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Omega Tyrant (talk | contribs) m (Undoing IP edits, "Falcon Knee' isn't a particularly prevalent nickname for the move, and such less common nicknames are already covered by the "other nicknames involving knee" bit the IP removed.) |
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The Knee Smash was nerfed once again, now having a massive 30 frames (half a second) of landing lag and greater aerial cool-down (IASA frame 40 → 46), meaning it can no longer autocancel in a short hop. As a result, it is no longer a practical approach option, and is somewhat riskier to use offstage. | The Knee Smash was nerfed once again, now having a massive 30 frames (half a second) of landing lag and greater aerial cool-down (IASA frame 40 → 46), meaning it can no longer autocancel in a short hop. As a result, it is no longer a practical approach option, and is somewhat riskier to use offstage. | ||
Despite these nerfs, it sees much more use and effectiveness than in ''Brawl'', largely due to the changes to [[hitstun]] | Despite these nerfs, it sees much more use and effectiveness than in ''Brawl'', largely due to the changes to [[hitstun canceling]], which is now only possible after frame 40 with an air dodge or frame 45 with an aerial, while both hitstun canceling windows scale in proportion to the knockback sustained, rather than the frame 13 or 25 regardless of knockback windows that were in ''Brawl''. These changes make combos into the Knee much more prevalent, such as the classic down aerial into Knee, especially in conjunction with Falcon's altered up aerial that now sends opponents vertically, and the significantly improved burst on his dash grab, that allows Falcon to carry a great deal of momentum into his down throw; the Knee as a fatal followup to these moves at mid-percentages is notably prevalent in competitive play, whether as part of a true combo or to punish an opponent air dodging out of those moves. The Knee's KO power also got buffed, by it sending opponents at a slightly lower trajectory, and the new [[Rage]] mechanic that can allow it to KO up to around 20% sooner; it's not uncommon for Falcon to nab KOs below 50% from a combo into the Knee when he has a significant amount of Rage. At high damages however, about after 80-100% damage, even lower when he has significant Rage, it becomes difficult to land a Knee Smash again as the setups into it no longer work, requiring a [[Mindgame#Predicting|good read]] or a precise punish to land it. | ||
==Trivia== | ==Trivia== |