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==Pushing attacks==
==Pushing attacks==
'''Pushing'''  refers to the windbox property being used attacks, such as the [[Water Gun]] and [[F.L.U.D.D.]] to push opponents away from the attacker. Most push attacks work on both airborne and standing opponents, while characters hanging from a ledge are not affected. Since it is a form of knockback, its effect stacks with all other forms of movement (e.g fall speed or running), and cannot be directly opposed, instead decaying over time. As such, these moves can be very effective for keeping opponents away from an attacker or pushing them away from the stage.
'''Pushing'''  refers to the windbox property being used by attacks, such as the [[Water Gun]] and [[F.L.U.D.D.]] to push opponents away from the attacker. Most push attacks work on both airborne and standing opponents, while characters hanging from a ledge are not affected. Since it is a form of knockback, its effect stacks with all other forms of movement (e.g fall speed or running), and cannot be directly opposed, instead decaying over time. As such, these moves can be very effective for keeping opponents away from an attacker or pushing them away from the stage.


From a physics standpoint, pushing is simply [[knockback]] without [[flinch|flinching]]. Because of this, it can KO characters and its overall effectiveness is affected by [[launch rate]]s. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line. Additionally, since windbox velocity stacks with jumps, jumping while knockback from a windbox is active can cause the character to shoot upwards, potentially even leading to KOs off the upper blast zone which otherwise would not have occurred.
From a physics standpoint, pushing is simply [[knockback]] without [[flinch|flinching]]. Because of this, it can KO characters and its overall effectiveness is affected by [[launch rate]]s. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line. Additionally, since windbox velocity stacks with jumps, jumping while knockback from a windbox is active can cause the character to shoot upwards, potentially even leading to KOs off the upper blast zone which otherwise would not have occurred.

Revision as of 05:24, June 24, 2018

This page refers to the term used for hitboxes with pushing or pulling effects. For wind as used by stages, see Wind. For other uses of the term "wind", see Wind (disambiguation).

Windboxes are hitboxes that deal knockback, but cause no hitstun. As a purely aesthetic conceit, windboxes will also make certain parts of a character, such as Link's cap, respond realistically to the wind. Windboxes are typically non-damaging, and are frequently push with too weak of a force to kill on their own. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly SDs, it will count as a KO for the opponent. In addition to not inflicting hitstun, windboxes cannot lift opponents off the ground, but can push them off edges.

Pushing attacks

Pushing refers to the windbox property being used by attacks, such as the Water Gun and F.L.U.D.D. to push opponents away from the attacker. Most push attacks work on both airborne and standing opponents, while characters hanging from a ledge are not affected. Since it is a form of knockback, its effect stacks with all other forms of movement (e.g fall speed or running), and cannot be directly opposed, instead decaying over time. As such, these moves can be very effective for keeping opponents away from an attacker or pushing them away from the stage.

From a physics standpoint, pushing is simply knockback without flinching. Because of this, it can KO characters and its overall effectiveness is affected by launch rates. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line. Additionally, since windbox velocity stacks with jumps, jumping while knockback from a windbox is active can cause the character to shoot upwards, potentially even leading to KOs off the upper blast zone which otherwise would not have occurred.

Pushing attacks that do not deal damage are ineffective against shielding opponents.

Sources of pushing include:

Characters

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Character Move(s) Games
Bowser Turbulent Bomb (vortex) Super Smash Bros. 4
Bowser Jr. Air Cannon
Captain Falcon Falcon Kick Fury
Cloud Finishing Touch
Dark Pit Breezy Flight
Donkey Kong Storm Punch
Dr. Mario Breezy Sheet
Soaring Tornado
Clothesline Tornado
Falco Neutral attack (final hit)
Explosive Blaster
Fox Neutral attack (final hit)
Big Reflector
Greninja Hydro Pump
Ike Tempest
Jigglypuff Puff Up Super Smash Bros. BrawlSuper Smash Bros. 4
Link Gale Boomerang, just before returning
Little Mac KO Uppercut Super Smash Bros. 4
Dash Counter
Jolt Haymaker
Rising Uppercut (final hits)
Lucas PK Thunder (tail) Super Smash Bros. BrawlSuper Smash Bros. 4
Lucina Storm Thrust Super Smash Bros. 4
Luigi Mach Cyclone (excluding final hit)
Clothesline Cyclone
Mario Gust Cape
F.L.U.D.D.
Marth Storm Thrust
Mega Man Up aerial
Skull Barrier
Mii Gunner Laser Blaze
Mii Swordfighter Gale Strike
Mr. Game & Watch Down tilt (windbox does minimal damage)
Up aerial Super Smash Bros. BrawlSuper Smash Bros. 4
Fire (on launch)
Ness PSI Magnet
Pac-Man Fire Hydrant (water) Super Smash Bros. 4
Palutena Forward smash
Down smash
Heavenly Light
Pit Wings of Icarus (start) Super Smash Bros. Brawl
Angel Ring (end)
Breezy Flight Super Smash Bros. 4
Rosalina Luma Shot (appears on the wand when Luma is called back)
Sheik Vanish Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
Squirtle Water Gun Super Smash Bros. Brawl
Toon Link Down aerial (upon piercing the ground) Super Smash Bros. BrawlSuper Smash Bros. 4

By items

Item Attack Games
Back Shield Back of the shield Super Smash Bros. 4
Deku Nut Blasts can push opponents Super Smash Bros. BrawlSuper Smash Bros. 4
Gust Bellows Gust from bellowing and being dropped Super Smash Bros. 4
Poké Ball (Pokémon) Kyogre: Hydro Pump Super Smash Bros. BrawlSuper Smash Bros. 4
Latios and Latias: Pockets of wind left behind that carry opponents from using Steel Wing Super Smash Bros. BrawlSuper Smash Bros. 4

By enemies and bosses

Enemy/Boss Attack Games
Borboras Blowing wind Super Smash Bros. Brawl
Master Hand Icy wind Super Smash Bros. 4
Rayquaza Horizontal flying Super Smash Bros. Brawl
Ridley Wing flapping (Subspace. SSBB), Roar (Pyrosphere, SSB4) Super Smash Bros. Brawl Super Smash Bros. for Wii U

Pulling attacks

Conversely, pulling or vacuuming attacks (such as Inhale) cause characters, as well as certain items, to be gently pulled toward the attacker. Contrary to common belief, these are identical in property to pushing attacks, but simply have an angle that pulls opponents inwards instead of pushing them outwards.

Sources of pulling include:

Characters

Character Move(s) Games
Donkey Kong Konga Beat's weaker shockwaves Super Smash Bros. BrawlSuper Smash Bros. 4
Kong Cyclone Super Smash Bros. 4
Ganondorf Up tilt Super Smash Bros. BrawlSuper Smash Bros. 4
King Dedede Inhale Super Smash Bros. 4
Waddle Dee Army Super Smash Bros. Brawl
Dedede Burst (startup) Super Smash Bros. 4
Kirby Inhale Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
Cook Kirby Super Smash Bros. Brawl
Link Gale Boomerang (upon return) Super Smash Bros. BrawlSuper Smash Bros. 4
Lucario Aura Storm Super Smash Bros. Brawl
Snaring Aura Sphere Super Smash Bros. 4
Luigi Poltergust 5000
Mega Man Up smash
Ness PSI Vacuum
Palutena Black Hole Laser
Pac-Man Enticing Power Pellet
Pac-Jump
Power Pac-Jump
Meteor Trampoline
R.O.B. Gyro (when grounded) Super Smash Bros. BrawlSuper Smash Bros. 4
Robin Goetia Super Smash Bros. 4
Rosalina Gravitational Pull (only on items)
Catch & Release
Guardian Luma (only on items)
Ryu Shinku Hadoken
Samus Zero Laser Super Smash Bros. BrawlSuper Smash Bros. 4
Sheik Burst Grenade (windboxes do damage) Super Smash Bros. 4
Wario-Man Up smash Super Smash Bros. Brawl
Wii Fit Trainer Hoop Hurricane Super Smash Bros. 4
Zelda Nayru's Passion
Zero Suit Samus Power Suit Samus Super Smash Bros. Brawl

By items

Item Attack Games
Poké Ball (Pokémon) Darkrai: Dark Void Super Smash Bros. 4
Deoxys: Hyper Beam Super Smash Bros. BrawlSuper Smash Bros. 4
Latios and Latias: Vacuums created from intersections between the two Super Smash Bros. BrawlSuper Smash Bros. 4
Unira Directly around the Unira Super Smash Bros. BrawlSuper Smash Bros. 4

By enemies and bosses

Enemy/Boss Attack Games
Duon Spinning attack Super Smash Bros. Brawl
Master Hand Finger drill Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4

Items affected by both pushing and pulling