Sonic (SSB4)/Forward smash: Difference between revisions
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Smash Master (talk | contribs) m (Aw shoot! I forgot it was AFD! >_< Hopefully something like this is good...) |
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==Overview== | ==Overview== | ||
A wind-up punch. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. It is also good for 2-frame-punishes. However, it comes out on frame 18 and has 28 frames of ending lag, making it risky if used unwisely. Originates from ''Sonic the Fighters''. | A wind-up punch, giving his opponents a knuckle sandwich. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. It is also good for 2-frame-punishes. However, it comes out on frame 18 and has 28 frames of ending lag, making it risky if used unwisely. Originates from ''Sonic the Fighters''. | ||
==Update history== | ==Update history== |
Revision as of 16:41, April 1, 2018
Sonic forward smash hitbox visualization | |
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Overview
A wind-up punch, giving his opponents a knuckle sandwich. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. It is also good for 2-frame-punishes. However, it comes out on frame 18 and has 28 frames of ending lag, making it risky if used unwisely. Originates from Sonic the Fighters.
Update history
- Ending lag: frame 44 → 48.
- Knockback growth: 106 → 101, slightly hindering its KO potential.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Foot | 14% | 361 | 30 | 101 | — | ? | Normal | ? |
Timing
Hitboxes | 18-20 |
---|---|
Interruptible | 48 |
Animation length | ? |
Lag time |
Hitbox |
Interruptible |
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