Talk:Bowser Jr. (SSB4): Difference between revisions

(→‎Drill Loop Glitch: new section)
 
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I have encountered a glitch that involves looping hitboxes belonging to Bowser Jr.'s drills. In the case of both down throw and forward smash, using the timer item of Bowser Jr. will result in additional hits from the drills during the looping section of the moves, hence increasing the moves' damage outputs. I have been unable to find another character affected by this so far, so it appears to be an issue with how Bowser Jr.'s drills' looping hitboxes interact with frame-speed multipliers. Does anyone have an explanation for why this happens? ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 09:07, 11 August 2018 (EDT)
I have encountered a glitch that involves looping hitboxes belonging to Bowser Jr.'s drills. In the case of both down throw and forward smash, using the timer item of Bowser Jr. will result in additional hits from the drills during the looping section of the moves, hence increasing the moves' damage outputs. I have been unable to find another character affected by this so far, so it appears to be an issue with how Bowser Jr.'s drills' looping hitboxes interact with frame-speed multipliers. Does anyone have an explanation for why this happens? ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 09:07, 11 August 2018 (EDT)
:This might be a general issue where local time is slowed and a hitbox with rehit rate wants to hit on the same frame it's being deleted. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Interspacial 10:30, 11 August 2018 (EDT)