Super Smash Bros. 4

Luigi (SSB4)/Back throw: Difference between revisions

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==Hitboxes==
==Hitboxes==
{|class="wikitable"
===Throw===
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
{{SSB4ThrowTableHeader}}
|-
{{SSB4ThrowTableRow
| Throw || 10% || 45° || 80 || 65 || || Yes
|id=0
|damage=10%
|angle=45
|bk=80
|ks=65
|fkv=0
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|angle=361
|bk=40
|ks=100
|fkv=0
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
|}
 
===Collateral===
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=6%
|angle=361
|bk=30
|ks=100
|fkv=0
|r=6.0
|bn=3
|xpos=2.5
|ypos=15.0
|clang=f
|rebound=f
|type=Throwing
|sfx=Kick
|slvl=M
|xstretch=2.5
|ystretch=8.0
}}
|}
|}



Revision as of 13:17, February 4, 2018

Hitbox visualization showing Luigi's back throw.
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Overview

Luigi spins around with the opponent three times and then throws them. The animation is based on how Mario threw Bowser in Super Mario 64. Luigi himself throws Bowser the same way in Super Mario 64 DS.

Hitboxes

Throw

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 10% AngleIcon45.png Standard 80 65 0 0 None Throwing (type) Normal (effect) S None
1 3% Sakurai angle Standard 40 100 0 0 None Throwing (type) Normal (effect) S None

Collateral

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 6% 0 Sakurai angle 30 100 0 6.0 3 2.5 15.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Throwing (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 2.5 8.0 0.0