Mewtwo (SSBU): Difference between revisions
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*{{buff|[[Up throw]] deals slightly more knockback.}} | *{{buff|[[Up throw]] deals slightly more knockback.}} | ||
*{{change|[[Back throw]] has an altered animation, with Mewtwo tossing the opponent over its shoulder nonchalantly.}} | *{{change|[[Back throw]] has an altered animation, with Mewtwo tossing the opponent over its shoulder nonchalantly.}} | ||
*{{buff|Back throw launches opponents more horizontally, thus improving its reliability as a kill throw.}} | |||
*{{buff|Back throw deals more damage.}} | *{{buff|Back throw deals more damage.}} | ||
*{{buff|[[Down throw]] can now combo into other attacks at mid-high percents.}} | *{{buff|[[Down throw]] can now combo into other attacks at mid-high percents.}} |
Revision as of 15:10, November 12, 2018
Mewtwo in Super Smash Bros. Ultimate | |
---|---|
Universe | Pokémon |
Other playable appearances | in Melee in SSB4 |
Availability | Unlockable |
Final Smash | Psystrike |
Mewtwo (ミュウツー, Mewtwo) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Keiji Fujiwara reprises his role as Mewtwo in the game through reused voice clips from Smash 4.
Changes from Super Smash Bros. 4
Aesthetics
- Mewtwo's model features a more subdued color scheme. Its body has a noticeable glossy sheen, and the end of its tail is slightly larger.
- All attacks that utilize darkness have more intense particle effects.
- Mewtwo's idle pose has been altered; it now keeps one of its arms lifted.
- Mewtwo's victory poses have been slightly altered:
- The pose where Mewtwo laughs and floats has it float higher and look farther away from the screen.
- The pose where Mewtwo thrusts its hand outward has an altered camera angle more towards its hand.
- The pose where Mewtwo faces away from the screen lasts about an extra second before Mewtwo opens its eyes. [1]
Attributes
- Like all characters, Mewtwo's jumpsquat animation now takes three frames to complete.
- Mewtwo performs its double jump more quickly, improving its recovery and combo game.
Ground Moves
- Forward tilt has a new animation where Mewtwo spins horizontally to strike with its tail.
- Forward tilt has more range and knockback.
- Up tilt has an altered animation.
- Up tilt has improved hitboxes. It now properly connects with opponents behind Mewtwo.
- Up tilt has less end lag.
- Down tilt has slightly increased end lag.
- Dash attack has an altered animation, with Mewtwo attacking with one hand.
- Forward smash can now be angled.
- Up smash has more range.
Aerial Attacks
- All aerials have reduced landing lag.
- Neutral aerial has altered visuals. Mewtwo discharges blue electricity around itself while flashing with a blue overlay rather than emitting multicolored orbs.
- Neutral aerial hits fewer times and deals less damage.
- Forward aerial has increased range.
- Back aerial has improved hitboxes. It can now reliably hit grounded opponents during a short hop.
- Back aerial deals less damage.
- Up aerial has an altered animation, with Mewtwo no longer facing the screen after finishing its sweep.
- Down aerial has more range. It can now reliably hit grounded opponents after a full-hop.
Throws/other attacks
- Forward throw's Shadow Balls are smaller.
- Up throw deals slightly more knockback.
- Back throw has an altered animation, with Mewtwo tossing the opponent over its shoulder nonchalantly.
- Back throw launches opponents more horizontally, thus improving its reliability as a kill throw.
- Back throw deals more damage.
- Down throw can now combo into other attacks at mid-high percents.
Special Moves
- Shadow Ball is smaller when fully charged and deals less damage.
- Shadow Ball reaches its full charge more quickly.
- Confusion has more range.
- Confusion now halts aerial momentum, removing its boost to Mewtwo's recovery.
- Confusion no longer corrects the opponent's position to the center of the ripple, which may leave them too far away to follow up with an attack.
- Teleport has a darker, more distinct visual effect when Mewtwo disappears and reappears.
- Disable has an altered animation, with Mewtwo spreading its arms out while its eyes flash.
- Disable can now be reversed.
- Disable has more vertical range. Despite Mewtwo's posture being elevated during its new animation, it can still hit smaller characters below eye level.
- Psystrike has modified visual effects. The projectile is now colored purple and white throughout the orb instead of purple at the edge and black/yellow/blue in the center. The center now resembles a burst of energy instead of a vortex. It also has more intense visual effects when hitting an opponent.
Role in the World of Light
Mewtwo was among the fighters that were summoned to fight the army of Master Hands.
Mewtwo was present when Galeem unleashed its beams of light. Mewtwo and Zelda attempted to reflect the beams using Confusion and Nayru's Love respectively; this effort failed, with both being vaporized and transformed into spirits, along with the rest of the fighters (excluding Kirby).
Alternate costumes
Gallery
Mewtwo idling on Wily Castle.
Taunting on Lylat Cruise.
Releasing a Shadow Ball on Spirit Train.
Using Disable on Rosalina on Pokémon Stadium.
Battling Pichu on Spear Pillar.
Character Showcase Video
<youtube>BcCpZHVIv9Q</youtube>
Trivia
- Mewtwo's artwork for Ultimate resembles its artwork for Pokémon FireRed/LeafGreen, albeit with its hands and legs posed slightly differently.
- It also resembles its artwork for Melee and Smash 4, albeit flipped and with its forefront hand more inward.
- Mewtwo was confirmed to be a playable character in Ultimate before Pikachu, making this the first time Pikachu was not the first Pokémon to be announced as part of the roster.
- Mewtwo is the only DLC veteran who was playable in the E3 demo.
- The Adventure Mode: World of Light trailer marks the first time that Mewtwo appears in CGI.