Lucario (SSB4): Difference between revisions
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LimitCrown (talk | contribs) (Undid edit by Niayre: The buffs and nerfs were listed by the type of attack that it talks about.) |
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Despite being a high tier character in ''Brawl'', Lucario has been heavily buffed in its transition from ''Brawl'' to ''SSB4''. The influence of Lucario's [[aura]] has been increased, giving him a better recovery and increased range on some of his attacks. | Despite being a high tier character in ''Brawl'', Lucario has been heavily buffed in its transition from ''Brawl'' to ''SSB4''. The influence of Lucario's [[aura]] has been increased, giving him a better recovery and increased range on some of his attacks. | ||
*{{change|Lucario is slightly lighter than in ''Brawl''.}} | *{{buff|Lucario's grab is slightly faster.}} | ||
*{{buff|Up tilt is much faster, and has gained more KO power.}} | |||
*{{buff|[[Extreme Speed]] is now affected by aura, allowing it to cover massive distances at high damage, with range comparable to ''Brawl''{{'}}s at zero damage. The move also now does damage at the end and have visible aura streams.}} | |||
*{{buff|[[Double Team]]'s range has increased.}} | |||
**{{change|When successful, Double Team causes Lucario's eyes to glow.}} | |||
*{{buff|[[Aura Sphere]] can achieve larger sizes, with its max size now being even larger than Lucario himself. Aura Sphere's graphics have also been altered, and smoke appears behind Lucario as the projectile is fired and is stronger. It is also stronger.}} | |||
**{{change|Aura Sphere now makes a different sound while being charged.}} | |||
*{{buff|All of Lucario's aerials are faster.}} | |||
*{{nerf|His neutral aerial, and up aerial deal less damage at 0%.}} | |||
**{{buff|His other aerial attacks deal more damage at 0%.}} | |||
**{{nerf|His forward aerial has slightly higher base knockback at 0%, making it harder to use in combos.}} | |||
**{{buff|Down aerial's ending lag has almost been reduced entirely.}} | |||
*{{buff|[[Force Palm]]'s non-grabbing portion appears to be faster and has a much larger blast, which scales with Aura. It also appears to produce much stronger knockback.}} | |||
**{{nerf|Force Palm's stronger knockback reduces the amount of follow-ups Lucario previously had (such as multiple Force Palms).}} | |||
*{{nerf|Lucario is slightly lighter than in ''Brawl''.}} | |||
*{{nerf|All of Lucario's standard ground attacks (except for forward tilt) deal slightly less damage.}} | *{{nerf|All of Lucario's standard ground attacks (except for forward tilt) deal slightly less damage.}} | ||
*{{change|Lucario's animations for charging his smash attacks have been slightly changed. Instead of fully making movement, he stays in place.}} | *{{change|Lucario's animations for charging his smash attacks have been slightly changed. Instead of fully making movement, he stays in place.}} | ||
*{{change|Lucario now crouches when performing its up smash.}} | *{{change|Lucario now crouches when performing its up smash.}} | ||
*{{ | *{{change|Lucario's dash attack has a somewhat tweaked animation. It spins a bit to the side during the kick portion of the attack.}} | ||
*{{change|Up taunt now has more aura visuals.}} | *{{change|Up taunt now has more aura visuals.}} | ||
*{{change|Lucario has a completely new [[Final Smash]], [[Mega Lucario]], which raises its aura power to maximum regardless of its damage.}} | *{{change|Lucario has a completely new [[Final Smash]], [[Mega Lucario]], which raises its aura power to maximum regardless of its damage.}} |