Ryu (SSBU): Difference between revisions
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*{{buff|Ryu's double jump gains slightly more height.}} | *{{buff|Ryu's double jump gains slightly more height.}} | ||
*{{change|In 1-on-1 matches, Ryu will always face his opponent, similar to how he behaves in his origin series.}} | *{{change|In 1-on-1 matches, Ryu will always face his opponent, similar to how he behaves in his origin series.}} | ||
**{{buff|This makes it harder to be hit from behind by [[Back Slash]] or affected fully by [[Nosferatu]].}} | **{{buff|This makes it harder to be hit from behind by [[Back Slash]] or affected fully by [[Nosferatu]].}} | ||
**{{nerf|This makes him easier to be hit with [[Disable]] | **{{nerf|This makes it difficult to attack things behind Ryu, such as Luma, and makes him easier to be hit with [[Disable]].}} | ||
**{{change|This changes the application of his [[dashdance]], as his initial dash does not turn him the opposite direction. Instead, he performs a backdash similar to his home series, allowing him to perform an evasive "shimmy" to keep within an effective range while still facing the opponent. This potentially improves his punishes.}} | **{{change|This changes the application of his [[dashdance]], as his initial dash does not turn him the opposite direction. Instead, he performs a backdash similar to his home series, allowing him to perform an evasive "shimmy" to keep within an effective range while still facing the opponent. This potentially improves his punishes.}} | ||
**{{buff|This makes his command inputs easier to perform. For instance, it is now not possible to accidentally perform a hadouken backwards when attempting to perform a Tatsumaki.}} | |||
===Ground attacks=== | ===Ground attacks=== | ||
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*{{buff|Ryu's aerials all have reduced landing lag.}} | *{{buff|Ryu's aerials all have reduced landing lag.}} | ||
*{{buff|[[Neutral aerial]]'s weak hitbox has more active hitbox frames.}} | *{{buff|[[Neutral aerial]]'s weak hitbox has more active hitbox frames.}} | ||
*{{nerf|Neutral aerial has more endlag, making it much more difficult to start combos with it while airborne.}} | **{{nerf|Neutral aerial has more endlag, making it much more difficult to start combos with it while airborne.}} | ||
**{{buff|Neutral aerial's weak hitbox can be used to [[jab reset]] prone opponents.}} | |||
*{{nerf|[[Forward aerial]] deals less damage.}} | *{{nerf|[[Forward aerial]] deals less damage.}} | ||
Revision as of 18:22, November 14, 2018
Ryu in Super Smash Bros. Ultimate | |
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Universe | Street Fighter |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Shin Shoryuken / Shinku Hadoken |
“ | Ryu is a special character—you can use directional command inputs to trigger his special moves. Executing moves like his Hadoken and Shoryuken using the command inputs from the original game will raise their power. You can even use a Shakunetsu Hadoken by inputting ←↙↓↘→ then tapping the attack button while facing right! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Ryu (リュウ, Ryū) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018. Ryu is once again voiced by Kyle Hebert in the English version and Hiroki Takahashi in the Japanese version, albeit with recycled voice clips from Super Smash Bros. 4.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Ryu's model features a more subdued color scheme. His design is from his appearance on Street Fighter V.
- Ryu's muscles and other physical features are more pronounced.
- Ryu's up taunt no longer has him turn around when tightening his headband, now more closely resembling the taunt it is based on from Street Fighter IV.
- Ryu's hair is now spikier, like in Street Fighter V.
- The victory pose where Ryu strikes a hook is slightly modified. He now closes his eyes and crosses his arms before winding the hook, with the camera coming in from the left, making the victory pose more resemble his Street Fighter IV pose.
Attributes
- Like all characters, Ryu's jumpsquat animation now takes three frames to complete.
- Being able to dash cancel his tilts greatly improves his approach, letting him threaten the opponent with his tapped tilts for combos, or space his smash attacks more safely.
- Ryu's double jump gains slightly more height.
- In 1-on-1 matches, Ryu will always face his opponent, similar to how he behaves in his origin series.
- This makes it harder to be hit from behind by Back Slash or affected fully by Nosferatu.
- This makes it difficult to attack things behind Ryu, such as Luma, and makes him easier to be hit with Disable.
- This changes the application of his dashdance, as his initial dash does not turn him the opposite direction. Instead, he performs a backdash similar to his home series, allowing him to perform an evasive "shimmy" to keep within an effective range while still facing the opponent. This potentially improves his punishes.
- This makes his command inputs easier to perform. For instance, it is now not possible to accidentally perform a hadouken backwards when attempting to perform a Tatsumaki.
Ground attacks
- Tapped neutral attack can now jab reset.
- Dash attack does more damage.
- Ryu now has proximity normals that change depending on his distance from the opponent. Tapped forward tilt and close neutral attack change from his standing medium kick and his far standing jab to a new attack based off his Street Fighter II close medium punch, a right hook inwards. Held neutral attack changes from his Street Fighter II standing heavy kick to his close heavy punch, which is functionally identical to his held up tilt. Both attacks can be special-cancelled on hit similar to his held down tilt.
Aerial attacks
- Ryu can cancel all of his aerial attacks into special attacks in the same way he can cancel some of his ground attacks.
- Ryu's aerials all have reduced landing lag.
- Neutral aerial's weak hitbox has more active hitbox frames.
- Neutral aerial has more endlag, making it much more difficult to start combos with it while airborne.
- Neutral aerial's weak hitbox can be used to jab reset prone opponents.
- Forward aerial deals less damage.
Special Moves
- During Ryu's Shin Shoryuken, the opposing fighter has been given new animations while getting hit, somewhat inspired by animations from Street Fighter IV for the Metsu Shoryuken.
- From his character showcase video, he appears to be able to Super Cancel his command input Hadoken into his Final Smash, a technique carried over from some of his own games. He is shown cancelling his Shakunetsu Hadoken into his Shin Shoryuken. It is not yet known if he can also perform this with the normal or command versions of Shoryuken and if cancelling into Shinku Hadoken is possible.
Role in World of Light
Ryu was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.
Alternate costumes
Gallery
Taunting on Kongo Falls.
Charging his Focus Attack on Wily Castle.
Ryu using his forward aerial on a bike-riding Wario on Suzaku Castle.
With Knuckle Joe on Princess Peach's Castle.
Ryu charging his Shinku Hadoken.
Failing to perform a Hadoken on Tortimer Island, with Pichu laughing.
Fighting Greninja on Suzaku Castle.
Ryu getting attacked by Ike on Boxing Ring.
Ryu using his forward aerial on Mr. Game & Watch on Suzaku Castle.
Performing a Hadoken near Sukapon on Wrecking Crew.
Character Showcase Video
<youtube>9LAjpoI-ap8</youtube>
Trivia
- Ryu and Wii Fit Trainer are the only two characters (so far) whose full renders are not on the official Super Smash Bros. Ultimate website. In this case, the picture stops around his ankles.
- Ryu's artwork pose resembles a pose from his official artwork for Street Fighter II: The World Warrior.
Street Fighter universe | |
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Fighters | Ryu (SSB4 · SSBU) · Ken (SSBU) |
Assist Trophy | Guile |
Stage | Suzaku Castle |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Other | World Tour |