Super Smash Bros. Ultimate

Cloud (SSBU): Difference between revisions

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*{{buff|[[Climhazzard]]'s downward slash has less endlag.}}
*{{buff|[[Climhazzard]]'s downward slash has less endlag.}}
*{{buff|Limit Charge charges faster.}}
*{{buff|Limit Charge charges faster.}}
*{{buff|Limit gained on hit increased. Cloud now only has to deal 150% damage to fully charge limit, up from 250%.}}
*{{nerf|A fully charged Limit Break will lose its charge if it is not used within 15 seconds.}}
*{{nerf|A fully charged Limit Break will lose its charge if it is not used within 15 seconds.}}
*{{nerf|If Cloud takes damage while charging Limit Charge, he will now lose some Limit.}}<ref>https://twitter.com/NairoMK/status/1019179598452609024/video/1</ref>
*{{nerf|If Cloud takes damage while charging Limit Charge, he will now lose some Limit.}}<ref>https://twitter.com/NairoMK/status/1019179598452609024/video/1</ref>

Revision as of 19:55, July 27, 2018

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This article is about Cloud's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Cloud Strife.
Cloud
in Super Smash Bros. Ultimate
Cloud
FinalFantasySymbol.svg
Universe Final Fantasy
Other playable appearance in SSB4


Availability Unlockable
Final Smash Omnislash / Omnislash Ver. 5
Cloud (SSBU)

Cloud (クラウド, Cloud) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. Cloud will once again be voiced by Takahiro Sakurai in all versions of Ultimate, albeit with recycled voice clips.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Cloud's model features a more subdued color scheme. His clothing features subtle detailing.

Attributes

  • Buff Like all characters, Cloud's jumpsquat now takes three frames to complete.
  • Change Cloud's Limit Break gauge is shown next to his character HUD.

Ground moves

  • Buff Dash attack can now hit opponents that are hanging on ledges.
  • Nerf Up smash no longer has a hitbox at the end of the attack behind Cloud.

Aerial moves

  • Buff All aerials have less landing lag.
  • Nerf Neutral aerial has an altered animation with reduced range.
  • Nerf Up aerial no longer has a hitbox during the sword's initial ascension. This increases its startup, weakens its combo potential and prevents it from hitting grounded opponents as easily.
  • Nerf Down aerial autocancels later.

Special moves

  • Change Cross Slash has a sleeker design inspired from Dissidia Final Fantasy instead of the brush-like strikes from Smash 4.
  • Change Limit Cross Slash's strikes slow down significantly against shield.
  • Nerf Finishing Touch has a smaller hitbox.
  • Nerf Limit Cross Slash has lowered knockback.
  • Buff There is now a wider window for Climhazzard's downward slash to snap on to the ledge.
  • Buff Climhazzard's downward slash has less endlag.
  • Buff Limit Charge charges faster.
  • Nerf A fully charged Limit Break will lose its charge if it is not used within 15 seconds.
  • Nerf If Cloud takes damage while charging Limit Charge, he will now lose some Limit.[1]

Alternate costumes

Cloud Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>hccjmuujoD4</youtube>

Trivia

  • A section of Cloud's trailer pictures him using his side taunt with R.O.B. in the distance, who is promptly struck by either Pikachu's or Pichu's Thunder. This is a direct reference to magic-casting and its animation in Final Fantasy, with Thunder being a basic black magic spell.
  • Cloud’s official render resembles his idle animation from Final Fantasy VII and Smash Bros.