Jigglypuff (SSB4)/Down special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | |||
[[File:JigglypuffRest.png|thumb|270px|Hitbox visualization showing Jigglypuff's Rest. Note the image is static; [https://www.ssbwiki.com/File:JigglypuffRest.gif click here] to view an animated image.]] | |||
==Overview== | |||
{{SSB4|Jigglypuff}}'s down special in ''[[Smash 4]]'' is [[Rest]]. Opponents must be touching Jigglypuff in order for Rest to connect and the attack has high endlag. However, it is an extremely powerful attack, dealing 56% damage (including the [[flower]] that opponents are afflicted with) and KOing at around 50%. | {{SSB4|Jigglypuff}}'s down special in ''[[Smash 4]]'' is [[Rest]]. Opponents must be touching Jigglypuff in order for Rest to connect and the attack has high endlag. However, it is an extremely powerful attack, dealing 56% damage (including the [[flower]] that opponents are afflicted with) and KOing at around 50%. | ||
==Hitbox== | |||
==Hitbox | |||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow |
Revision as of 15:52, May 21, 2018
Overview
Jigglypuff's down special in Smash 4 is Rest. Opponents must be touching Jigglypuff in order for Rest to connect and the attack has high endlag. However, it is an extremely powerful attack, dealing 56% damage (including the flower that opponents are afflicted with) and KOing at around 50%.
Hitbox
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 20% | 0 | 100 | 66 | 0 | 3.4 | 13 | 0.0 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | Bat |
Timing
Hitboxes | 2-4 |
---|---|
Intangible | 1-27 |
Interruptible | 230 |
Animation length | 249 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
KO Percents by Character
Character | KO Percent |
---|---|
Jigglypuff | 38% |
Mr. Game & Watch | 41% |
Kirby | 43% |
Rosalina & Luma | 44% |
Mewtwo | 44% |
Sheik | 47% |
Pikachu | 47% |
Palutena | 47% |
Peach | 47% |
Olimar | 47% |
Fox | 47% |
Zelda | 48% |
Meta Knight | 48% |
Greninja | 48% |
Zero Suit Samus | 49% |
Wii Fit Trainer | 49% |
Toon Link | 50% |
Ness | 50% |
Lucas | 50% |
Luigi | 50% |
Falco | 50% |
Villager | 51% |
Sonic | 52% |
Yoshi | 53% |
Pac-Man | 53% |
Robin | 54% |
Pit | 54% |
Dark Pit | 54% |
Mii Fighter | 54% |
Marth | 54% |
Lucina | 54% |
Little Mac | 54% |
Mario | 54% |
Dr. Mario | 54% |
Samus | 55% |
Ryu | 55% |
Diddy Kong | 55% |
Shulk | 56% |
R.O.B. | 56% |
Mii Swordfighter | 56% |
Lucario | 56% |
Charizard | 56% |
Duck Hunt | 56% |
Bowser Jr. | 57% |
Wario | 57% |
Roy | 57% |
Mii Gunner | 57% |
Link | 57% |
Ganondorf | 58% |
Ike | 59% |
Captain Falcon | 59% |
Bowser | 59% |
Mega Man | 60% |
Donkey Kong | 64% |
King Dedede | 70% |
References
|