King Dedede (SSBU): Difference between revisions
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*{{change|[[Super Dedede Jump]] takes less time to descend.}} | *{{change|[[Super Dedede Jump]] takes less time to descend.}} | ||
*{{change|King Dedede now has blue trails form around him when using Super Dedede Jump, indicating armor.}} | *{{change|King Dedede now has blue trails form around him when using Super Dedede Jump, indicating armor.}} | ||
*{{buff|Super Dedede Jump does more damage | *{{buff|Super Dedede Jump does more damage.}} | ||
*{{buff|[[Jet Hammer]] breaks shields when fully charged.}} | *{{buff|[[Jet Hammer]] breaks shields when fully charged.}} | ||
*{{change|The fire from Jet Hammer is now blue instead of red.}} | *{{change|The fire from Jet Hammer is now blue instead of red.}} |
Revision as of 14:13, November 11, 2018
King Dedede in Super Smash Bros. Ultimate | |
---|---|
Universe | Kirby |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Dede-Rush |
“ | He's not very fast, but he's one of few heavyweight fighters with great recovery. Apparently, a defeat by Kirby inspired him to train hard to learn a move called Hovering, which allows him to float after taking a deep breath. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
King Dedede (デデデ, Dedede) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. King Dedede’s voice cilps from Super Smash Bros. 4 has been repurposed for Super Smash Bros. Ultimate, of which he was voiced by the series creator, Masahiro Sakurai.
Changes from Super Smash Bros. 4
Aesthetics
- King Dedede's clothing and general design is more cartoonish, with higher contrast colors and simplified detailing on clothing.
- Normal map changes to the star textures on his hammer give the illusion that they protrude slightly more, as depicted in his official artwork.
- His clothes have been given more detail. The fur on his coat and hat appears fluffier and more detailed, and his obi has more depth.
- Like many other characters, King Dedede is more expressive, both with his face and especially his movements.
- Down taunt now has a more exaggerated animation.
- Hammer spinning victory pose now finishes with his hammer transforming into the Jet Hammer.
- King Dedede closes his eyes partially during his crouching animation.
Attributes
- Like all characters, King Dedede's jumpsquat animation now takes 3 frames to complete, a massive improvement over its previous 6 frames.
Ground attacks
- Neutral infinite's finisher deals significantly more knockback, and its loop hits are much faster and trap opponents more easily.
- Up tilt and down tilt can be reversed upon start up.
- Up tilt has Dedede lean forward less, seemingly reducing its initial range.
- Up tilt is faster and seems to have much less endlag.
- Forward tilt has an altered animation and lower ending lag.
- King Dedede's up smash has a larger hitbox, making it more likely to hit nearby opponents.
- King Dedede's side smash appears to come out faster.
- Down smash does more damage.
- King Dedede's dash attack seems to skid further. However, in the gameplay footage that it is seen in, it is whiffed, so it is hard to truly tell whether it makes a difference or not.
Aerial moves
- Neutral aerial now causes King Dedede's belly to wobble around during the move.
- Neutral aerial has less landing lag.
- Forward aerial has a slightly altered animation.
- Forward aerial has reduced ending lag and landing lag.
- King Dedede has a new back aerial, which is now a horizontal hammer swing that better matches the move's hitboxes. It also has significantly less ending lag and landing lag.
- Up aerial has reduced ending lag, and has better range and power than in previous games.
- Down aerial has a slightly altered animation.
- Down aerial deals much more knockback.
Throws/other attacks
- Down throw has an altered animation, with him slamming his opponent face-first onto the ground.
- Up throw lets King Dedede act sooner, allowing him to set up combos with it.
- Back throw has somewhat higher knockback, increasing its KO potential.
Special moves
- King Dedede now has the ability to inhale and spit back projectiles, including his own Gordos.
- Inhale has an updated, more opaque visual effect.
- The Gordos spawned by Gordo Throw have smaller pupils and animated spines.
- The Gordos spawned by Gordo Throw have significantly larger hitboxes that now cover the spines, as well as increased knockback.
- The Gordos now appear to always stick to walls instead of having only a 50% chance, massively improving the consistency of his powerful ledge traps and set-ups.
- Super Dedede Jump takes less time to descend.
- King Dedede now has blue trails form around him when using Super Dedede Jump, indicating armor.
- Super Dedede Jump does more damage.
- Jet Hammer breaks shields when fully charged.
- The fire from Jet Hammer is now blue instead of red.
- King Dedede has a new Final Smash. The Final Smash features King Dedede taking his "Masked Dedede" persona from Kirby Super Star Ultra before trapping opponents inside of a caged boxing ring, attacking them with a barrage of missiles, and launching them with his Jet Hammer. Unlike his Final Smash in Smash 4, it is not possible for opponents to escape once trapped.
- King Dedede's new Final Smash deals less damage. However, it deals greater knockback.
Gallery
King Dedede taunting on Green Greens.
Performing his neutral aerial on Magicant.
With a Poké Ball after performing his forward smash on Pokémon Stadium.
King Dedede attacking another fighter on Wrecking Crew.
Inhaling a Bob-omb on Town and City.
King Dedede and Villager during the Squid Sisters' concert on Mario Galaxy.
With Meta Knight and Kirby on Green Greens.
Character Showcase Video
<youtube>bikxqlRPN64</youtube>
Trivia
- During the segment of the Nintendo E3 Direct that focused on King Dedede's Final Smash, his eyes are normal colored while he is wearing his mask. In the final game, his eyes are yellow.
- King Dedede is one of the few characters to have a completely different Final Smash in every Smash game since the concept's introduction in Brawl, along with Pit, Zero Suit Samus and R.O.B..
Kirby universe | |
---|---|
Fighters | Kirby (SSB · SSBM · SSBB · SSB4 · SSBU) · Meta Knight (SSBB · SSB4 · SSBU) · King Dedede (SSBB · SSB4 · SSBU) |
Assist Trophies | Knuckle Joe · Nightmare · Chef Kawasaki |
Bosses | Giant Kirby · Marx |
Stages | Dream Land · Fountain of Dreams · Green Greens · Halberd · Dream Land GB · The Great Cave Offensive |
Items | Maxim Tomato · Star Rod · Parasol · Warp Star · Apple · Dragoon · Superspicy Curry · Bomber |
Enemies | Bonkers · Bronto Burt · Gordo · Parasol Waddle Dee · Plasma Wisp · Shotzo · Tac · Waddle Dee · Waddle Doo |
Other | Gourmet Race · Whispy Woods |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Kirby's Dream Land · Kirby's Adventure · Kirby Super Star |