List of regional version differences (SSB): Difference between revisions
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**Is now able to KO opponents 15-20% earlier than normal. | **Is now able to KO opponents 15-20% earlier than normal. | ||
*Link's [[Weight]] gets a major increase: 0.96 -> 0.9 | *Link's [[Weight]] gets a major increase: 0.96 -> 0.9 | ||
**In Later Smash games' terms: 108 -> 122 | |||
*Samus's Horizontal Air Speed gets a slight reduction: 28 -> 26 | *Samus's Horizontal Air Speed gets a slight reduction: 28 -> 26 | ||
**Making her recovery slightly worse. | **Making her recovery slightly worse. |
Revision as of 14:25, March 19, 2018
There are many differences between the Japanese and North American releases of Super Smash Bros., which are listed on this page. The regional differences are much more significant than in Melee or Brawl, often resulting in considerable differences in matchups between characters.
JPN to NTSC changes
Gameplay
- The distance traveled by Smash DI is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable.
- All attacks have 1 extra freeze frame.
- The momentum slide has been removed for all characters.
Aesthetics
- Beam Sword given an altered sound to sound less like a lightsaber, presumably to prevent copyright infringement.
- Vs. Match changed from "Battle Royal" to "Free-for-all."
- Title screen changed from 'Dairantou Smash Brothers' to "Super Smash Bros." and has a brighter logo.
- Completely different sound effects for attacks landing on characters. The Japanese version have realistic hitting sounds while the NTSC has cartoon hitting sounds.
- The narrator also says "Fox" in a different tone than the Western version, the re-recorded voices have a slightly different echo effect than the Japanese originals.
- Stage Select screen has a rough English translation for stage names placed over the series icon in the Japanese version, this was removed in NTSC version.
- The sign on the side of the Silph Co. headquarters building in Saffron City reads "Silph" in the US version as opposed to the Japanese version's "Silf".
Captain Falcon
- Captain Falcon dashes slightly faster (70 → 75).
- Keeps less horizontal momentum from jumps.
- Lower jumps due to reduced jump power (from 25 → 24 for first jump and from 0.95 → 0.9 for double jump).
- Higher falling speed (60 → 66).
- Forward tilt deals 1% less damage.
- Falcon Dive covers less distance.
Donkey Kong
- Very slightly heavier (0.84 → 0.83).
Fox
- Down tilt deals 2% more damage.
- Down smash has a horizontal knockback angle instead of a vertical knockback angle, making it worse for combos but better at edge guarding.
- Blaster deals 1% more damage and has less knockback.
- Fire Fox deals 3% more damage and has a vertical knockback angle.
- Fire Fox no longer has invincibility frames.
- Reflector deals less knockback and at a less downward angle making shine spikes much harder.
- Reflector has a different projectile damage multiplier.
Jigglypuff
- Down smash has more range on both sides.
- Rest does 6% more damage.
Kirby
- About 3% smaller (0.94 → 0.91).
- Up smash and down smash both deal 2% less damage.
- Up air deals 2% less damage on the clean hit and 1% less on the middle hit.
- Forward throw has a more diagonal angle removing most of its vertical KO ability.
- Final Cutter covers less distance which in combination with the Final Cutter allowed Kirby to move large distances while using the move grounded.
- Stone deals 2% less damage.
- Rolls are shorter.
Link
- Sword very slightly shortened.
- Link walks slightly slower (0.4 → 0.37).
- Shorter jumps and recovery due to higher gravity (3.2 → 3.4).
- Slightly larger shield (260 like Mario → 280 like Fox).
- Up tilt deals 5% less damage, is much more punishable after shielding, and has a more sideways knockback removing its ability to combo into itself at low percents for easy combos.
- Up smash deals 2% less damage (total).
- Neutral air has more knockback and a more diagonal angle.
- Forward air deals 1% less damage in spots.
- Back air's first hit strikes 1 frame slower; second hit has a more diagonal angle.
- Down air deals 2% less damage.
- Boomerang covers less distance and only causes knockback past 100%, removing most of its usefulness in combos
- Spin Attack does 1% less damage in spots and covers less distance in the air.
- Bombs deal 1 less damage when thrown down and 2 less when thrown any other way.
- Bombs has more knockback at any percent which makes comboing easier.
Luigi
- Luigi is bigger (1.0x → 1.12x).
- Luigi's head hurtbox dimensions are very slightly smaller ({155,200,150} → {155,160,150}).
- Air Speed is reduced (26.0 → 22.5).
- Rolls travel farther.
- Forward Throw does more damage (12% → 16%) but less base knockback (80 → 70).
- Back Throw does less damage (16% → 12%) but has more base knockback (70 → 80).
- Fireballs has less base knockback (22 → 10), less knockback growth (50 → 25), and travels a shorter distance.
- Fire Jump Punch's Grounded Sweetspot has a different angle (80 → 90), less bass knockback (100 → 90), but more knockback growth (78 → 80).
- Aerial Fire Jump Punch's sweetspot deals more damage (24% → 25%) and has more knockback growth (78 → 80).
- Aerial Fire Jump Punch's sourspot deals less damage (2% → 1%).
Mario
- Mario is bigger (1.0x → 1.12x).
- Mario's head hurtbox dimensions are very slightly smaller ({148,160,138} → {148,140,138}).
- Rolls travel farther.
- Fireballs do more damage (6% → 7%).
- Fireballs have less base knockback (22 → 10), less knockback growth (50 → 25), and travel a shorter distance.
- Super Jump Punch covers more distance.
Ness
- Up tilt has more knockback but deals 1% less damage.
- All smash attacks deal 2% less damage.
- Up air deals 2% less damage.
- PK Fire deals 9% more damage.
- PK Fire travels a shorter distance.
- PK Thunder 2 deals 5% less damage, lasts for less time, and has more landing lag.
Pikachu
- Dash attack has more knockback.
- Forward smash has more range.
- Thunder Jolt covers less distance.
Samus
- Up smash hits twice while grounded instead of once.
- Screw Attack has 3 invincibility frames at the startup instead of 11.
Yoshi
- Faster air speed (40 → 44).
- Slightly smaller jumps due to higher gravity (2.7 → 2.8).
- Higher falling speed (55 → 58).
- Down smash does 1% more damage.
- Yoshi's double-jump armor is slightly weaker.
NTSC to PAL (AUS) changes
General
- Kirby's Fun Pak referred to as Kirby's FAN PAK ('FAN' being a typo)
- Star Fox referred to as STARWING
- Star Fox 64 referred to as LYLATWARS
Physics Engine/Technical Play
- Jigglypuff's Rest has a much smaller hitbox (more similar to Melee)
- Teleports go a longer distance
- Yoshi has less lag when not Z-Canceling moves such as F-air.
- Link has a faster horizontal air speed which in turn:
- Link's F-Smash hits much harder; dealing 4% more DMG than before: 20% (Clean Hit)/12% (Late Hit) -> 24%/16%
- This makes this move, the strongest Smash Attack in the game.
- Is now able to KO opponents 15-20% earlier than normal.
- Link's Weight gets a major increase: 0.96 -> 0.9
- In Later Smash games' terms: 108 -> 122
- Samus's Horizontal Air Speed gets a slight reduction: 28 -> 26
- Making her recovery slightly worse.
- Mario's D-Tilt has been given an animation fix.
- Making his attack leg to no longer clip through a flat floor.
- Makes this move slightly less useful for edge-guarding.
- Gives this move slightly more range.
PAL (AUS) to PAL (EUR) changes
General
- The language can be set to English, French, or German.
- In the European version of the game, when set to the German language, the German announcer does not have separate voice clips for "Captain Falcon" or "Team Battle".
Stage names
English | French | German |
---|---|---|
Peach's Castle | Château de Peach | Toadstools Schloß |
Congo Jungle | Jungle du Congo | Tiefster Kongo |
Hyrule Castle | Château d'Hyrule | Schloß Hyrule |
Planet Zebes | Planète Zebes | Planet Zebes |
Yoshi's Island | Île Yoshi | Yoshi-Insel |
Dream Land | Pays des Rêves | Dream Land |
Sector Z | Secteur Z | Sektor Z |
Saffron City | Safrania | Saffronia City |
Mushroom Kingdom | Royaume Champignon | Donut-Ebene |
See also
- List of regional version differences (SSBM)
- List of regional version differences (SSBB)
- List of regional version differences (SSB4)