itself sourced from the original version of ''[[mariowiki:Fire Attack|Fire Attack]]''); Nintendo of America responded to the criticism by apologizing for the outdated imagery and promising to alter it by removing the feather from Mr. Game & Watch's model,<ref>https://twitter.com/AllSourceGaming/status/1060056482664927232</ref> matching a change seen in the ''Game & Watch Gallery 4'' version of ''Fire Attack''.
*In {{SSBU|Pikachu}}'s showcase trailer, Mr. Game & Watch is seen using his forward smash animation from ''Smash 4''. However, it was later changed to reference its origin game (''Fire Attack'') like some of his other moves. This change attracted criticism for its portrayal of a Native American stereotype (itself sourced from the original version of ''{{s|mariowiki|Fire Attack}}''); Nintendo of America responded to the criticism by apologizing for the outdated imagery and promising to alter it by removing the feather from Mr. Game & Watch's model,<ref>https://twitter.com/AllSourceGaming/status/1060056482664927232</ref> matching a change seen in the ''Game & Watch Gallery 4'' version of ''Fire Attack''.


==References==
==References==

Revision as of 13:24, November 21, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Mr. Game & Watch's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mr. Game & Watch.
Mr. Game & Watch
in Super Smash Bros. Ultimate
Mr. Game & Watch SSBU.png
Game&WatchSymbol.svg
Universe Game & Watch
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Octopus
Mr. Game & Watch (SSBU)

Mr. Game & Watch (Mr.ゲーム&ウォッチ, Mr. Game & Watch) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. The sound effects used for Mr. Game & Watch have been reused from Brawl and SSB4.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change Mr. Game & Watch's base model appears similar to the previous installment; however, the following moves temporarily alter his appearance to resemble the characters from the Game & Watch games they are based on:
    • Neutral attack (Greenhouse), Forward tilt (Lion), Up tilt (Flagman), Down tilt (Manhole), Forward smash (Fire Attack) Down smash (Vermin), Up aerial (Spitball Sparky), All throws (Ball), Chef, Judge, Oil Panic.
  • Change Like in Melee, Mr. Game & Watch now makes a noise when getting KO'd.

Attributes

  • Buff Like all characters, Mr. Game & Watch's jumpsquat animation now takes three frames to complete.
  • Change Like all characters, Mr. Game & Watch can now cancel his taunts.

Ground attacks

  • Neutral attack:
    • Buff Jab no longer pushes Mr. Game & Watch as far back as previously.
  • Forward tilt:
    • Buff Forward tilt has increased knockback.
    • Buff Forward tilt deals slightly higher damage.
    • Buff Forward tilt can be interrupted earlier, and its startup has been reduced.
  • Up tilt:
    • Buff Up tilt not only has the 1 flag appear, but also the 2 flag; this increases its range and hits.
    • Buff Up tilt now connects consistently at mid to high percents.
  • Down tilt:
    • Buff Down tilt has more knockback and damage.
    • Buff Down tilt has reduced ending lag.
    • Nerf Down tilt's windbox has been removed. This disallows for juggling with windboxes, and potential recovery interruptions (such as when used against Ike's Quick Draw).
  • Forward smash:
    • Buff Forward smash's sourspot hitbox has been made smaller.
    • Nerf Forward smash's range has been slightly reduced, with a shorter handle.
    • Buff However, this move is now more disjointed, as Mr. Game & Watch's hitbox has been altered to no longer lean with the move.
    • Buff Forward smash has a lingering hitbox.
  • Up smash:
  • Down smash:
    • Buff Down smash now has the ability to bury opponents if the move is sweetspotted.

Aerial attacks

  • Neutral aerial:
    • Buff Neutral aerial now has drastically reduced landing lag.
    • Buff Neutral aerial's fish now attack faster.
    • Nerf Neutral aerial now deals less overall damage.
  • Forward aerial:
    • Buff Mr. Game & Watch has a new forward aerial (based on the Game & Watch game Safebuster or "Bombsweeper") in which he holds a bomb in front of him and drops it downward shortly after execution. Uniquely, once activating the move, the previously mentioned bomb is used as a projectile, as it is sent directly downwards, exploding on a half a second afterwards or when it hits the stage. This significantly improves the move's range and gives another edgeguarding option.
      • Buff This significantly helps Mr. Game & Watch land, as his slow air acceleration made him vulnerable to juggling.
      • Nerf The bomb does not explode upon hitting an opponent, and any attack that hits it will cause it to disappear.
  • Back aerial:
    • Buff Back aerial's loop hits trap opponents easier, and transition faster.
  • Up aerial:
    • Buff Up aerial has been reworked: it now functions as a projectile, similar to Mega Man's up aerial, Air Shooter, and hits six times. This improves its range, damage, and also is only one puff of air, making it much easier to land than in Smash 4 where the opponent was usually juggled out of the second finishing hit.
    • Nerf Up aerial has more start-up lag.
    • Nerf Up aerial is significantly weaker, no longer being a reliable KO move.
  • Down aerial:
    • Change Down aerial now travels more slowly.

Throws/other attacks

  • Change When a character is thrown by Mr. Game & Watch, they will turn into their respective stock icon for the duration of the juggle.
  • Buff Pummel is much faster.
  • Up throw:
    • Buff Up throw deals more damage.
    • Buff Up throw can now combo at low percents.

Special Moves

  • Judge:
    • Change Judge's numbers now appear in a jumble, before settling on the decided number.
      • Buff Judge 7 now spawns three apples instead of one, allowing him to heal significantly more health once using the move.
      • Change Judge 9 now has a dramatic slow-mo effect.
  • Fire:
    • Change Fire's windbox has been replaced with a frame 2 hitbox.
  • Oil Panic:
    • Buff Oil Panic now reflects physical projectiles in addition to absorbing energy-based projectiles.
    • Buff Oil Panic has reduced ending lag.
  • Octopus:
    • Change Octopus's use has been altered. The octopus now rears back and charges forward, grabs opponents who touch its tentacles, and drags them offscreen. The main body deals damage instead of the tentacles. While this increases its KO potential, it also reduces its range, mobility and duration. A greenish-beige backdrop similar to that of a Game & Watch game temporarily appears during this Final Smash.
      • Buff The FS Meter variation of Octopus behaves the exact same way. This puts Mr. Game & Watch at an advantage over the majority of the roster, as many FS Meters are significantly weaker.

Role in World of Light

Mr. Game & Watch was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Mr. Game & Watch Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>Ic0xR07DhSY</youtube>

Trivia

File:G&W Feather.png
Mr. Game & Watch's forward smash, derived from Fire Attack, pre-release.
  • This is the first game in the series where Mr. Game & Watch is portrayed holding an object different than his signature bell in his official art, instead being shown holding the flag from Flagman (the same one as his up tilt).
    • In-game, however, Mr. Game & Watch changes his appearance to match the character in Flagman, rather than using his own appearance.
  • Mr. Game & Watch's render pose somewhat resembles his Smash 4 render, although mirrored, and the positioning of his legs has been mirrored.
    • It is also the first time in the series where his render pose shows him facing right instead of left.
  • During the launch of Ultimate's official website, Mr. Game & Watch's name was erroneously labeled as "Mr. GAME & WATACH" exclusively on the mobile variant of his fighter page. The typo was later corrected.
  • Mr. Game & Watch's stock icon in Ultimate bears a strong resemblance to his stock icon from Super Smash Bros. 4.
  • His official art, apart from looking like his old up tilt, also resembles his Alt. trophy in Super Smash Bros. for Nintendo 3DS.
  • In Pikachu's showcase trailer, Mr. Game & Watch is seen using his forward smash animation from Smash 4. However, it was later changed to reference its origin game (Fire Attack) like some of his other moves. This change attracted criticism for its portrayal of a Native American stereotype (itself sourced from the original version of Fire Attack); Nintendo of America responded to the criticism by apologizing for the outdated imagery and promising to alter it by removing the feather from Mr. Game & Watch's model,[1] matching a change seen in the Game & Watch Gallery 4 version of Fire Attack.

References