Sonic (SSB4)/Forward smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
|||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{|class="wikitable" style="float:right; margin:4pt;" | |||
!colspan=2|Sonic forward smash hitbox visualization | |||
|- | |||
!↗ | |||
|[[File:SonicFSmashUp.gif|270px]] | |||
|- | |||
!→ | |||
|[[File:SonicFSmash.gif|270px]] | |||
|- | |||
!↘ | |||
|[[File:SonicFSmashDown.gif|270px]] | |||
|} | |||
==Overview== | ==Overview== | ||
A wind-up punch. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. It is also good for 2-frame-punishes. However, it comes out on frame 18 and has 28 frames of ending lag, making it risky if used unwisely. Originates from ''Sonic the Fighters''. | A wind-up punch. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. It is also good for 2-frame-punishes. However, it comes out on frame 18 and has 28 frames of ending lag, making it risky if used unwisely. Originates from ''Sonic the Fighters''. |
Revision as of 16:24, January 15, 2018
Sonic forward smash hitbox visualization | |
---|---|
↗ | |
→ | |
↘ |
Overview
A wind-up punch. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. It is also good for 2-frame-punishes. However, it comes out on frame 18 and has 28 frames of ending lag, making it risky if used unwisely. Originates from Sonic the Fighters.
Update history
- Ending lag: frame 44 → 48.
- Knockback growth: 106 → 101, slightly hindering its KO potential.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Foot | 14% | 361 | 30 | 101 | — | ? | Normal | ? |
Timing
Hitboxes | 18-20 |
---|---|
Interruptible | 48 |
Animation length | ? |
Lag time |
Hitbox |
Interruptible |
|