Mr. Game & Watch (SSBU): Difference between revisions
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*{{nerf|Judge has a slightly smaller hitbox.}} | *{{nerf|Judge has a slightly smaller hitbox.}} | ||
*{{buff|[[Fire]]'s hitbox now comes out within two frames.}} | *{{buff|[[Fire]]'s hitbox now comes out within two frames.}} | ||
*{{change|[[Fire]]'s [[windbox]] has ben replaced with a hitbox.}} | |||
*{{buff|[[Fire]] goes higher.}} | *{{buff|[[Fire]] goes higher.}} | ||
*{{buff|[[Oil Panic]] now reflects physical projectiles in addition to absorbing energy-based projectiles.}} | *{{buff|[[Oil Panic]] now reflects physical projectiles in addition to absorbing energy-based projectiles.}} |
Revision as of 07:14, November 9, 2018
Mr. Game & Watch in Super Smash Bros. Ultimate | |
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Universe | Game & Watch |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Octopus |
Mr. Game & Watch (Mr.ゲーム&ウォッチ, Mr. Game & Watch) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. The sound effects used for Mr. Game & Watch have been reused from Brawl and SSB4.
Changes from Super Smash Bros. 4
Aesthetics
- Mr. Game & Watch's base model appears similar to the previous installment; however, the following moves temporarily alter his appearance to resemble the characters from the Game & Watch games they are based on:
Attributes
- Like all characters, Mr. Game & Watch's jumpsquat animation now takes three frames to complete.
- Like all characters, Mr. Game & Watch can now cancel his taunts.
Grounded attacks
- Forward tilt has increased knockback, with potential to be a kill move.
- Forward tilt deals slightly higher damage.
- Forward tilt can be interrupted earlier, and its startup has been reduced.
- Forward tilt has a lingering hitbox.
- Up tilt not only has the 1 flag appear, but also the 2 flag; this increases its range and hits.
- Up tilt now acts faster, with both flags connecting consistently at mid to high percents.
- Down tilt has reduced range, making it harder to hit opponents with it.
- Down tilt has significantly reduced ending lag and start-up lag.
- Down tilt's windbox has been removed. This disallows for juggling with windboxes, and potential recovery interruptions (such as when used against Quick Draw).
- Forward smash's sourspot hitbox has been made smaller.
- Forward smash's range has been slightly reduced, with a shorter handle.
- However, this move is now more disjointed, as Mr. Game & Watch's hitbox has been altered to no longer lean with the move.
- Forward smash has a lingering hitbox.
- Up smash has slightly more start-up lag.
- Up smash's invincibility frames now cover Mr. Game and Watch's entire body.
- Up smash's invincibility frames have now been change from before attacking, to during and after the attack.
- Down smash now has the ability to bury opponents if the move is sweetspotted.
- Down smash has slightly reduced startup.
Aerial attacks
- Neutral aerial deals less damage overall.
- Neutral aerial now has drastically reduced landing lag.
- Mr. Game & Watch has a new forward aerial (based on the Game & Watch game Safebuster) in which he holds a bomb in front of him and drops it downward shortly after execution. Uniquely, once activating the move, the previously mentioned bomb is used as a projectile, as it is sent directly downwards, exploding on impact once hitting an opponent or the stage. This significantly improves the move's range, and is much more useful for edgeguarding.
- This significantly helps Mr. Game & Watch land, as his slow air acceleration made him vulnerable to juggling.
- Back aerial's loop hits trap opponents easier, and transition faster.
- Up aerial has been reworked: it now functions as a projectile, similar to Mega Man's up aerial, Air Shooter, and hits six times. This improves its range, damage, and also is only one puff of air, making it much easier to land than in Smash 4 where the opponent was usually juggled out of the second finishing hit.
- Up aerial is significantly weaker, no longer being a reliable KO move.
- Down aerial has reduced landing lag.
- Down aerial now kills opponents at lower percents.
Throws/other attacks
- When a character is thrown by Mr. Game & Watch, they will turn into their respective stock icon for the duration of the juggle.
- Down throw deals more damage.
Special Moves
- Chef has less ending lag, making it more effective for approaches.
- Judge's numbers now appear in a jumble, before settling on the decided number.
- Judge 7 now spawns three apples instead of one, allowing him to heal significantly more health once using the move.
- Judge 9 now has a dramatic slow-mo effect.
- Judge has a slightly smaller hitbox.
- Fire's hitbox now comes out within two frames.
- Fire's windbox has ben replaced with a hitbox.
- Fire goes higher.
- Oil Panic now reflects physical projectiles in addition to absorbing energy-based projectiles.
- Oil Panic has reduced startup lag and ending lag.
- Octopus can now grab opponents and drag them offscreen if opponents touch its tentacles. The main body deals damage instead. While this does increase its KO potential, it also reduces its range. A greenish-beige backdrop similar to that of a Game & Watch game temporarily appears during this Final Smash.
Alternate costumes
Gallery
Mr. Game and Watch's up taunt on Town and City.
Being attacked by Ryu on Suzaku Castle.
Using his down smash on King Dedede and Sheik on Yoshi's Story.
Using Judge 1 on Duck Hunt on Tortimer Island.
Four of Mr. Game and Watch's alternate costumes on Flat Zone X.
Using Chef near Pac-Man on Tortimer Island.
Character Showcase Video
<youtube>Ic0xR07DhSY</youtube>
Trivia
- This is the first game in the series where Mr. Game & Watch is portrayed holding an object different than his signature bell in his official art, instead being shown holding the flag from Flagman (the same one as his up tilt).
- In-game, however, Mr. Game & Watch changes his appearance to match the character in Flagman, rather than using his own appearance.
- Mr. Game & Watch's render pose somewhat resembles his Smash 4 render, although mirrored, and the positioning of his legs has been mirrored.
- It is also the first time in the series where his render pose shows him facing right instead of left.
- During the launch of Ultimate's official website, Mr. Game & Watch's name was erroneously labeled as "Mr. GAME & WATACH" exclusively on the mobile variant of his fighter page. The typo was later corrected.
- Mr. Game & Watch's stock icon in Ultimate bears a strong resemblance to his stock icon from Super Smash Bros. 4.
- In Pikachu's showcase trailer, Mr. Game & Watch is seen using his forward smash animation from Smash 4. However, it was later changed to reference its origin game (Fire Attack) like some of his other moves. This change attracted criticism for its portrayal of a Native American stereotype (itself sourced from the original version of Fire Attack); Nintendo of America responded to the criticism by apologizing for the outdated imagery and promising to alter it by removing the feather from Mr. Game & Watch's model,[1] matching a change seen in the Game & Watch Gallery 4 version of Fire Attack.
References
Game & Watch universe | |
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Fighter | Mr. Game & Watch (SSBM · SSBB · SSB4 · SSBU) |
Stages | Flat Zone · Flat Zone 2 · Flat Zone X |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Flat Zone · Flat Zone 2 |